Fix Naming For Some Vars

This commit is contained in:
Dark98
2021-12-14 01:51:22 +00:00
parent 79357215c7
commit 24e5ad9415
7 changed files with 37 additions and 37 deletions
@@ -6137,7 +6137,7 @@ public class DialogueHandler {
break;
case 3116:
if(GameConstants.VARIABLE_XP_RATES) {
if(GameConstants.VARIABLE_XP_RATE) {
player.getDialogueHandler().sendDialogues(10001, -1);
} else {
player.getPacketSender().showInterface(3559);
@@ -7603,7 +7603,7 @@ public class DialogueHandler {
player.nextChat = 10002;
break;
case 10002:
sendOption("x" + GameConstants.PLAYER_XP_RATES[0], "x" + GameConstants.PLAYER_XP_RATES[1], "x" + GameConstants.PLAYER_XP_RATES[2], "x" + GameConstants.PLAYER_XP_RATES[3]);
sendOption("x" + GameConstants.VARIABLE_XP_RATES[0], "x" + GameConstants.VARIABLE_XP_RATES[1], "x" + GameConstants.VARIABLE_XP_RATES[2], "x" + GameConstants.VARIABLE_XP_RATES[3]);
player.dialogueAction = 10002;
break;
case 10003:
@@ -7615,15 +7615,15 @@ public class DialogueHandler {
player.dialogueAction = 10004;
break;
case 10005:
sendOption("x" + GameConstants.PLAYER_XP_RATES[1], "x" + GameConstants.PLAYER_XP_RATES[2], "x" + GameConstants.PLAYER_XP_RATES[3]);
sendOption("x" + GameConstants.VARIABLE_XP_RATES[1], "x" + GameConstants.VARIABLE_XP_RATES[2], "x" + GameConstants.VARIABLE_XP_RATES[3]);
player.dialogueAction = 10005;
break;
case 10006:
sendOption("x" + GameConstants.PLAYER_XP_RATES[2], "x" + GameConstants.PLAYER_XP_RATES[3]);
sendOption("x" + GameConstants.VARIABLE_XP_RATES[2], "x" + GameConstants.VARIABLE_XP_RATES[3]);
player.dialogueAction = 10006;
break;
case 10007:
sendOption("x" + GameConstants.PLAYER_XP_RATES[3], "Don't Change");
sendOption("x" + GameConstants.VARIABLE_XP_RATES[3], "Don't Change");
player.dialogueAction = 10007;
break;
}
@@ -105,7 +105,7 @@ public class DialogueOptions {
BotHandler.playerShop(player);
return;
case 10005:
player.setXPRate(GameConstants.PLAYER_XP_RATES[1]);
player.setXPRate(GameConstants.VARIABLE_XP_RATES[1]);
player.getPacketSender().sendMessage("Your XP rate is now set to x" + player.getXPRate() + " you can increase your rate in the future by using");
player.getPacketSender().sendMessage("::xprate");
player.getPacketSender().closeAllWindows();
@@ -199,7 +199,7 @@ public class DialogueOptions {
BotHandler.closeShop(player);
return;
case 10005:
player.setXPRate(GameConstants.PLAYER_XP_RATES[2]);
player.setXPRate(GameConstants.VARIABLE_XP_RATES[2]);
player.getPacketSender().sendMessage("Your XP rate is now set to x" + player.getXPRate() + " you can increase your rate in the future by using");
player.getPacketSender().sendMessage("::xprate");
player.getPacketSender().closeAllWindows();
@@ -296,7 +296,7 @@ public class DialogueOptions {
BotHandler.takeCoins(player);
return;
case 10005:
player.setXPRate(GameConstants.PLAYER_XP_RATES[3]);
player.setXPRate(GameConstants.VARIABLE_XP_RATES[3]);
player.getPacketSender().sendMessage("Your XP rate is now set to x" + player.getXPRate() + " you now have the highest XP rate.");
player.getPacketSender().closeAllWindows();
return;
@@ -646,7 +646,7 @@ public class DialogueOptions {
player.canChangeAppearance = true;
player.closeTutorialInterface = true;
return;
} else if (player.getXPRate() != + GameConstants.PLAYER_XP_RATES[3]) {
} else if (player.getXPRate() != + GameConstants.VARIABLE_XP_RATES[3]) {
player.getPacketSender().sendMessage("Your XP rate is now set to x" + player.getXPRate() + " you can increase your rate in the future by using");
player.getPacketSender().sendMessage("::xprate");
return;
@@ -655,13 +655,13 @@ public class DialogueOptions {
return;
}
} else if(player.dialogueAction == 10006) {
player.setXPRate(GameConstants.PLAYER_XP_RATES[2]);
player.setXPRate(GameConstants.VARIABLE_XP_RATES[2]);
player.getPacketSender().sendMessage("Your XP rate is now set to x" + player.getXPRate() + " you can increase your rate in the future by using");
player.getPacketSender().sendMessage("::xprate");
player.getPacketSender().closeAllWindows();
return;
} else if(player.dialogueAction == 10007) {
player.setXPRate(GameConstants.PLAYER_XP_RATES[3]);
player.setXPRate(GameConstants.VARIABLE_XP_RATES[3]);
player.getPacketSender().sendMessage("Your XP rate is now set to x" + player.getXPRate() + " you now have the highest XP rate.");
player.getPacketSender().closeAllWindows();
return;
@@ -895,7 +895,7 @@ public class DialogueOptions {
player.getDialogueHandler().sendDialogues(10002, 2244);
return;
} else if(player.dialogueAction == 10006) {
player.setXPRate(GameConstants.PLAYER_XP_RATES[3]);
player.setXPRate(GameConstants.VARIABLE_XP_RATES[3]);
player.getPacketSender().sendMessage("Your XP rate is now set to x" + player.getXPRate() + " you now have the highest XP rate.");
player.getPacketSender().sendMessage("::xprate");
player.getPacketSender().closeAllWindows();
@@ -975,7 +975,7 @@ public class DialogueOptions {
player.getDialogueHandler().sendDialogues(3561, player.npcType);
}
if (player.dialogueAction == 10002) {
player.setXPRate(GameConstants.PLAYER_XP_RATES[0]);
player.setXPRate(GameConstants.VARIABLE_XP_RATES[0]);
player.getDialogueHandler().sendDialogues(10003, player.npcType);
}
break;
@@ -1048,7 +1048,7 @@ public class DialogueOptions {
player.getDialogueHandler().sendDialogues(3562, player.npcType);
}
if (player.dialogueAction == 10002) {
player.setXPRate(GameConstants.PLAYER_XP_RATES[1]);
player.setXPRate(GameConstants.VARIABLE_XP_RATES[1]);
player.getDialogueHandler().sendDialogues(10003, player.npcType);
}
break;
@@ -1124,7 +1124,7 @@ public class DialogueOptions {
player.getDialogueHandler().sendDialogues(3563, player.npcType);
}
if (player.dialogueAction == 10002) {
player.setXPRate(GameConstants.PLAYER_XP_RATES[2]);
player.setXPRate(GameConstants.VARIABLE_XP_RATES[2]);
player.getDialogueHandler().sendDialogues(10003, player.npcType);
}
break;
@@ -1185,7 +1185,7 @@ public class DialogueOptions {
player.getDialogueHandler().sendDialogues(3564, player.npcType);
}
if (player.dialogueAction == 10002) {
player.setXPRate(GameConstants.PLAYER_XP_RATES[3]);
player.setXPRate(GameConstants.VARIABLE_XP_RATES[3]);
player.getDialogueHandler().sendDialogues(10003, player.npcType);
}
break;