From 3b74dd2a0c423d91fa624fd9c8be03f4515296b2 Mon Sep 17 00:00:00 2001 From: Olivier <75835176+JohnsonMichaels123@users.noreply.github.com> Date: Mon, 28 Dec 2020 12:36:01 -0800 Subject: [PATCH] Added SFX when player takes damage (#454) Player makes sound when he takes damage --- .../java/com/rebotted/game/content/combat/npcs/NpcCombat.java | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/2006Redone Server/src/main/java/com/rebotted/game/content/combat/npcs/NpcCombat.java b/2006Redone Server/src/main/java/com/rebotted/game/content/combat/npcs/NpcCombat.java index f49580bf..dad03674 100644 --- a/2006Redone Server/src/main/java/com/rebotted/game/content/combat/npcs/NpcCombat.java +++ b/2006Redone Server/src/main/java/com/rebotted/game/content/combat/npcs/NpcCombat.java @@ -664,6 +664,10 @@ public class NpcCombat { c.playerLevel[3] -= damage; c.getPlayerAssistant().refreshSkill(3); FightCaves.tzKihEffect(c, i, damage); + if (damage > 0) + { + c.getPacketSender().sendSound(822 + Misc.random(2), 100, 0); + } c.updateRequired = true; } }