Update how player shop is handled (#501)

* Update how player shop is handled

* Squashed commit of the following:

commit 5be0778dc9
Author: Danial <admin@redsparr0w.com>
Date:   Sun Sep 19 14:24:12 2021 +1200

    minor fixup

commit ef3b63b54f
Author: Danial <admin@redsparr0w.com>
Date:   Sun Sep 19 14:11:27 2021 +1200

    Add docker compose file for running servers in containers

* Update DialogueHandler.java

* Fix for models out of bounds

* Revert "Squashed commit of the following:"

This reverts commit d27d3c357c.

* Other shop tidy up

Show shops as combat level 0
Remove items from shop when shop logs off
This commit is contained in:
Danial
2021-09-21 00:18:40 +12:00
committed by GitHub
parent 8cceeeddd4
commit 06b509c4d0
9 changed files with 75 additions and 20 deletions
@@ -2526,6 +2526,10 @@ public abstract class Player {
}
public int calculateCombatLevel() {
// Show the bots as level 0 combat
if (isBot) {
return 0;
}
int j = getLevelForXP(playerXP[playerAttack]);
int k = getLevelForXP(playerXP[playerDefence]);
int l = getLevelForXP(playerXP[playerStrength]);