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Merge The File&Game Servers Into One Module (#519)
* Merge The File&Game Servers Into One Module * Make SettingsLoader A GameConstants ConfigLoader If A Config File Isn't Used, The Server Will Fall Back To The Defaults Set In GameConstants.java Config Files Can Be Loaded With The "-c/-config configfilelocation.json" Added A Default Prefilled ServerConfig.json * Update ConfigLoader * Bring Back Independant "Secrets" Loader For External Password Stuff * Added A Bunch More Vars To The ConfigLoader * Included A Sample "Server Config" * Also Updated README.md As Parabot Is No Longer Maintained & We No Longer Have A FileServer Module * Bundle FileServer with Server (docker) * Remove /udp and http port * Update .gitignore * Move FileServer from `org.apollo.jagcached` → `org/apollo/jagcached` * Tidy GameConstants & Add More Vars To ConfigLoader * Organised Up GameConstants A Little To Separate ConfigLoader Vars From The Rest * Added Some More Variables To Be Loaded Through The ConfigLoader * Fix A Derp Caused By Laziness * Add -c/-config arg to README.md * Enable FileServer By Default Co-authored-by: Danial <admin@redsparr0w.com>
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@@ -2,43 +2,60 @@ package com.rs2;
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public class GameConstants {
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public final static boolean SERVER_DEBUG = false;
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/**
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* The Variables Below Can Be Also Changed On Server Startup By Using The ConfigLoader
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*
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* SERVER_NAME Sets The Name The Server Will Use
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* WEBSITE_LINK Defines The Server Website Links
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* WORLD Sets The Servers World ID
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* MAX_PLAYERS Sets The Maximum Amount Of Players Allow To Be Logged In At Once
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* TIMEOUT Sets The Amount Of Time Before A Player Timeouts From A Bad Connection
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* SAVE_TIMER Sets In Seconds How Often The Server Shouls Auto-Save All Characters
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* RESPAWN_X Sets The X Coordinate That You Will Respawn At After Death
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* RESPAWN_Y Sets The Y Coordinate That You Will Respawn At After Death
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* FILE_SERVER Sets Whether The FileServer Should Run With The Server
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* SERVER_DEBUG Sets Whether The Server Should Start In Debug Mode
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* MEMBERS_ONLY Sets Whether The World Is Members Only
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* TUTORIAL_ISLAND Sets Enables/Disables Tutorial Island For Players On First Login
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* PARTY_ROOM_DISABLED Enables/Disables The Party Room Should Be Disabled
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* CLUES_ENABLED Enables/Disables Clue Scrolls
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* ITEM_REQUIREMENTS Enables/Disables Item Requirements for All Players
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* ADMIN_CAN_TRADE Defines Whether Admins Can Trade
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* ADMIN_DROP_ITEMS Defines Whether Admins Can Drop Items
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* ADMIN_CAN_SELL_ITEMS Defines Whether Admins Can Sell Items
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* XP_RATE Sets The XP Rate Multiplier For All Players/Skills
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*/
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public static String SERVER_NAME = "2006Scape", WEBSITE_LINK = "https://2006Scape.org";
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public static int WORLD = 1, MAX_PLAYERS = 200, TIMEOUT = 60, SAVE_TIMER = 120,
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RESPAWN_X = 3222, RESPAWN_Y = 3218;
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public static boolean FILE_SERVER = true, SERVER_DEBUG = false, MEMBERS_ONLY = false, TUTORIAL_ISLAND = false,
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PARTY_ROOM_DISABLED = false, CLUES_ENABLED = true, ITEM_REQUIREMENTS = true,
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ADMIN_CAN_TRADE = false, ADMIN_DROP_ITEMS = false, ADMIN_CAN_SELL_ITEMS = false;
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public static double XP_RATE = 1;
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public final static String SERVER_NAME = "2006Scape", SERVER_VERSION = "Server Stage v " + GameConstants.TEST_VERSION + ".";
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public final static String WEBSITE_LINK = "https://2006Scape.org";
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/**
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* The Variables Below Should Only Be Changed If You Understand What You Are Doing
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*/
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public final static String SERVER_VERSION = "Server Stage v " + GameConstants.TEST_VERSION + ".";
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public final static boolean WEBSITE_TOTAL_CHARACTERS_INTEGRATION = false;
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public final static double TEST_VERSION = 2.3;
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public final static int ITEM_LIMIT = 15000, MAXITEM_AMOUNT = Integer.MAX_VALUE, CLIENT_VERSION = 999999,
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WORLD = 1, IPS_ALLOWED = 250, CONNECTION_DELAY = 100,
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MESSAGE_DELAY = 6000, MAX_PLAYERS = 200, REQ_AMOUNT = 150;
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IPS_ALLOWED = 250, CONNECTION_DELAY = 100,
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MESSAGE_DELAY = 6000, REQ_AMOUNT = 150;
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public final static boolean SOUND = true,
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GUILDS = true,
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PARTY_ROOM_DISABLED = false,
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public final static boolean sendServerPackets = false, SOUND = true, GUILDS = true,
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PRINT_OBJECT_ID = false, EXPERIMENTS = false;
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public static int[] SIDEBARS = { 2423, 3917, 638, 3213, 1644, 5608, 1151,
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18128, 5065, 5715, 2449, 904, 147, 962 };
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public static boolean TUTORIAL_ISLAND = false,
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MEMBERS_ONLY = false, sendServerPackets = false,
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CLUES_ENABLED = true;
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public final static int[] FUN_WEAPONS = { 2460, 2461, 2462, 2463, 2464,
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2465, 2466, 2467, 2468, 2469, 2470, 2471, 2471, 2473, 2474, 2475,
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2476, 2477 }; // fun weapons for dueling
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public static boolean ADMIN_CAN_TRADE = false; // can admins trade?
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public final static boolean ADMIN_DROP_ITEMS = false;
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public final static boolean ADMIN_CAN_SELL_ITEMS = false;
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public final static int RESPAWN_X = 3222; // when dead respawn here
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public final static int RESPAWN_Y = 3218;
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public final static int DUELING_RESPAWN_X = 3362;
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@@ -46,16 +63,10 @@ public class GameConstants {
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public final static int NO_TELEPORT_WILD_LEVEL = 20;
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public final static boolean ITEM_REQUIREMENTS = true;
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public final static int CASTLE_WARS_X = 2439;
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public final static int CASTLE_WARS_Y = 3087;
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public static double XP_RATE = 1;
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public final static int SAVE_TIMER = 120; // save every x seconds
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public final static int NPC_RANDOM_WALK_DISTANCE = 5;
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public final static int NPC_FOLLOW_DISTANCE = 10;
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@@ -69,8 +80,6 @@ public class GameConstants {
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"skorge", "tortured soul", "undead chicken", "undead cow", "undead one", "undead troll", "zombie", "zombie rat", "zogre"
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};
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public final static int TIMEOUT = 60;
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public final static int CYCLE_TIME = 600;
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public final static int BUFFER_SIZE = 10000;
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