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Create second dialogue (#469)
* Add fix for maven encoding on Linux machines * Fix dialoguehandler length
This commit is contained in:
@@ -41,8 +41,6 @@ public class DialogueHandler {
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}
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public void sendDialogues(int dialogue, int npcId) {
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int MOLE_SKIN = player.getItemAssistant().getItemAmount(7418), MOLE_CLAW = player.getItemAssistant().getItemAmount(7416);
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Farmers.FarmersData farmersData = Farmers.FarmersData.forId(player.npcType);
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player.talkingNpc = npcId;
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switch (dialogue) {
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case 0:
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@@ -4967,6 +4965,16 @@ public class DialogueHandler {
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player.canWalkTutorial = true;
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player.nextChat = 0;
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break;
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default:
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sendDialogues2(dialogue, npcId); // Used to prevent Java error where method is too long
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}
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}
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public void sendDialogues2(int dialogue, int npcId) {
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int MOLE_SKIN = player.getItemAssistant().getItemAmount(7418), MOLE_CLAW = player.getItemAssistant().getItemAmount(7416);
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Farmers.FarmersData farmersData = Farmers.FarmersData.forId(player.npcType);
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player.talkingNpc = npcId;
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switch (dialogue) {
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/*
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* RS guide section
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*/
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@@ -6788,7 +6796,7 @@ public class DialogueHandler {
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if (player.getItemAssistant().freeSlots() >= 4) {
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sendNpcChat1("Here is your cannon, try not to lose it again.", player.talkingNpc, "Nulodion");
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for (int i = 0; i < 4; i++) {
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player.getItemAssistant().addItem(player.getCannon().ITEM_PARTS[i], 1);
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player.getItemAssistant().addItem(player.getCannon().ITEM_PARTS[i], 1);
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}
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player.lostCannon = false;
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player.nextChat = 0;
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@@ -6984,10 +6992,10 @@ public class DialogueHandler {
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//24 - 32:
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//=700
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case 3555:
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player.getDialogueHandler().sendNpcChat(player.npcType, ChatEmotes.DEFAULT, "Hello Fair Traveler.",
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"Can I interest you in a ride back to Shantay",
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"for 200 coins?");
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player.getDialogueHandler().setNextDialogue(3556);
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player.getDialogueHandler().sendNpcChat(player.npcType, ChatEmotes.DEFAULT, "Hello Fair Traveler.",
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"Can I interest you in a ride back to Shantay",
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"for 200 coins?");
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player.getDialogueHandler().setNextDialogue(3556);
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break;
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case 3556:
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@@ -7073,36 +7081,35 @@ public class DialogueHandler {
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"Can I interest you in a ride back to Pollnivneach",
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"for 200 coins?");
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player.getDialogueHandler().setNextDialogue(3571);
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break;
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case 3571:
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player.getDialogueHandler().sendOption("Yes please", "No thanks");
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player.getDialogueHandler().setOptionId(703);
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break;
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case 3572:
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CarpetTravel.carpetTravel(player, 3347, 2944);
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break;
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case 3573:
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player.getDialogueHandler().sendPlayerChat(ChatEmotes.DEFAULT, "No thanks.");
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player.getDialogueHandler().endDialogue();
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break;
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case 3574:
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player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.DEFAULT, "Hello there, would you like me to enchant a battlestaff", "for 40k coins for you?");
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break;
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case 3575:
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player.getDialogueHandler().sendOption("Yes.", "No thanks.");
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player.dialogueAction = 3575;
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break;
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case 3576:
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player.getDialogueHandler().endDialogue();
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player.getPacketSender().showInterface(205);
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break;
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case 3577:
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player.getDialogueHandler().sendPlayerChat(ChatEmotes.HAPPY_JOYFUL, "No thanks.");
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player.getDialogueHandler().endDialogue();
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break;
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break;
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case 3571:
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player.getDialogueHandler().sendOption("Yes please", "No thanks");
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player.getDialogueHandler().setOptionId(703);
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break;
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case 3572:
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CarpetTravel.carpetTravel(player, 3347, 2944);
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break;
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case 3573:
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player.getDialogueHandler().sendPlayerChat(ChatEmotes.DEFAULT, "No thanks.");
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player.getDialogueHandler().endDialogue();
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break;
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case 3574:
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player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.DEFAULT, "Hello there, would you like me to enchant a battlestaff", "for 40k coins for you?");
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break;
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case 3575:
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player.getDialogueHandler().sendOption("Yes.", "No thanks.");
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player.dialogueAction = 3575;
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break;
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case 3576:
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player.getDialogueHandler().endDialogue();
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player.getPacketSender().showInterface(205);
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break;
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case 3577:
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player.getDialogueHandler().sendPlayerChat(ChatEmotes.HAPPY_JOYFUL, "No thanks.");
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player.getDialogueHandler().endDialogue();
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break;
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}
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}
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public void chatboxText(String text, String text1, String text2,
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String text3, String title) {
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player.getPacketSender().sendString(title, 6180);
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