Various Changes (#614)

* Clean Old Log Files

* Various Changes

* Moved minutes.log to log folder
* Made SERVER_LOG_DIR constant
* Moved FILE_SYSTEM_DIR to GameConstants & Deleted org.apollo.jagcached.Constants
* Removed unused minutes.log from data/data
* Removed Duplicate RSAKeyGen
* Moved RSAKeyGen from com.rs2.net.rsa to com.rs2.util.rsa

* Removed data/net.xml & Created Moved NetworkConstants.java

* Add HTTP & Jaggrab Port's to ConfigLoader

* IntelliJ Reformat ConfigLoader.java

* Fix Mistake

* Attempt #2

* Woops, wrong port
This commit is contained in:
Josh Shippam
2023-02-09 01:05:06 +00:00
committed by GitHub
parent 88a9562e03
commit 55ca851d07
201 changed files with 1264 additions and 12570 deletions
@@ -1,6 +1,6 @@
package com.rs2.game.dialogues;
import com.rs2.GameConstants;
import com.rs2.Constants;
import com.rs2.GameEngine;
import com.rs2.game.bots.Bot;
import com.rs2.game.bots.BotHandler;
@@ -157,7 +157,7 @@ public class DialogueHandler {
case 14: // lumby guide
sendNpcChat1(
"Greetings, welcome to " + GameConstants.SERVER_NAME + ".",
"Greetings, welcome to " + Constants.SERVER_NAME + ".",
player.talkingNpc, "Lumbridge Guide");
player.nextChat = 0;
break;
@@ -3962,7 +3962,7 @@ public class DialogueHandler {
player.nextChat = 1016;
break;
case 1016:
sendNpcChat2("This is the bank of " + GameConstants.SERVER_NAME + ".", "We have many branches in many towns.", player.talkingNpc, "Banker");
sendNpcChat2("This is the bank of " + Constants.SERVER_NAME + ".", "We have many branches in many towns.", player.talkingNpc, "Banker");
player.nextChat = 0;
break;
/**
@@ -5023,7 +5023,7 @@ public class DialogueHandler {
chatboxText(
"To start the tutorial use your left mouse button to click on the",
"" + GameConstants.SERVER_NAME
"" + Constants.SERVER_NAME
+ " in this room. He is indicated by a flashing",
"yellow arrow above his head. If you can't see him, use your",
"keyboard's arrow keys to rotate the view.",
@@ -5783,7 +5783,7 @@ public class DialogueHandler {
chatboxText(
"Follow the path and you will come to the front of the building.",
"This is the Bank of " + GameConstants.SERVER_NAME
"This is the Bank of " + Constants.SERVER_NAME
+ ", where you can store all your",
"most valued items. To open your bank box just right click on an",
"open booth indicated and select 'use'.", "Banking");
@@ -5837,7 +5837,7 @@ public class DialogueHandler {
case 3085:
sendNpcChat3(
"Now, the next way to earn money quickly is by quests.",
"Many people on " + GameConstants.SERVER_NAME
"Many people on " + Constants.SERVER_NAME
+ " have things they need",
"doing, which they will reward you for.",
player.talkingNpc, "Financial Advisor");
@@ -6117,7 +6117,7 @@ public class DialogueHandler {
case 3114:
sendNpcChat3(
"If all else fails, visit the " + GameConstants.SERVER_NAME
"If all else fails, visit the " + Constants.SERVER_NAME
+ " website for a whole",
"chestload of information on quests, skills, and minigames",
"as well as a very good starter's guide.",
@@ -6137,7 +6137,7 @@ public class DialogueHandler {
break;
case 3116:
if(GameConstants.VARIABLE_XP_RATE) {
if(Constants.VARIABLE_XP_RATE) {
player.getDialogueHandler().sendDialogues(10001, -1);
} else {
player.getPacketSender().showInterface(3559);
@@ -7603,7 +7603,7 @@ public class DialogueHandler {
player.nextChat = 10002;
break;
case 10002:
sendOption("x" + GameConstants.VARIABLE_XP_RATES[0], "x" + GameConstants.VARIABLE_XP_RATES[1], "x" + GameConstants.VARIABLE_XP_RATES[2], "x" + GameConstants.VARIABLE_XP_RATES[3]);
sendOption("x" + Constants.VARIABLE_XP_RATES[0], "x" + Constants.VARIABLE_XP_RATES[1], "x" + Constants.VARIABLE_XP_RATES[2], "x" + Constants.VARIABLE_XP_RATES[3]);
player.dialogueAction = 10002;
break;
case 10003:
@@ -7615,15 +7615,15 @@ public class DialogueHandler {
player.dialogueAction = 10004;
break;
case 10005:
sendOption("x" + GameConstants.VARIABLE_XP_RATES[1], "x" + GameConstants.VARIABLE_XP_RATES[2], "x" + GameConstants.VARIABLE_XP_RATES[3]);
sendOption("x" + Constants.VARIABLE_XP_RATES[1], "x" + Constants.VARIABLE_XP_RATES[2], "x" + Constants.VARIABLE_XP_RATES[3]);
player.dialogueAction = 10005;
break;
case 10006:
sendOption("x" + GameConstants.VARIABLE_XP_RATES[2], "x" + GameConstants.VARIABLE_XP_RATES[3]);
sendOption("x" + Constants.VARIABLE_XP_RATES[2], "x" + Constants.VARIABLE_XP_RATES[3]);
player.dialogueAction = 10006;
break;
case 10007:
sendOption("x" + GameConstants.VARIABLE_XP_RATES[3], "Don't Change");
sendOption("x" + Constants.VARIABLE_XP_RATES[3], "Don't Change");
player.dialogueAction = 10007;
break;
}