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Fix passing through gate to training grounds + make ::shop bots tele to current loc first try (#410)
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@@ -31,16 +31,13 @@ public class Bot {
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botClient.isActive = true;
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botClient.disconnected = false;
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botClient.npcCanAttack = false;
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botClient.canWalkTutorial = true;
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botClient.tutorialProgress = 36;
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GameEngine.playerHandler.newPlayerClient(botClient);
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loadPlayerInfo(botClient, username, "bot_password", false);
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System.out.println("x is " + x);
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if (x == null) {
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System.out.println("Bot should be at " + botClient.getX() + ", " + botClient.getY());
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}
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if (x != null) {
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System.out.println("Moving player to " + x + "," + y + "," + z);
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botClient.getPlayerAssistant().movePlayer(x, y, z);
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}
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new TradeChat().run();
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@@ -114,7 +114,7 @@ public class ObjectsActions {
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player.getDoubleGates().useDoubleGate(player, objectType);
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PassDoor.processDoor(player, objectType);
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AbyssalHandler.handleAbyssalTeleport(player, objectType);
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OpenObject.interactObject(player, objectType, objectType == 399 ? true : false);
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OpenObject.interactObject(player, objectType, objectType == 399);
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// if its a rock we can mine, mine it
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if (Mining.rockExists(objectType))
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player.getMining().startMining(player, objectType, player.objectX, player.objectY, player.clickObjectType);
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@@ -303,6 +303,16 @@ public class ObjectsActions {
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}
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break;
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case 2039:
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case 2041:
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if (player.absY == 3356) {
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player.getPlayerAssistant().movePlayer(player.absX, player.absY + 1, 0);
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} else if (player.absY == 3357) {
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player.getPlayerAssistant().movePlayer(player.absX, player.absY - 1, 0);
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}
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player.getPacketSender().sendMessage("You pass through the gate.");
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break;
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case 69:
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case 2178:
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//if (c.objectX == 2675 && c.objectY == 3170) {
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@@ -1169,6 +1179,7 @@ public class ObjectsActions {
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container.stop();
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}
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@Override
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public void stop() {
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@@ -1220,6 +1231,7 @@ public class ObjectsActions {
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container.stop();
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}
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@Override
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public void stop() {
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@@ -1249,6 +1261,7 @@ public class ObjectsActions {
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container.stop();
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}
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@Override
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public void stop() {
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@@ -2100,8 +2113,7 @@ public class ObjectsActions {
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if (player.shieldArrav >= 6 && player.getItemAssistant().playerHasItem(759)) {
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GameEngine.objectHandler.createAnObject(player, 2604, objectX, objectY, player.heightLevel, 0);
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Region.addObject(2604, objectX, objectY, 0, 0, 0, false);
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}
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else {
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} else {
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player.getPacketSender().sendMessage("It's locked, maybe I can get the key from somewhere.");
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}
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break;
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