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Move shutdown call outside for loop.
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@@ -207,8 +207,8 @@ public class GameEngine {
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}
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}
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PlayerSave.saveGame((Client) p);
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PlayerSave.saveGame((Client) p);
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System.out.println("Saved game for " + p.playerName + ".");
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System.out.println("Saved game for " + p.playerName + ".");
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scheduler.shutdown(); // Kills the tickloop thread if Exception is thrown.
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}
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}
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scheduler.shutdown(); // Kills the tickloop thread if Exception is thrown.
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}
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}
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}
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}
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}, 0, GameConstants.CYCLE_TIME, TimeUnit.MILLISECONDS);
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}, 0, GameConstants.CYCLE_TIME, TimeUnit.MILLISECONDS);
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