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My development (#58)
* Black Knights Fortress (not complete) * another Black knight * dialogue fix + added comment
This commit is contained in:
committed by
Daniel Ginovker
parent
ea50d4065a
commit
0d728d8af0
@@ -624,6 +624,19 @@ public class NpcActions {
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}
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break;
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case 608:
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if (c.blackKnight == 0) {
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c.getDialogueHandler().sendDialogues(3902, npcType);
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} else if (c.blackKnight == 1) {
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c.getDialogueHandler().sendDialogues(3510, npcType);
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}else if (c.blackKnight == 2) {
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c.getDialogueHandler().sendDialogues(3502, npcType);
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}else if (c.blackKnight == 3) {
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c.getActionSender().sendMessage(
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"He has nothing to say to you.");
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}
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break;
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case 758:
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if (c.sheepShear == 0) {
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c.getDialogueHandler().sendDialogues(164, npcType);
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@@ -972,7 +972,7 @@ public class NPCDrops extends NPCDropsHandler {
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{ 213, 1, RARE }, { 215, 1, RARE }, { 217, 1, RARE },
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{ 2485, 1, RARE } };
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public static final int[][] blackknight = { { 526, 1, ALWAYS },
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public static final int[][] blackknight = { { 526, 1, ALWAYS }, { 291, 1, ALWAYS },
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{ i("iron sword"), 1, COMMON }, { i("iron full helm"), 1, COMMON },
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{ i("steel mace"), 1, COMMON }, { i("black full helm"), 1, RARE },
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{ i("mithril arrow"), 3, UNCOMMON },
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