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My development (#58)
* Black Knights Fortress (not complete) * another Black knight * dialogue fix + added comment
This commit is contained in:
committed by
Daniel Ginovker
parent
ea50d4065a
commit
0d728d8af0
@@ -624,6 +624,19 @@ public class NpcActions {
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}
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break;
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case 608:
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if (c.blackKnight == 0) {
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c.getDialogueHandler().sendDialogues(3902, npcType);
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} else if (c.blackKnight == 1) {
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c.getDialogueHandler().sendDialogues(3510, npcType);
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}else if (c.blackKnight == 2) {
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c.getDialogueHandler().sendDialogues(3502, npcType);
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}else if (c.blackKnight == 3) {
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c.getActionSender().sendMessage(
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"He has nothing to say to you.");
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}
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break;
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case 758:
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if (c.sheepShear == 0) {
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c.getDialogueHandler().sendDialogues(164, npcType);
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