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Random slayer task amounts, Move unequiped item to same slot as weapon you are equiping (#206)
* tidy up * Update DialogueHandler.java * Slayer master gives specific difficulty tasks * int * tidy up * replace difficulty int, with variable * Dragons give lower amount needed to kill * vail -> vial * Update ObjectsActions.java * tidy up * tidy up * tidy up * Assign random amounts * tidy up, remove magic numbers * move rebinding of equip slot * tidy up and move unequiped items to same inventory slot * Drop castlewars flag when equiping a weapon * vars * tidy up
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@@ -74,8 +74,7 @@ public class NPCDropsHandler {
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return NPCDrops.firegiant;
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} else if (npc.equals("basilisk")) {
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return NPCDrops.basilisk;
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} else if (npc.equals("baby_blue_dragon")
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|| npc.equals("baby_red_dragon") || npc.equals("baby_dragon")) {
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} else if (npc.equals("baby_blue_dragon") || npc.equals("baby_red_dragon") || npc.equals("baby_dragon")) {
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return NPCDrops.babybluedragon;
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} else if (npc.equals("red_dragon")) {
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return NPCDrops.reddragon;
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@@ -134,7 +133,7 @@ public class NPCDropsHandler {
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} else if (npc.equals("kalphite_worker")) {
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return NPCDrops.kalphiteworker;
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} else if (npc.equals("kalphite_soldier")) {
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return NPCDrops.kalphitesolider;
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return NPCDrops.kalphitesoldier;
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} else if (npc.equals("kalphite_guardian")) {
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return NPCDrops.kalphiteguardian;
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} else if (npc.equals("bat") || npc.equals("giant_bat")) {
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