mirror of
https://github.com/2006-Scape/2006Scape.git
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Telekinetic grab and stuff (#508)
* tidy up * Tidy up check for space * Telekinetic base * Don't allow player to pickup statue * Tidy up item pickup * fixup, statue spawn * Update telekinetic grab * 2nd option for guardian statue * handle telegrab on statue * Allow picking up global drops with telekinetic grab * Check if player can see/reach item * Update PickupItem.java * Allow pasting into chatbox * camera stuff * fixup clipboard stuff * Update PlayerAssistant.java * Update Commands.java * Add mazes initial * Tidy up the clipboard pasting * Update mazes * Calculate new position of statue * fixup telegrab * More tidy up, remove constant running of container * more tidy up.. * Handle moving statues * remove the statue from global drops * Update MagicOnFloorItems.java * Show telekinetic interface * Make public accessable * Only show items to player that are on the same height level * Moving statues around, Spawning * Reward exp, points, law runes * Show points, mazes completed * Add comment * Add observable statue (still needs work) * Fixup where camera focuses * Load items when player changes level * Graveyard base * Add a couple more checks * Update Player.java * Update Commands.java * Make sure statue is visible when player appears at maze * [Mage training arena] Graveyard * Update MageTrainingArena.java * Update MageTrainingArena.java * Update ItemHandler.java
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@@ -824,6 +824,10 @@ public abstract class Player {
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getPacketSender().walkableInterface(15892);
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} else if (Boundary.isIn(this, Boundary.MAGE_TRAINING_ARENA_ENCHANTING)) {
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getPacketSender().walkableInterface(15917);
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} else if (Boundary.isIn(this, Boundary.MAGE_TRAINING_ARENA_TELEKINETIC)) {
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getPacketSender().walkableInterface(15962);
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} else if (Boundary.isIn(this, Boundary.MAGE_TRAINING_ARENA_GRAVEYARD)) {
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getPacketSender().walkableInterface(15931);
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} else {
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getPacketSender().sendMapState(0);
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if (!isSnowy) {
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@@ -1642,7 +1646,7 @@ public abstract class Player {
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crystalBowArrowCount, playerMagicBook, teleGfx, teleEndAnimation,
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teleHeight, teleX, teleY, rangeItemUsed, killingNpcIndex,
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totalDamageDealt, globalDamageDealt, oldNpcIndex, fightMode, attackTimer,
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bowSpecShot, ectofuntusWorshipped, graveyardPoints, alchemyPoints, enchantmentPoints, telekineticPoints;
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bowSpecShot, ectofuntusWorshipped, graveyardPoints, alchemyPoints, enchantmentPoints, telekineticPoints, telekineticMazesSolved;
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public boolean magicFailed, oldMagicFailed;
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/**
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* End
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@@ -2160,14 +2164,21 @@ public abstract class Player {
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getMageTrainingArena().alchemy.clearItems();
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}
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if (Boundary.isIn(this, Boundary.MAGE_TRAINING_ARENA_ENCHANTING) && !Boundary.isIn(teleportToX, teleportToY, teleHeight, Boundary.MAGE_TRAINING_ARENA_ENCHANTING)) {
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// remove any alchemy training items
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// remove any enchanting training items
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getMageTrainingArena().enchanting.clearItems();
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}
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if (Boundary.isIn(this, Boundary.MAGE_TRAINING_ARENA_GRAVEYARD) && !Boundary.isIn(teleportToX, teleportToY, teleHeight, Boundary.MAGE_TRAINING_ARENA_GRAVEYARD)) {
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// remove any enchanting training items
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getMageTrainingArena().graveyard.clearItems();
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}
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currentX = teleportToX - 8 * mapRegionX;
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currentY = teleportToY - 8 * mapRegionY;
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absX = teleportToX;
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absY = teleportToY;
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heightLevel = teleHeight >= 0 ? teleHeight : heightLevel >= 0 ? heightLevel : 0;
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int newHeight = teleHeight >= 0 ? teleHeight : heightLevel >= 0 ? heightLevel : 0;
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if (heightLevel != newHeight)
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GameEngine.itemHandler.reloadItems(this);
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heightLevel = newHeight;
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resetWalkingQueue();
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teleportToX = teleportToY = teleHeight = -1;
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