more stuff

This commit is contained in:
RedSparr0w
2019-11-22 17:28:14 +13:00
parent 6e3f76329a
commit 07472a9a90
10 changed files with 337 additions and 205 deletions
@@ -17,7 +17,7 @@ public abstract class Player {
public String currentTime, date, creationAddress = "", slayerMaster;
public boolean lostCannon = false, refresh = false;
public boolean lostCannon = false, refresh = false, isBot = false;
public ArrayList<String> killedPlayers = new ArrayList<String>();
public ArrayList<Integer> attackedPlayers = new ArrayList<Integer>();
@@ -1079,65 +1079,75 @@ public boolean goodDistance(int objectX, int objectY, int playerX, int playerY,
}
public void updateThisPlayerMovement(Stream str) {
if (mapRegionDidChange) {
str.createFrame(73);
str.writeWordA(mapRegionX + 6);
str.writeWord(mapRegionY + 6);
}
if (didTeleport) {
str.createFrameVarSizeWord(81);
str.initBitAccess();
str.writeBits(1, 1);
str.writeBits(2, 3);
str.writeBits(2, heightLevel);
str.writeBits(1, 1);
str.writeBits(1, updateRequired ? 1 : 0);
str.writeBits(7, currentY);
str.writeBits(7, currentX);
return;
}
if (str != null) {
if (mapRegionDidChange) {
str.createFrame(73);
str.writeWordA(mapRegionX + 6);
str.writeWord(mapRegionY + 6);
}
if (didTeleport) {
str.createFrameVarSizeWord(81);
str.initBitAccess();
str.writeBits(1, 1);
str.writeBits(2, 3);
str.writeBits(2, heightLevel);
str.writeBits(1, 1);
str.writeBits(1, updateRequired ? 1 : 0);
str.writeBits(7, currentY);
str.writeBits(7, currentX);
return;
}
}
if (dir1 == -1) {
// don't have to update the character position, because we're
// just standing
str.createFrameVarSizeWord(81);
str.initBitAccess();
isMoving = false;
if (updateRequired) {
// tell client there's an update block appended at the end
str.writeBits(1, 1);
str.writeBits(2, 0);
} else {
str.writeBits(1, 0);
if (str != null){
str.createFrameVarSizeWord(81);
str.initBitAccess();
isMoving = false;
if (updateRequired) {
// tell client there's an update block appended at the end
str.writeBits(1, 1);
str.writeBits(2, 0);
} else {
str.writeBits(1, 0);
}
}
if (DirectionCount < 50) {
DirectionCount++;
}
} else {
DirectionCount = 0;
str.createFrameVarSizeWord(81);
str.initBitAccess();
str.writeBits(1, 1);
if (str != null) {
str.createFrameVarSizeWord(81);
str.initBitAccess();
str.writeBits(1, 1);
}
if (dir2 == -1) {
isMoving = true;
str.writeBits(2, 1);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
if (updateRequired) {
str.writeBits(1, 1);
} else {
str.writeBits(1, 0);
if (str != null) {
str.writeBits(2, 1);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
if (updateRequired) {
str.writeBits(1, 1);
} else {
str.writeBits(1, 0);
}
}
} else {
isMoving = true;
str.writeBits(2, 2);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
str.writeBits(3, Misc.xlateDirectionToClient[dir2]);
if (updateRequired) {
str.writeBits(1, 1);
} else {
str.writeBits(1, 0);
if (str != null) {
str.writeBits(2, 2);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
str.writeBits(3, Misc.xlateDirectionToClient[dir2]);
if (updateRequired) {
str.writeBits(1, 1);
} else {
str.writeBits(1, 0);
}
}
if (playerEnergy > 0 && playerRights < 2) {
// calculations from https://oldschool.runescape.wiki/w/Energy
@@ -1156,9 +1166,11 @@ public boolean goodDistance(int objectX, int objectY, int playerX, int playerY,
}
public void updatePlayerMovement(Stream str) {
if (str == null)
return;
if (dir1 == -1) {
if (updateRequired || isChatTextUpdateRequired()) {
str.writeBits(1, 1);
str.writeBits(2, 0);
} else {
@@ -1169,16 +1181,14 @@ public boolean goodDistance(int objectX, int objectY, int playerX, int playerY,
str.writeBits(1, 1);
str.writeBits(2, 1);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
str.writeBits(1, updateRequired || isChatTextUpdateRequired() ? 1
: 0);
str.writeBits(1, updateRequired || isChatTextUpdateRequired() ? 1 : 0);
} else {
str.writeBits(1, 1);
str.writeBits(2, 2);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
str.writeBits(3, Misc.xlateDirectionToClient[dir2]);
str.writeBits(1, updateRequired || isChatTextUpdateRequired() ? 1
: 0);
str.writeBits(1, updateRequired || isChatTextUpdateRequired() ? 1 : 0);
}
}
@@ -1189,35 +1199,50 @@ public boolean goodDistance(int objectX, int objectY, int playerX, int playerY,
npcInListBitmap[id >> 3] |= 1 << (id & 7);
npcList[npcListSize++] = npc;
str.writeBits(14, id);
if (str != null) {
str.writeBits(14, id);
}
int z = npc.absY - absY;
if (z < 0) {
z += 32;
}
str.writeBits(5, z);
if (str != null) {
str.writeBits(5, z);
}
z = npc.absX - absX;
if (z < 0) {
z += 32;
}
str.writeBits(5, z);
str.writeBits(1, 0);
str.writeBits(12, npc.npcType);
if (str != null) {
str.writeBits(5, z);
str.writeBits(1, 0);
str.writeBits(12, npc.npcType);
}
boolean savedUpdateRequired = npc.updateRequired;
npc.updateRequired = true;
npc.appendNPCUpdateBlock(updateBlock);
npc.updateRequired = savedUpdateRequired;
str.writeBits(1, 1);
if (str != null) {
str.writeBits(1, 1);
}
}
public void addNewPlayer(Player plr, Stream str, Stream updateBlock) {
int id = plr.playerId;
playerInListBitmap[id >> 3] |= 1 << (id & 7);
playerList[playerListSize++] = plr;
str.writeBits(11, id);
str.writeBits(1, 1);
if (str != null) {
str.writeBits(11, id);
str.writeBits(1, 1);
}
boolean savedFlag = plr.isAppearanceUpdateRequired();
boolean savedUpdateRequired = plr.updateRequired;
plr.setAppearanceUpdateRequired(true);
@@ -1225,17 +1250,26 @@ public boolean goodDistance(int objectX, int objectY, int playerX, int playerY,
plr.appendPlayerUpdateBlock(updateBlock);
plr.setAppearanceUpdateRequired(savedFlag);
plr.updateRequired = savedUpdateRequired;
str.writeBits(1, 1);
if (str != null) {
str.writeBits(1, 1);
}
int z = plr.absY - absY;
if (z < 0) {
z += 32;
}
str.writeBits(5, z);
if (str != null) {
str.writeBits(5, z);
}
z = plr.absX - absX;
if (z < 0) {
z += 32;
}
str.writeBits(5, z);
if (str != null) {
str.writeBits(5, z);
}
}
public int headIcon = -1, bountyIcon = 0;
@@ -1920,8 +1954,7 @@ public boolean goodDistance(int objectX, int objectY, int playerX, int playerY,
continue;
}
if (PlayerHandler.players[j] != null) {
if (PlayerHandler.players[j].playerName
.equalsIgnoreCase(playerName)) {
if (PlayerHandler.players[j].playerName.equalsIgnoreCase(playerName)) {
disconnected = true;
return true;
}