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Fixed SFX for Unarmed Melee (#453)
Fixed a glitch where the player would make a strange axe sound instead of the actual punch/kick sound.
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+4
-10
@@ -228,19 +228,13 @@ public class CombatSounds {
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}
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}
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public static int getWeaponSounds(Player c) {
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public static int getWeaponSounds(Player c) {
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if (c.playerEquipment[c.playerWeapon] <= 0) {
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return 417;
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}
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if (c.playerEquipment[c.playerWeapon] >= 1) {
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if (c.playerEquipment[c.playerWeapon] >= 1) {
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String wep = getItemName(c.playerEquipment[c.playerWeapon])
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String wep = getItemName(c.playerEquipment[c.playerWeapon])
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.toLowerCase();
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.toLowerCase();
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if (c.playerEquipment[c.playerWeapon] <= 0) {
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switch (c.fightMode) {
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case 0:
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return 416;
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case 2:
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return 417;
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case 1:
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return 418;
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}
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}
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if (c.playerEquipment[c.playerWeapon] == 4718) {// Dharok's
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if (c.playerEquipment[c.playerWeapon] == 4718) {// Dharok's
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// Greataxe
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// Greataxe
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