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A few changes (#362)
- Stalls now dissapear when thieving them - Added the missing coal rock in barbarian village - Added some height level checks for object spawns
This commit is contained in:
committed by
Daniel Ginovker
parent
85a0406d9b
commit
60239a38cf
@@ -54,9 +54,9 @@ public class SpecialObjects {
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public static void openShantayChest(Player player, int objectId, int obX,
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int obY, String type) {
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if (type == "open") {
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GameEngine.objectHandler.createAnObject(player, 104, obX, obY, -1);
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GameEngine.objectHandler.createAnObject(player, 104, obX, obY, player.heightLevel, -1);
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} else if (type == "shut") {
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GameEngine.objectHandler.createAnObject(player, 2693, obX, obY, -1);
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GameEngine.objectHandler.createAnObject(player, 2693, obX, obY, player.heightLevel, -1);
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}
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}
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@@ -66,7 +66,7 @@ public class SpecialObjects {
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player.nextChat = 0;
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return;
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}
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GameEngine.objectHandler.createAnObject(player, -1, player.objectX, player.objectY, -1);
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GameEngine.objectHandler.createAnObject(player, -1, player.objectX, player.objectY, player.heightLevel, -1);
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final int[] coords = new int[2];
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openKharid(player, objectId);
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if (player.absX == 3267) {
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