Random slayer task amounts, Move unequiped item to same slot as weapon you are equiping (#206)

* tidy up

* Update DialogueHandler.java

* Slayer master gives specific difficulty tasks

* int

* tidy up

* replace difficulty int, with variable

* Dragons give lower amount needed to kill

* vail -> vial

* Update ObjectsActions.java

* tidy up

* tidy up

* tidy up

* Assign random amounts

* tidy up, remove magic numbers

* move rebinding of equip slot

* tidy up and move unequiped items to same inventory slot

* Drop castlewars flag when equiping a weapon

* vars

* tidy up
This commit is contained in:
Danial
2019-11-22 08:10:30 +13:00
committed by Daniel Ginovker
parent 92688def31
commit 4b3bb7ade7
10 changed files with 376 additions and 395 deletions
@@ -74,8 +74,7 @@ public class NPCDropsHandler {
return NPCDrops.firegiant;
} else if (npc.equals("basilisk")) {
return NPCDrops.basilisk;
} else if (npc.equals("baby_blue_dragon")
|| npc.equals("baby_red_dragon") || npc.equals("baby_dragon")) {
} else if (npc.equals("baby_blue_dragon") || npc.equals("baby_red_dragon") || npc.equals("baby_dragon")) {
return NPCDrops.babybluedragon;
} else if (npc.equals("red_dragon")) {
return NPCDrops.reddragon;
@@ -134,7 +133,7 @@ public class NPCDropsHandler {
} else if (npc.equals("kalphite_worker")) {
return NPCDrops.kalphiteworker;
} else if (npc.equals("kalphite_soldier")) {
return NPCDrops.kalphitesolider;
return NPCDrops.kalphitesoldier;
} else if (npc.equals("kalphite_guardian")) {
return NPCDrops.kalphiteguardian;
} else if (npc.equals("bat") || npc.equals("giant_bat")) {