Random slayer task amounts, Move unequiped item to same slot as weapon you are equiping (#206)

* tidy up

* Update DialogueHandler.java

* Slayer master gives specific difficulty tasks

* int

* tidy up

* replace difficulty int, with variable

* Dragons give lower amount needed to kill

* vail -> vial

* Update ObjectsActions.java

* tidy up

* tidy up

* tidy up

* Assign random amounts

* tidy up, remove magic numbers

* move rebinding of equip slot

* tidy up and move unequiped items to same inventory slot

* Drop castlewars flag when equiping a weapon

* vars

* tidy up
This commit is contained in:
Danial
2019-11-22 08:10:30 +13:00
committed by Daniel Ginovker
parent 92688def31
commit 4b3bb7ade7
10 changed files with 376 additions and 395 deletions
@@ -1913,8 +1913,7 @@ public class PlayerAssistant {
}
resetDamageDone();
player.specAmount = 10;
player.getItemAssistant().addSpecialBar(
player.playerEquipment[player.playerWeapon]);
player.getItemAssistant().addSpecialBar(player.playerEquipment[player.playerWeapon]);
player.lastVeng = 0;
player.vengOn = false;
resetFollowers();