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Merge The File&Game Servers Into One Module (#519)
* Merge The File&Game Servers Into One Module * Make SettingsLoader A GameConstants ConfigLoader If A Config File Isn't Used, The Server Will Fall Back To The Defaults Set In GameConstants.java Config Files Can Be Loaded With The "-c/-config configfilelocation.json" Added A Default Prefilled ServerConfig.json * Update ConfigLoader * Bring Back Independant "Secrets" Loader For External Password Stuff * Added A Bunch More Vars To The ConfigLoader * Included A Sample "Server Config" * Also Updated README.md As Parabot Is No Longer Maintained & We No Longer Have A FileServer Module * Bundle FileServer with Server (docker) * Remove /udp and http port * Update .gitignore * Move FileServer from `org.apollo.jagcached` → `org/apollo/jagcached` * Tidy GameConstants & Add More Vars To ConfigLoader * Organised Up GameConstants A Little To Separate ConfigLoader Vars From The Rest * Added Some More Variables To Be Loaded Through The ConfigLoader * Fix A Derp Caused By Laziness * Add -c/-config arg to README.md * Enable FileServer By Default Co-authored-by: Danial <admin@redsparr0w.com>
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@@ -35,7 +35,6 @@ import com.rs2.game.players.PlayerSave;
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import com.rs2.game.shops.ShopHandler;
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import com.rs2.integrations.PlayersOnlineWebsite;
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import com.rs2.integrations.RegisteredAccsWebsite;
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import com.rs2.integrations.SettingsLoader;
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import com.rs2.integrations.discord.DiscordActivity;
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import com.rs2.integrations.discord.JavaCord;
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import com.rs2.net.ConnectionHandler;
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@@ -49,6 +48,7 @@ import com.rs2.world.ObjectHandler;
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import com.rs2.world.ObjectManager;
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import com.rs2.world.clip.ObjectDefinition;
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import com.rs2.world.clip.RegionFactory;
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import org.apollo.jagcached.FileServer;
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/**
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* Server.java
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@@ -141,6 +141,24 @@ public class GameEngine {
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public static void main(java.lang.String[] args)
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throws NullPointerException, IOException {
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for (int i = 0; i < args.length; i++) {
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if (args[i].startsWith("-") && (i + 1) < args.length && !args[i + 1].startsWith("-")) {
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switch(args[i]) {
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case "-c":
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case "-config":
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try {
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//TODO Load A Default Config File When Arg Not Used
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System.out.println("Loading External Config..");
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ConfigLoader.loadSettings(args[++i]);
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System.out.println("Loaded Config File " + args[i]);
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} catch (IOException e) {
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System.out.println("Config File Not Found");
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}
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break;
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}
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}
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}
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System.out.println("Starting game engine..");
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if (GameConstants.SERVER_DEBUG) {
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System.out.println("@@@@ DEBUG MODE IS ENABLED @@@@");
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@@ -163,12 +181,24 @@ public class GameEngine {
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/**
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* Starting Up Server
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*/
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System.out.println("Launching " + GameConstants.SERVER_NAME + "...");
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System.out.println("Launching " + GameConstants.SERVER_NAME + " World: " + GameConstants.WORLD + "...");
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/**
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* Starts The File Server If Enabled In GameConstants
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*/
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if(GameConstants.FILE_SERVER) {
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FileServer fs = new FileServer();
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try {
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fs.start();
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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/**
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* Start Integration Services
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**/
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SettingsLoader.loadSettings();
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ConfigLoader.loadSecrets();
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JavaCord.init();
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/**
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