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Added some sound, refactored fletching and arrowmaking a bit... I've … (#314)
* Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk * Commented clipping server side check so we can work on it Commented and brought back the old code so gates works while we work in the clipping check server side. * Added Canifis bank to the bank boolean
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@@ -73,7 +73,6 @@ public class PickupItem implements PacketType {
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SkillHandler.resetSkills(player);
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player.getCombatAssistant().resetPlayerAttack();
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player.walkingToItem = true;
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//player.getPacketSender().sendMessage("walkingToItem");
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player.soundDone = false;
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CycleEventHandler.getSingleton().addEvent(player, new CycleEvent() {
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@Override
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@@ -94,7 +93,6 @@ public class PickupItem implements PacketType {
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@Override
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public void stop() {
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player.walkingToItem = false;
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//player.getPacketSender().sendMessage("!walkingToItem - stop");
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GameEngine.itemHandler.removeGroundItem(player, player.pItemId, player.pItemX, player.pItemY, true);
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GlobalDropsHandler.pickup(player, player.pItemId, player.pItemX, player.pItemY);
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if (!player.soundDone)
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