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https://github.com/2006-Scape/2006Scape.git
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Random slayer task amounts, Move unequiped item to same slot as weapon you are equiping (#206)
* tidy up * Update DialogueHandler.java * Slayer master gives specific difficulty tasks * int * tidy up * replace difficulty int, with variable * Dragons give lower amount needed to kill * vail -> vial * Update ObjectsActions.java * tidy up * tidy up * tidy up * Assign random amounts * tidy up, remove magic numbers * move rebinding of equip slot * tidy up and move unequiped items to same inventory slot * Drop castlewars flag when equiping a weapon * vars * tidy up
This commit is contained in:
@@ -9,6 +9,10 @@ import redone.game.players.Client;
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import redone.game.players.PlayerHandler;
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import redone.util.Misc;
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import java.io.BufferedWriter;
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import java.io.FileWriter;
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import java.io.IOException;
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public class ItemAssistant {
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private final Client c;
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@@ -1191,12 +1195,12 @@ public class ItemAssistant {
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return true;
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}
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switch (itemId) {
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case 6724: // seercull
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case 11730:
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case 4153:
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case 6528:
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case 14484:
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return true;
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case 6724: // seercull
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case 11730:
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case 4153:
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case 6528:
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case 14484:
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return true;
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}
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return false;
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}
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@@ -1360,21 +1364,19 @@ public class ItemAssistant {
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**/
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public boolean wearItem(int wearID, int slot) {
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// Check the player has the item the want to wear
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if (!playerHasItem(wearID, 1, slot)) {
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// add a method here for logging cheaters(If you want)
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return false;
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}
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if (c.tutorialProgress < 22) {
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c.getActionSender().sendMessage(
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"You'll be told how to equip items later.");
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c.getActionSender().sendMessage("You'll be told how to equip items later.");
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return false;
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}
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if (c.tutorialProgress == 22) {
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c.getActionSender().chatbox(6180);
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c.getDialogueHandler()
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.chatboxText(
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c,
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.chatboxText(c,
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"Clothes, armour, weapons and many other items are equipped",
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"like this. You can unequip items by clicking on the item in the",
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"worn inventory. You can close this window by clicking on the",
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@@ -1396,144 +1398,119 @@ public class ItemAssistant {
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c.getActionSender().flashSideBarIcon(0);
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// c.getPacketDispatcher().tutorialIslandInterface(50, 11);
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}
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int targetSlot = 0;
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int wearAmount = c.playerItemsN[slot];
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if (wearAmount < 1) {
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return false;
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}
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int targetSlot = Constants.HAT;
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boolean canWearItem = true;
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if (c.playerItems[slot] == wearID + 1) {
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getRequirements(getItemName(wearID).toLowerCase(), wearID);
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targetSlot = Item.targetSlots[wearID];
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if (c.duelRule[11] && targetSlot == 0) {
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c.getActionSender().sendMessage(
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"Wearing hats has been disabled in this duel!");
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c.getActionSender().sendMessage("Wearing hats has been disabled in this duel!");
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return false;
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}
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if (c.duelRule[12] && targetSlot == 1) {
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c.getActionSender().sendMessage(
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"Wearing capes has been disabled in this duel!");
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c.getActionSender().sendMessage("Wearing capes has been disabled in this duel!");
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return false;
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}
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if (c.duelRule[13] && targetSlot == 2) {
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c.getActionSender().sendMessage(
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"Wearing amulets has been disabled in this duel!");
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c.getActionSender().sendMessage("Wearing amulets has been disabled in this duel!");
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return false;
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}
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if (c.duelRule[14] && targetSlot == 3) {
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c.getActionSender().sendMessage(
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"Wielding weapons has been disabled in this duel!");
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c.getActionSender().sendMessage("Wielding weapons has been disabled in this duel!");
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return false;
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}
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if (c.duelRule[15] && targetSlot == 4) {
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c.getActionSender().sendMessage(
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"Wearing bodies has been disabled in this duel!");
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c.getActionSender().sendMessage("Wearing bodies has been disabled in this duel!");
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return false;
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}
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if (c.duelRule[16] && targetSlot == 5 || c.duelRule[16]
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&& is2handed(getItemName(wearID).toLowerCase(), wearID)) {
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c.getActionSender().sendMessage(
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"Wearing shield has been disabled in this duel!");
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if (c.duelRule[16] && targetSlot == 5 || c.duelRule[16] && is2handed(getItemName(wearID).toLowerCase(), wearID)) {
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c.getActionSender().sendMessage("Wearing shield has been disabled in this duel!");
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return false;
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}
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if (c.duelRule[17] && targetSlot == 7) {
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c.getActionSender().sendMessage(
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"Wearing legs has been disabled in this duel!");
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c.getActionSender().sendMessage("Wearing legs has been disabled in this duel!");
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return false;
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}
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if (c.duelRule[18] && targetSlot == 9) {
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c.getActionSender().sendMessage(
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"Wearing gloves has been disabled in this duel!");
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c.getActionSender().sendMessage("Wearing gloves has been disabled in this duel!");
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return false;
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}
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if (c.duelRule[19] && targetSlot == 10) {
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c.getActionSender().sendMessage(
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"Wearing boots has been disabled in this duel!");
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c.getActionSender().sendMessage("Wearing boots has been disabled in this duel!");
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return false;
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}
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if (c.duelRule[20] && targetSlot == 12) {
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c.getActionSender().sendMessage(
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"Wearing rings has been disabled in this duel!");
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c.getActionSender().sendMessage("Wearing rings has been disabled in this duel!");
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return false;
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}
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if (c.duelRule[21] && targetSlot == 13) {
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c.getActionSender().sendMessage(
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"Wearing arrows has been disabled in this duel!");
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c.getActionSender().sendMessage("Wearing arrows has been disabled in this duel!");
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return false;
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}
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if (Constants.itemRequirements) {
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if (targetSlot == 10 || targetSlot == 7 || targetSlot == 5
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|| targetSlot == 4 || targetSlot == 0
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|| targetSlot == 9 || targetSlot == 10) {
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// Check if slot is armor
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if (targetSlot == Constants.FEET
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|| targetSlot == Constants.LEGS
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|| targetSlot == Constants.SHIELD
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|| targetSlot == Constants.CHEST
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|| targetSlot == Constants.HAT
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|| targetSlot == Constants.HANDS) {
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if (c.defenceLevelReq > 0) {
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if (c.getPlayerAssistant().getLevelForXP(c.playerXP[1]) < c.defenceLevelReq) {
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c.getActionSender().sendMessage(
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"You need a defence level of "
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+ c.defenceLevelReq
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+ " to wear this item.");
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c.getActionSender().sendMessage("You need a defence level of " + c.defenceLevelReq + " to wear this item.");
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canWearItem = false;
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}
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}
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if (c.rangeLevelReq > 0) {
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if (c.getPlayerAssistant().getLevelForXP(c.playerXP[4]) < c.rangeLevelReq) {
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c.getActionSender().sendMessage(
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"You need a range level of "
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+ c.rangeLevelReq
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+ " to wear this item.");
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c.getActionSender().sendMessage("You need a range level of " + c.rangeLevelReq + " to wear this item.");
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canWearItem = false;
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}
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}
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if (c.magicLevelReq > 0) {
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if (c.getPlayerAssistant().getLevelForXP(c.playerXP[6]) < c.magicLevelReq) {
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c.getActionSender().sendMessage(
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"You need a magic level of "
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+ c.magicLevelReq
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+ " to wear this item.");
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c.getActionSender().sendMessage("You need a magic level of " + c.magicLevelReq + " to wear this item.");
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canWearItem = false;
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}
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}
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}
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if (c.slayerLevelReq > 0) {
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if (c.getPlayerAssistant().getLevelForXP(c.playerXP[18]) < c.slayerLevelReq) {
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c.getActionSender().sendMessage(
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"You need a slayer level of "
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+ c.slayerLevelReq
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+ " to wear this item.");
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c.getActionSender().sendMessage("You need a slayer level of " + c.slayerLevelReq + " to wear this item.");
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canWearItem = false;
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}
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}
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if (c.agilityLevelReq > 0) {
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if (c.getPlayerAssistant().getLevelForXP(c.playerXP[16]) < c.agilityLevelReq) {
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c.getActionSender().sendMessage(
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"You need a agility level of "
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+ c.agilityLevelReq
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+ " to wear this item.");
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c.getActionSender().sendMessage("You need a agility level of " + c.agilityLevelReq + " to wear this item.");
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canWearItem = false;
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}
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}
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if (targetSlot == 3) {
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// Weapon
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if (targetSlot == Constants.WEAPON) {
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if (c.attackLevelReq > 0) {
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if (c.getPlayerAssistant().getLevelForXP(c.playerXP[0]) < c.attackLevelReq) {
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c.getActionSender().sendMessage(
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"You need an attack level of "
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+ c.attackLevelReq
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+ " to wield this weapon.");
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c.getActionSender().sendMessage("You need an attack level of " + c.attackLevelReq + " to wield this weapon.");
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canWearItem = false;
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}
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}
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if (c.rangeLevelReq > 0) {
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if (c.getPlayerAssistant().getLevelForXP(c.playerXP[4]) < c.rangeLevelReq) {
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c.getActionSender().sendMessage(
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"You need a range level of "
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+ c.rangeLevelReq
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+ " to wield this weapon.");
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c.getActionSender().sendMessage("You need a range level of " + c.rangeLevelReq + " to wield this weapon.");
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canWearItem = false;
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}
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}
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if (c.magicLevelReq > 0) {
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if (c.getPlayerAssistant().getLevelForXP(c.playerXP[6]) < c.magicLevelReq) {
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c.getActionSender().sendMessage(
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"You need a magic level of "
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+ c.magicLevelReq
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+ " to wield this weapon.");
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c.getActionSender().sendMessage("You need a magic level of " + c.magicLevelReq + " to wield this weapon.");
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canWearItem = false;
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}
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}
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@@ -1541,154 +1518,35 @@ public class ItemAssistant {
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}
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switch (wearID) {
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case 6181:
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case 428:// legs
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case 538:
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case 6343:
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case 6353:
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case 6363:
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case 6396:
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case 6373:
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case 6404:
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case 5044:
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case 5046:
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case 5050:
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case 5052:
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case 5040:
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case 5038:
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case 6752:
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case 5048:
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case 5036:
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case 5042:
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case 4300:
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case 1835:
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case 7116:
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case 7126:
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case 7132:
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case 7138:
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case 548:
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case 6185:
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targetSlot = 7;
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break;
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case 4166:// hats
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case 1167:
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case 5525:
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case 4168:
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case 1025:
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case 7112:
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case 7124:
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case 7130:
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case 7136:
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case 4611:
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case 5527:
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case 5529:
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case 5531:
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case 5533:
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case 5535:
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case 5537:
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case 5539:
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case 5541:
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case 5543:
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case 5545:
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case 5547:
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targetSlot = 0;
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break;
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case 4304:// cape
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case 3759:
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case 3761:
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case 3763:
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case 3765:
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case 3777:
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case 3779:
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case 3781:
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case 3783:
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case 3785:
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case 3787:
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case 3789:
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case 4514:
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case 4516:
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targetSlot = 1;
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break;
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case 7051:
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case 7053:// shields
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targetSlot = 5;
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break;
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case 577:
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case 426:// bodies
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case 540:
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case 430:
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case 6786:
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case 581:
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case 5024:
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case 5030:
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case 1757:
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case 5034:
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case 5032:
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case 3793:
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case 1005:
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case 546:
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case 6402:
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case 6788:
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case 6184:
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case 7390:
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case 7392:
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case 6186:
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targetSlot = 4;
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break;
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case 3853:
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case 3855:
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case 3857:
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case 3859:
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case 3861:
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case 3863:
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case 1718:
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case 3865:
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case 4306:
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case 3867:// necklace/amulet
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case 1702:
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targetSlot = 2;
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break;
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case 776:// gloves
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targetSlot = 9;
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break;
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case 1215:
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case 1231:
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case 5680:
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case 5698:
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case 1305:
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if (c.spiritTree == false && c.playerRights != 3) {
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c.getActionSender().sendMessage("You need to beat the tree spirit to wear this.");
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return false;
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}
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// Dragon daggers/sword
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case 1215:
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case 1231:
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case 5680:
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case 5698:
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case 1305:
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if (c.spiritTree == false && c.playerRights != 3) {
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c.getActionSender().sendMessage("You need to beat the tree spirit to wield this weapon.");
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canWearItem = false;
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}
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}
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if (!canWearItem) {
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// return false here so we can send multiple messages of requirements
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return false;
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}
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int wearAmount = c.playerItemsN[slot];
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if (wearAmount < 1) {
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return false;
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}
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if (targetSlot == c.playerWeapon) {
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c.autocasting = false;
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c.autocastId = 0;
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c.getPlayerAssistant().sendConfig(108, 0);
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}
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if (CastleWars.isInCw(c) || CastleWars.isInCwWait(c)) {
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if (targetSlot == 1 || targetSlot == 0) {
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if (targetSlot == Constants.CAPE || targetSlot == Constants.HAT) {
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c.getActionSender().sendMessage("You can't wear your own capes or hats in a Castle Wars Game!");
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return false;
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}
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}
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/*
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* if (slot >= 0 && wearID >= 0) { int toEquip =
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* c.playerItems[slot]; int toEquipN = c.playerItemsN[slot]; int
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* toRemove = c.playerEquipment[targetSlot]; int toRemoveN =
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* c.playerEquipmentN[targetSlot];
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*/
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if (targetSlot == Constants.WEAPON) {
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c.autocasting = false;
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c.autocastId = 0;
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c.getPlayerAssistant().sendConfig(108, 0);
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}
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if (slot >= 0 && wearID >= 0) {
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int toEquip = c.playerItems[slot];
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@@ -1698,51 +1556,35 @@ public class ItemAssistant {
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if (toEquip == toRemove + 1 && Item.itemStackable[toRemove]) {
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deleteItem(toRemove, getItemSlot(toRemove), toEquipN);
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c.playerEquipmentN[targetSlot] += toEquipN;
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/*
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* Castle wars
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*/
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if (CastleWars.SARA_BANNER == toRemove
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|| CastleWars.ZAMMY_BANNER == toRemove) { // alk
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// update
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CastleWars.dropFlag(c, toRemove);
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toRemove = -1;
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toRemoveN = 0;
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}
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} else if (targetSlot != 5 && targetSlot != 3) {
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// c.playerItems[slot] = 0;
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// c.playerItemsN[slot] = 0;
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// c.playerEquipment[targetSlot] = toEquip - 1;
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// c.playerEquipmentN[targetSlot] = toEquipN;
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c.playerItems[slot] = 0;
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c.playerItemsN[slot] = 0;
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if (toRemove > 0 && toRemoveN > 0) {
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addItem(toRemove, toRemoveN);
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}
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} else if (targetSlot != Constants.SHIELD && targetSlot != Constants.WEAPON) {
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c.playerItems[slot] = toRemove + 1;
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c.playerItemsN[slot] = toRemoveN;
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c.playerEquipment[targetSlot] = toEquip - 1;
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c.playerEquipmentN[targetSlot] = toEquipN;
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} else if (targetSlot == 5) {
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boolean wearing2h = is2handed(
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getItemName(c.playerEquipment[c.playerWeapon])
|
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.toLowerCase(),
|
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c.playerEquipment[c.playerWeapon]);
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} else if (targetSlot == Constants.SHIELD) {
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boolean wearing2h = is2handed(getItemName(c.playerEquipment[Constants.WEAPON]).toLowerCase(), c.playerEquipment[Constants.WEAPON]);
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if (wearing2h) {
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// remove the weapon, add to inventory
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toRemove = c.playerEquipment[c.playerWeapon];
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toRemoveN = c.playerEquipmentN[c.playerWeapon];
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c.playerEquipment[c.playerWeapon] = -1;
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c.playerEquipmentN[c.playerWeapon] = 0;
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updateSlot(c.playerWeapon);
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updateSlot(Constants.WEAPON);
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}
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c.playerItems[slot] = toRemove + 1;
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c.playerItemsN[slot] = toRemoveN;
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c.playerEquipment[targetSlot] = toEquip - 1;
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c.playerEquipmentN[targetSlot] = toEquipN;
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} else if (targetSlot == 3) {
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boolean is2h = is2handed(getItemName(wearID).toLowerCase(),
|
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wearID);
|
||||
boolean wearingShield = c.playerEquipment[c.playerShield] > 0;
|
||||
boolean wearingWeapon = c.playerEquipment[c.playerWeapon] > 0;
|
||||
} else if (targetSlot == Constants.WEAPON) {
|
||||
if (CastleWars.SARA_BANNER == toRemove || CastleWars.ZAMMY_BANNER == toRemove) { // alk
|
||||
// update
|
||||
CastleWars.dropFlag(c, toRemove);
|
||||
toRemove = -1;
|
||||
toRemoveN = 0;
|
||||
}
|
||||
boolean is2h = is2handed(getItemName(wearID).toLowerCase(), wearID);
|
||||
boolean wearingShield = c.playerEquipment[Constants.SHIELD] > 0;
|
||||
boolean wearingWeapon = c.playerEquipment[Constants.WEAPON] > 0;
|
||||
if (is2h) {
|
||||
if (wearingShield && wearingWeapon) {
|
||||
if (freeSlots() > 0) {
|
||||
@@ -1750,22 +1592,19 @@ public class ItemAssistant {
|
||||
c.playerItemsN[slot] = toRemoveN;
|
||||
c.playerEquipment[targetSlot] = toEquip - 1;
|
||||
c.playerEquipmentN[targetSlot] = toEquipN;
|
||||
removeItem(c.playerEquipment[c.playerShield],
|
||||
c.playerShield);
|
||||
removeItem(c.playerEquipment[Constants.SHIELD], Constants.SHIELD);
|
||||
} else {
|
||||
c.getActionSender()
|
||||
.sendMessage(
|
||||
"You do not have enough inventory space to do this.");
|
||||
c.getActionSender().sendMessage("You do not have enough inventory space to do this.");
|
||||
return false;
|
||||
}
|
||||
} else if (wearingShield && !wearingWeapon) {
|
||||
c.playerItems[slot] = c.playerEquipment[c.playerShield] + 1;
|
||||
c.playerItemsN[slot] = c.playerEquipmentN[c.playerShield];
|
||||
c.playerItems[slot] = c.playerEquipment[Constants.SHIELD] + 1;
|
||||
c.playerItemsN[slot] = c.playerEquipmentN[Constants.SHIELD];
|
||||
c.playerEquipment[targetSlot] = toEquip - 1;
|
||||
c.playerEquipmentN[targetSlot] = toEquipN;
|
||||
c.playerEquipment[c.playerShield] = -1;
|
||||
c.playerEquipmentN[c.playerShield] = 0;
|
||||
updateSlot(c.playerShield);
|
||||
c.playerEquipment[Constants.SHIELD] = -1;
|
||||
c.playerEquipmentN[Constants.SHIELD] = 0;
|
||||
updateSlot(Constants.SHIELD);
|
||||
} else {
|
||||
c.playerItems[slot] = toRemove + 1;
|
||||
c.playerItemsN[slot] = toRemoveN;
|
||||
@@ -1773,26 +1612,15 @@ public class ItemAssistant {
|
||||
c.playerEquipmentN[targetSlot] = toEquipN;
|
||||
}
|
||||
} else {
|
||||
// c.playerItems[slot] = toRemove + 1;
|
||||
// c.playerItemsN[slot] = toRemoveN;
|
||||
// c.playerEquipment[targetSlot] = toEquip - 1;
|
||||
// c.playerEquipmentN[targetSlot] = toEquipN;
|
||||
|
||||
c.playerItems[slot] = 0;
|
||||
c.playerItemsN[slot] = 0;
|
||||
|
||||
// c.playerItems[slot] = toRemove + 1;
|
||||
// c.playerItemsN[slot] = toRemoveN;
|
||||
if (toRemove > 0 && toRemoveN > 0) {
|
||||
addItem(toRemove, toRemoveN);
|
||||
}
|
||||
c.playerItems[slot] = toRemove + 1;
|
||||
c.playerItemsN[slot] = toRemoveN;
|
||||
c.playerEquipment[targetSlot] = toEquip - 1;
|
||||
c.playerEquipmentN[targetSlot] = toEquipN;
|
||||
}
|
||||
}
|
||||
}
|
||||
resetItems(3214);
|
||||
if (targetSlot == 3) {
|
||||
if (targetSlot == Constants.WEAPON) {
|
||||
c.usingSpecial = false;
|
||||
addSpecialBar(wearID);
|
||||
}
|
||||
@@ -1812,8 +1640,7 @@ public class ItemAssistant {
|
||||
c.getOutStream().endFrameVarSizeWord();
|
||||
c.flushOutStream();
|
||||
}
|
||||
sendWeapon(c.playerEquipment[c.playerWeapon],
|
||||
getItemName(c.playerEquipment[c.playerWeapon]));
|
||||
sendWeapon(c.playerEquipment[c.playerWeapon], getItemName(c.playerEquipment[c.playerWeapon]));
|
||||
resetBonus();
|
||||
getBonus();
|
||||
writeBonus();
|
||||
|
||||
Reference in New Issue
Block a user