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Update how player shop is handled (#501)
* Update how player shop is handled * Squashed commit of the following: commit5be0778dc9Author: Danial <admin@redsparr0w.com> Date: Sun Sep 19 14:24:12 2021 +1200 minor fixup commitef3b63b54fAuthor: Danial <admin@redsparr0w.com> Date: Sun Sep 19 14:11:27 2021 +1200 Add docker compose file for running servers in containers * Update DialogueHandler.java * Fix for models out of bounds * Revert "Squashed commit of the following:" This reverts commitd27d3c357c. * Other shop tidy up Show shops as combat level 0 Remove items from shop when shop logs off
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@@ -2526,6 +2526,10 @@ public abstract class Player {
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}
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public int calculateCombatLevel() {
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// Show the bots as level 0 combat
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if (isBot) {
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return 0;
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}
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int j = getLevelForXP(playerXP[playerAttack]);
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int k = getLevelForXP(playerXP[playerDefence]);
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int l = getLevelForXP(playerXP[playerStrength]);
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