Added some sound, refactored fletching and arrowmaking a bit... I've … (#314)

* Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk

Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk

* Commented clipping server side check so we can work on it

Commented and brought back the old code so gates works while we work in the clipping check server side.

* Added Canifis bank to the bank boolean
This commit is contained in:
Gptaqbc
2019-12-22 15:59:33 -05:00
committed by Daniel Ginovker
parent c5c1c2fc35
commit 2790decd44
12 changed files with 191 additions and 182 deletions
@@ -73,7 +73,6 @@ public class PickupItem implements PacketType {
SkillHandler.resetSkills(player);
player.getCombatAssistant().resetPlayerAttack();
player.walkingToItem = true;
//player.getPacketSender().sendMessage("walkingToItem");
player.soundDone = false;
CycleEventHandler.getSingleton().addEvent(player, new CycleEvent() {
@Override
@@ -94,7 +93,6 @@ public class PickupItem implements PacketType {
@Override
public void stop() {
player.walkingToItem = false;
//player.getPacketSender().sendMessage("!walkingToItem - stop");
GameEngine.itemHandler.removeGroundItem(player, player.pItemId, player.pItemX, player.pItemY, true);
GlobalDropsHandler.pickup(player, player.pItemId, player.pItemX, player.pItemY);
if (!player.soundDone)