From 0e63e0fa4ed189f65ca2a7460e45481de5c030ef Mon Sep 17 00:00:00 2001 From: Sandro Coutinho Date: Wed, 5 Aug 2020 01:04:57 +0100 Subject: [PATCH] Npc aggression fix (#416) * [BUGFIX] Running in 1-tick * [BUGFIX] Fixed NPC Aggression --- .../src/main/java/com/rebotted/game/npcs/NpcHandler.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/2006Redone Server/src/main/java/com/rebotted/game/npcs/NpcHandler.java b/2006Redone Server/src/main/java/com/rebotted/game/npcs/NpcHandler.java index c96b672e..184dd4c9 100644 --- a/2006Redone Server/src/main/java/com/rebotted/game/npcs/NpcHandler.java +++ b/2006Redone Server/src/main/java/com/rebotted/game/npcs/NpcHandler.java @@ -549,7 +549,7 @@ public class NpcHandler { Player client = (Client) PlayerHandler.players[NpcData.getCloseRandomPlayer(i)]; if (client != null) { - boolean aggressive = (NpcAggressive.isAggressive(i) || getNpcListCombat(npcs[i].npcType) * 2 > client.combatLevel && getNpcListAggressive(i)); + boolean aggressive = (NpcAggressive.isAggressive(npcs[i].npcType) || getNpcListCombat(npcs[i].npcType) * 2 > client.combatLevel && getNpcListAggressive(npcs[i].npcType)); if (aggressive && !npcs[i].underAttack && !npcs[i].isDead && npcs[i].MaxHP > 0) { npcs[i].killerId = NpcData.getCloseRandomPlayer(i); }