mirror of
https://github.com/2006-Scape/2006Scape.git
synced 2026-07-03 08:39:04 +00:00
Rename & Repackage
This commit is contained in:
@@ -0,0 +1,230 @@
|
||||
package com.rs2.game.bots;
|
||||
|
||||
import java.io.File;
|
||||
import java.security.SecureRandom;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import com.rs2.GameConstants;
|
||||
import com.rs2.game.players.Client;
|
||||
import com.rs2.game.players.Player;
|
||||
import com.rs2.game.players.PlayerHandler;
|
||||
import com.rs2.game.shops.ShopHandler;
|
||||
import com.rs2.util.Misc;
|
||||
|
||||
import static com.rs2.game.players.PlayerSave.loadPlayerInfo;
|
||||
|
||||
public class BotHandler {
|
||||
|
||||
static final List<Bot> botList = new ArrayList<>(BotConstants.MAX_BOTS);
|
||||
static final Random random = new SecureRandom();
|
||||
static final int currency = 995;
|
||||
|
||||
public static Bot connectBot(String username, Integer x, Integer y, Integer z) {
|
||||
Bot bot;
|
||||
if (PlayerHandler.playerCount >= GameConstants.MAX_PLAYERS) {
|
||||
System.out.println("Bot could not be connected, server is full.");
|
||||
return null;
|
||||
}
|
||||
|
||||
bot = new Bot(username, x, y, z);
|
||||
botList.add(bot);
|
||||
return bot;
|
||||
}
|
||||
|
||||
public static void loadPlayerShops() {
|
||||
File dir = new File(System.getProperty("user.dir") + "/data/characters/");
|
||||
File[] directoryListing = dir.listFiles();
|
||||
if (directoryListing != null) {
|
||||
for (File child : directoryListing) {
|
||||
if (child.getName().startsWith("♥")) {
|
||||
String playerName = child.getName().split("♥")[1];
|
||||
playerName = playerName.substring(0, playerName.length() - 4);
|
||||
|
||||
Client determineIfLoadBasedOnShop = new Client(null);
|
||||
determineIfLoadBasedOnShop.playerName = getShopName(playerName);
|
||||
Client determineIfLoadBasedOnLevel = new Client(null); //supports legacy bots who's levels didn't update, rip
|
||||
determineIfLoadBasedOnLevel.playerName = playerName;
|
||||
|
||||
loadPlayerInfo(determineIfLoadBasedOnShop, getShopName(playerName), "bot_password", false);
|
||||
loadPlayerInfo(determineIfLoadBasedOnLevel, playerName, "bot_password", false);
|
||||
if (determineIfLoadBasedOnLevel.getPlayerAssistant().getTotalLevel() < 50 || determineIfLoadBasedOnShop.bankItemsN[0] == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
String shopName = getShopName(playerName);
|
||||
Bot bot = connectBot(shopName, null, null, null);
|
||||
Client playerShop = bot.getBotClient();
|
||||
ShopHandler.createPlayerShop(playerShop);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void playerShop(Player player) {
|
||||
if (!player.inPlayerShopArea()) {
|
||||
player.getPacketSender().sendMessage("You need to be in a bank zone or trade area for this.");
|
||||
return;
|
||||
}
|
||||
|
||||
player.getPacketSender().sendMessage("Shop commands- ::shop, ::withdrawshop, ::closeshop");
|
||||
player.getPacketSender().sendMessage("Your shop will permanently stay if you're total level > 50!");
|
||||
|
||||
Client playerShop = getPlayerShop(player.playerName);
|
||||
|
||||
if (playerShop == null) {
|
||||
String shopName = getShopName(player.playerName);
|
||||
Bot bot = connectBot(shopName, player.getX(), player.getY(), player.getH());
|
||||
playerShop = bot.getBotClient();
|
||||
ShopHandler.createPlayerShop(playerShop);
|
||||
}
|
||||
|
||||
playerShop.getPlayerAssistant().movePlayer(player.getX(), player.getY(), player.getH());
|
||||
|
||||
|
||||
playerShop.faceUpdate(player.face);
|
||||
playerShop.turnPlayerTo(player.getX() + Misc.random(-1, 1), player.getY() + Misc.random(-1, 1));
|
||||
int i = 0;
|
||||
// Remove all inventory items except money
|
||||
for (int item_id : playerShop.playerItems) {
|
||||
if (item_id > 0 && item_id != currency + 1) {
|
||||
playerShop.playerItems[i] = 0;
|
||||
playerShop.playerItemsN[i] = 0;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
// Set bot to same level as player
|
||||
playerShop.combatLevel = player.combatLevel;
|
||||
i = 0;
|
||||
for (int level : player.playerLevel) {
|
||||
playerShop.playerLevel[i] = level;
|
||||
playerShop.playerXP[i] = playerShop.getPlayerAssistant().getXPForLevel(level);
|
||||
playerShop.getPlayerAssistant().refreshSkill(i);
|
||||
i++;
|
||||
}
|
||||
// Take the appearance of the player
|
||||
i = 0;
|
||||
for (int id : player.playerAppearance) {
|
||||
playerShop.playerAppearance[i] = id;
|
||||
i++;
|
||||
}
|
||||
// Dress the bot the same as the player
|
||||
i = 0;
|
||||
for (int item_id : player.playerEquipment) {
|
||||
playerShop.playerEquipment[i] = item_id;
|
||||
playerShop.playerEquipmentN[i] = 1;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
private static String getShopName(String playerName) {
|
||||
return "♥" + playerName;
|
||||
}
|
||||
|
||||
private static Client getPlayerShop(String playerName) {
|
||||
String shopName = getShopName(playerName);
|
||||
for (Bot bot : botList) {
|
||||
if (bot != null && bot.getBotClient() != null) {
|
||||
Client botClient = bot.getBotClient();
|
||||
if (botClient.playerName.equalsIgnoreCase(shopName)) {
|
||||
return botClient;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private static Client getPlayerShop(int shop_id) {
|
||||
for (Bot bot : botList) {
|
||||
if (bot != null && bot.getBotClient() != null) {
|
||||
Client botClient = bot.getBotClient();
|
||||
if (botClient.shopId == shop_id) {
|
||||
return botClient;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void closeShop(Player player) {
|
||||
Client shop = getPlayerShop(player.playerName);
|
||||
if (shop == null) return;
|
||||
shop.getPlayerAssistant().movePlayer(0, 0, 0);
|
||||
new Thread(() -> {
|
||||
try {
|
||||
Thread.sleep(500);
|
||||
shop.disconnected = true;
|
||||
shop.logout(true);
|
||||
for (int index = 0; index < botList.size(); index++) {
|
||||
if (botList.get(index).getBotClient().properName.equalsIgnoreCase(player.properName)) {
|
||||
botList.remove(index);
|
||||
return;
|
||||
}
|
||||
index++;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
System.err.println(e);
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
|
||||
public static void addCoins(int shop_id, int amount) {
|
||||
Client shop = getPlayerShop(shop_id);
|
||||
if (shop == null) return;
|
||||
shop.getItemAssistant().addItem(currency, amount);
|
||||
}
|
||||
|
||||
public static void takeCoins(Player player) {
|
||||
if (!player.getItemAssistant().playerHasItem(currency) && player.getItemAssistant().freeSlots() <= 0) {
|
||||
player.getPacketSender().sendMessage("You don't have enough space in your inventory.");
|
||||
return;
|
||||
}
|
||||
Client shop = getPlayerShop(player.playerName);
|
||||
if (shop == null) return;
|
||||
if (!shop.getItemAssistant().playerHasItem(currency)) {
|
||||
player.getPacketSender().sendMessage("There are no coins to collect.");
|
||||
return;
|
||||
}
|
||||
int totalCoins = shop.getItemAssistant().getItemAmount(currency);
|
||||
player.getItemAssistant().addItem(currency, totalCoins);
|
||||
shop.getItemAssistant().deleteItem(currency, totalCoins);
|
||||
player.getPacketSender().sendMessage("You collected " + totalCoins + " coins.");
|
||||
}
|
||||
|
||||
public static void addTobank(int shop_id, int item_id, int amount) {
|
||||
Client shop = getPlayerShop(shop_id);
|
||||
if (shop == null) return;
|
||||
shop.getItemAssistant().addItemToBank(item_id, amount);
|
||||
}
|
||||
|
||||
public static void removeFrombank(int shop_id, int item_id, int amount) {
|
||||
Client shop = getPlayerShop(shop_id);
|
||||
if (shop == null) return;
|
||||
shop.getItemAssistant().removeItemFromBank(item_id, amount);
|
||||
}
|
||||
|
||||
public static int getItemPrice(int shop_id, int item_id) {
|
||||
item_id++;
|
||||
Client shop = getPlayerShop(shop_id);
|
||||
if (shop == null) return 0;
|
||||
for (int slot = 0; slot < ShopHandler.MAX_SHOP_ITEMS; slot++) {
|
||||
if (shop.bankItems[slot] == item_id) {
|
||||
return Math.max(1, shop.bankItemsV[slot]);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static void setPrice(int shop_id, int item_id, int amount) {
|
||||
item_id++;
|
||||
Client shop = getPlayerShop(shop_id);
|
||||
if (shop == null) return;
|
||||
for (int slot = 0; slot < ShopHandler.MAX_SHOP_ITEMS; slot++) {
|
||||
if (shop.bankItems[slot] == item_id) {
|
||||
shop.bankItemsV[slot] = amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user