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My development (#58)
* Black Knights Fortress (not complete) * another Black knight * dialogue fix + added comment
This commit is contained in:
committed by
Daniel Ginovker
parent
ea50d4065a
commit
0d728d8af0
@@ -42,7 +42,8 @@ public abstract class Player {
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doorDelay, doubleDoorDelay, buySlayerTimer, lastIncrease,
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boneDelay, botAttempts, leverDelay = 0, farmTime, searchObjectDelay = 0;
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private Npc specialTarget = null;
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private Npc specialTarget = null;
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public void setSpecialTarget(Npc target) {
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this.specialTarget = target;
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}
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@@ -84,7 +85,7 @@ public abstract class Player {
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randomEventsEnabled = false, debugMode = false;
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public int votePoints, thankedForDonation, saveDelay, playerKilled, gertCat, restGhost,
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romeojuliet, runeMist, vampSlayer, cookAss, doricQuest,
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romeojuliet, runeMist, vampSlayer, cookAss, doricQuest, blackKnight,
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dragonSlayerQuestStage, sheepShear, impsC, randomActions, pkPoints,
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totalPlayerDamageDealt, killedBy, lastChatId = 1, privateChat,
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friendSlot = 0, dialogueId, randomCoffin, newLocation, specEffect,
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