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My development (#58)
* Black Knights Fortress (not complete) * another Black knight * dialogue fix + added comment
This commit is contained in:
committed by
Daniel Ginovker
parent
ea50d4065a
commit
0d728d8af0
@@ -1750,6 +1750,9 @@ public class ClickingButtons implements PacketType {
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if (player.dialogueAction == 52) {
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player.getDialogueHandler().sendDialogues(52, player.npcType);
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}
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if (player.dialogueAction == 1000) {
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player.getDialogueHandler().sendDialogues(3524,player.npcType);
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}
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if (player.dialogueAction == 69) {
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player.getDialogueHandler().sendDialogues(1005, player.npcType);
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}
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@@ -1821,6 +1824,9 @@ public class ClickingButtons implements PacketType {
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if (player.dialogueAction == 52) {
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player.getDialogueHandler().sendDialogues(64, player.npcType);
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}
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if (player.dialogueAction == 1000) {
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player.getDialogueHandler().sendDialogues(3523, player.npcType);
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}
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if (player.dialogueAction == 69) {
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player.getDialogueHandler().sendDialogues(500002, player.npcType);
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}
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@@ -1891,6 +1897,9 @@ public class ClickingButtons implements PacketType {
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if (player.dialogueAction == 52) {
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player.getDialogueHandler().sendDialogues(65, player.npcType);
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}
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if (player.dialogueAction == 1000) {
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player.getDialogueHandler().sendDialogues(3523,player.npcType);
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}
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if (player.dialogueAction == 700) {
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player.getDialogueHandler().sendDialogues(30, player.npcType);
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}
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@@ -1944,6 +1953,9 @@ public class ClickingButtons implements PacketType {
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if (player.dialogueAction == 52) {
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player.getDialogueHandler().sendDialogues(63, player.npcType);
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}
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if (player.dialogueAction == 1000) {
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player.getDialogueHandler().sendDialogues(3523, player.npcType);
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}
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if (player.dialogueAction == 700) {
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player.getDialogueHandler().sendDialogues(31, player.npcType);
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}
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