My development (#58)

* Black Knights Fortress (not complete)

* another Black knight

* dialogue fix + added comment
This commit is contained in:
DPSCryptic
2019-10-13 20:12:32 +02:00
committed by Daniel Ginovker
parent ea50d4065a
commit 0d728d8af0
37 changed files with 6424 additions and 6205 deletions
@@ -624,6 +624,19 @@ public class NpcActions {
}
break;
case 608:
if (c.blackKnight == 0) {
c.getDialogueHandler().sendDialogues(3902, npcType);
} else if (c.blackKnight == 1) {
c.getDialogueHandler().sendDialogues(3510, npcType);
}else if (c.blackKnight == 2) {
c.getDialogueHandler().sendDialogues(3502, npcType);
}else if (c.blackKnight == 3) {
c.getActionSender().sendMessage(
"He has nothing to say to you.");
}
break;
case 758:
if (c.sheepShear == 0) {
c.getDialogueHandler().sendDialogues(164, npcType);
@@ -972,7 +972,7 @@ public class NPCDrops extends NPCDropsHandler {
{ 213, 1, RARE }, { 215, 1, RARE }, { 217, 1, RARE },
{ 2485, 1, RARE } };
public static final int[][] blackknight = { { 526, 1, ALWAYS },
public static final int[][] blackknight = { { 526, 1, ALWAYS }, { 291, 1, ALWAYS },
{ i("iron sword"), 1, COMMON }, { i("iron full helm"), 1, COMMON },
{ i("steel mace"), 1, COMMON }, { i("black full helm"), 1, RARE },
{ i("mithril arrow"), 3, UNCOMMON },