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Update how player shop is handled (#501)
* Update how player shop is handled * Squashed commit of the following: commit5be0778dc9Author: Danial <admin@redsparr0w.com> Date: Sun Sep 19 14:24:12 2021 +1200 minor fixup commitef3b63b54fAuthor: Danial <admin@redsparr0w.com> Date: Sun Sep 19 14:11:27 2021 +1200 Add docker compose file for running servers in containers * Update DialogueHandler.java * Fix for models out of bounds * Revert "Squashed commit of the following:" This reverts commitd27d3c357c. * Other shop tidy up Show shops as combat level 0 Remove items from shop when shop logs off
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@@ -113,7 +113,7 @@ public final class Model extends Animable {
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if (aClass21Array1661 == null) {
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return null;
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}
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Class21 class21 = aClass21Array1661[j];
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Class21 class21 = aClass21Array1661.length < j ? null : aClass21Array1661[j];
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if (class21 == null) {
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aOnDemandFetcherParent_1662.method548(j);
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return null;
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