Small Fixup For World 2

Renamed BOT_WORLD to VARIABLE_XP_RATE
Fixed Dialogue/Message grammar
Added a check for VARIABLE_XP_RATES to ::xprate command
This commit is contained in:
Dark98
2021-12-06 07:01:25 +00:00
parent f64b0469c2
commit 2fc416c3e1
6 changed files with 36 additions and 32 deletions
@@ -6137,7 +6137,7 @@ public class DialogueHandler {
break;
case 3116:
if(!GameConstants.BOT_WORLD) {
if(GameConstants.VARIABLE_XP_RATE) {
player.getDialogueHandler().sendDialogues(10001, -1);
} else {
player.getPacketSender().showInterface(3559);
@@ -7599,7 +7599,7 @@ public class DialogueHandler {
player.dialogueAction = 10000;
break;
case 10001:
sendNpcChat(2244, ChatEmotes.HAPPY_JOYFUL, "Please Select The XP Rate You'd Like.", "This Can Be Increased But Not Decreased Later On.");
sendNpcChat(2244, ChatEmotes.HAPPY_JOYFUL, "Please select the XP rate you'd like.", "this can be increased but not decreased later on.");
player.nextChat = 10002;
break;
case 10002:
@@ -7607,7 +7607,7 @@ public class DialogueHandler {
player.dialogueAction = 10002;
break;
case 10003:
sendNpcChat(2244, ChatEmotes.HAPPY_JOYFUL, "Are You Sure x" + player.getXPRate() + " Is The XP Rate You'd Like?");
sendNpcChat(2244, ChatEmotes.HAPPY_JOYFUL, "Are you sure x" + player.getXPRate() + "is the XP rate you'd like?");
player.nextChat = 10004;
break;
case 10004:
@@ -106,7 +106,7 @@ public class DialogueOptions {
return;
case 10005:
player.setXPRate(2);
player.getPacketSender().sendMessage("Your XP Rate Is Now Set To x" + player.getXPRate() + " You Can Increase Your Rate In The Future By Using");
player.getPacketSender().sendMessage("Your XP rate is now set to x" + player.getXPRate() + " you can increase your rate in the future by using");
player.getPacketSender().sendMessage("::xprate");
return;
}
@@ -199,7 +199,7 @@ public class DialogueOptions {
return;
case 10005:
player.setXPRate(5);
player.getPacketSender().sendMessage("Your XP Rate Is Now Set To x" + player.getXPRate() + " You Can Increase Your Rate In The Future By Using");
player.getPacketSender().sendMessage("Your XP rate is now set to x" + player.getXPRate() + " you can increase your rate in the future by using");
player.getPacketSender().sendMessage("::xprate");
return;
}
@@ -295,7 +295,7 @@ public class DialogueOptions {
return;
case 10005:
player.setXPRate(10);
player.getPacketSender().sendMessage("Your XP Rate Is Now Set To x" + player.getXPRate() + " You Can Increase Your Rate In The Future By Using");
player.getPacketSender().sendMessage("Your XP rate is now set to x" + player.getXPRate() + " you can increase your rate in the future by using");
player.getPacketSender().sendMessage("::xprate");
return;
}
@@ -638,25 +638,25 @@ public class DialogueOptions {
return;
} else if (player.dialogueAction == 10004) {
if(!player.closeTutorialInterface) {
player.getPacketSender().sendMessage("Your XP Rate Is Now Set To x" + player.getXPRate() + " You Can Increase Your Rate In The Future By Using");
player.getPacketSender().sendMessage("Your XP rate is now set to x" + player.getXPRate() + " you can increase your rate in the future by using");
player.getPacketSender().sendMessage("::xprate");
player.getPacketSender().showInterface(3559);
player.canChangeAppearance = true;
player.closeTutorialInterface = true;
} else if (player.getXPRate() != 10) {
player.getPacketSender().sendMessage("Your XP Rate Is Now Set To x" + player.getXPRate() + " You Can Increase Your Rate In The Future By Using");
player.getPacketSender().sendMessage("Your XP rate is now set to x" + player.getXPRate() + " you can increase your rate in the future by using");
player.getPacketSender().sendMessage("::xprate");
} else {
player.getPacketSender().sendMessage("Your XP Rate Is Now Set To x" + player.getXPRate());
player.getPacketSender().sendMessage("Your XP rate is now set to x" + player.getXPRate() + " you can increase your rate in the future by using");
}
return;
} else if(player.dialogueAction == 10006) {
player.setXPRate(5);
player.getPacketSender().sendMessage("Your XP Rate Is Now Set To x" + player.getXPRate() + " You Can Increase Your Rate In The Future By Using");
player.getPacketSender().sendMessage("Your XP rate is now set to x" + player.getXPRate() + " you can increase your rate in the future by using");
player.getPacketSender().sendMessage("::xprate");
} else if(player.dialogueAction == 10007) {
player.setXPRate(10);
player.getPacketSender().sendMessage("Your XP Rate Is Now Set To x" + player.getXPRate() + " You Can Increase Your Rate In The Future By Using");
player.getPacketSender().sendMessage("Your XP rate is now set to x" + player.getXPRate() + " you can increase your rate in the future by using");
player.getPacketSender().sendMessage("::xprate");
}
player.dialogueAction = 0;
@@ -889,7 +889,7 @@ public class DialogueOptions {
return;
} else if(player.dialogueAction == 10006) {
player.setXPRate(10);
player.getPacketSender().sendMessage("Your XP Rate Is Now Set To x" + player.getXPRate() + " You Can Increase Your Rate In The Future By Using");
player.getPacketSender().sendMessage("Your XP rate is now set to x" + player.getXPRate() + " you can increase your rate in the future by using");
player.getPacketSender().sendMessage("::xprate");
}
player.dialogueAction = 0;