mirror of
https://github.com/2006-Scape/2006Scape.git
synced 2026-07-07 08:39:07 +00:00
Some more minor clean up (#215)
* General clean up - Reduced woodcutting code by alot, reverted the array to an enum - Moved the login player method to the packet sender - Deleted some dead code/cleaned up * More random cleanup/refractoring - Moved combat constants to combatconstants.java - Moved dialogue options to dialogueoptions.java - Deleted more dead code * Replaced some poorly written methods - refreshSkill, levelUp, and getTotalLevel all used way too much code for such a simple function so cleaned it up - deleted a few other bits of dead code * Fight caves - Should fix fight caves npcs nulling out in the middle of your waves if they are too far away - Also removed some unneeded scynchronization in itemassistant.java * Gates - Started cleaning up gate system, still can be improved a lot more
This commit is contained in:
committed by
Daniel Ginovker
parent
20303071de
commit
68256e41d8
@@ -61,7 +61,7 @@ public class CombatAssistant {
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NpcHandler.npcs[i].animUpdateRequired = true;
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NpcHandler.npcs[i].updateRequired = true;
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}
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if (GameConstants.COMBAT_SOUNDS && NpcHandler.npcs[i].npcType < 3177 && NpcHandler.npcs[i].npcType > 3180) {
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if (CombatConstants.COMBAT_SOUNDS && NpcHandler.npcs[i].npcType < 3177 && NpcHandler.npcs[i].npcType > 3180) {
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c.getPacketSender().sendSound(CombatSounds.getNpcBlockSound(NpcHandler.npcs[c.oldNpcIndex].npcType), 100, 0);
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}
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NpcHandler.npcs[i].facePlayer(c.playerId);
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@@ -139,15 +139,15 @@ public class CombatAssistant {
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c.globalDamageDealt += damage2;
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}
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if (c.fightMode == 3) {//range shared
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c.getPlayerAssistant().addSkillXP(damage * GameConstants.RANGE_EXP_RATE / 3, 4);
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c.getPlayerAssistant().addSkillXP(damage * CombatConstants.RANGE_EXP_RATE / 3, 4);
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c.getPlayerAssistant().addSkillXP(damage / 3, 1);
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c.getPlayerAssistant().addSkillXP(damage / 3, 3);
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c.getPlayerAssistant().refreshSkill(1);
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c.getPlayerAssistant().refreshSkill(3);
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c.getPlayerAssistant().refreshSkill(4);
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} else {
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c.getPlayerAssistant().addSkillXP(damage * GameConstants.RANGE_EXP_RATE, 4);
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c.getPlayerAssistant().addSkillXP(damage * GameConstants.RANGE_EXP_RATE /3, 3);
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c.getPlayerAssistant().addSkillXP(damage * CombatConstants.RANGE_EXP_RATE, 4);
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c.getPlayerAssistant().addSkillXP(damage * CombatConstants.RANGE_EXP_RATE /3, 3);
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c.getPlayerAssistant().refreshSkill(3);
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c.getPlayerAssistant().refreshSkill(4);
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}
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@@ -196,7 +196,7 @@ public class CombatAssistant {
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int damage = Misc
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.random(MagicData.MAGIC_SPELLS[c.oldSpellId][6]);
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if (MagicSpells.godSpells(c)) {
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if (System.currentTimeMillis() - c.godSpellDelay < GameConstants.GOD_SPELL_CHARGE) {
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if (System.currentTimeMillis() - c.godSpellDelay < CombatConstants.GOD_SPELL_CHARGE) {
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damage += Misc.random(10);
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}
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}
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@@ -223,10 +223,10 @@ public class CombatAssistant {
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damage = NpcHandler.npcs[i].HP;
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}
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//magic
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c.getPlayerAssistant().addSkillXP(MagicData.MAGIC_SPELLS[c.oldSpellId][7] + damage * GameConstants.MAGIC_EXP_RATE, 6);
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c.getPlayerAssistant().addSkillXP(MagicData.MAGIC_SPELLS[c.oldSpellId][7] + damage * CombatConstants.MAGIC_EXP_RATE, 6);
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c.totalDamageDealt += damage;
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if (MagicData.MAGIC_SPELLS[c.oldSpellId][0] != 1161 && MagicData.MAGIC_SPELLS[c.oldSpellId][0] != 1153 && MagicData.MAGIC_SPELLS[c.oldSpellId][0] != 1157 && MagicData.MAGIC_SPELLS[c.oldSpellId][0] != 1542 && MagicData.MAGIC_SPELLS[c.oldSpellId][0] != 1543 && MagicData.MAGIC_SPELLS[c.oldSpellId][0] != 1562) {
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c.getPlayerAssistant().addSkillXP(damage * GameConstants.MAGIC_EXP_RATE / 3, 3);
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c.getPlayerAssistant().addSkillXP(damage * CombatConstants.MAGIC_EXP_RATE / 3, 3);
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}
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c.getPlayerAssistant().refreshSkill(3);
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c.getPlayerAssistant().refreshSkill(6);
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@@ -336,18 +336,18 @@ public class CombatAssistant {
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}
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}
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if (c.fightMode == 3 && NpcHandler.npcs[i].npcType != 2459 && NpcHandler.npcs[i].npcType != 2460 && NpcHandler.npcs[i].npcType != 2461 && NpcHandler.npcs[i].npcType != 2462) {
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c.getPlayerAssistant().addSkillXP(damage * GameConstants.MELEE_EXP_RATE / 3, 0);
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c.getPlayerAssistant().addSkillXP(damage * GameConstants.MELEE_EXP_RATE / 3, 1);
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c.getPlayerAssistant().addSkillXP(damage * GameConstants.MELEE_EXP_RATE / 3, 2);
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c.getPlayerAssistant().addSkillXP(damage * GameConstants.MELEE_EXP_RATE / 3, 3);
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c.getPlayerAssistant().addSkillXP(damage * CombatConstants.MELEE_EXP_RATE / 3, 0);
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c.getPlayerAssistant().addSkillXP(damage * CombatConstants.MELEE_EXP_RATE / 3, 1);
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c.getPlayerAssistant().addSkillXP(damage * CombatConstants.MELEE_EXP_RATE / 3, 2);
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c.getPlayerAssistant().addSkillXP(damage * CombatConstants.MELEE_EXP_RATE / 3, 3);
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c.getPlayerAssistant().refreshSkill(0);
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c.getPlayerAssistant().refreshSkill(1);
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c.getPlayerAssistant().refreshSkill(2);
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c.getPlayerAssistant().refreshSkill(3);
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} else {
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if (NpcHandler.npcs[i].npcType != 2459 && NpcHandler.npcs[i].npcType != 2460 && NpcHandler.npcs[i].npcType != 2461 && NpcHandler.npcs[i].npcType != 2462) {
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c.getPlayerAssistant().addSkillXP(damage * GameConstants.MELEE_EXP_RATE, c.fightMode);
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c.getPlayerAssistant().addSkillXP(damage * GameConstants.MELEE_EXP_RATE / 3, 3);
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c.getPlayerAssistant().addSkillXP(damage * CombatConstants.MELEE_EXP_RATE, c.fightMode);
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c.getPlayerAssistant().addSkillXP(damage * CombatConstants.MELEE_EXP_RATE / 3, 3);
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c.getPlayerAssistant().refreshSkill(c.fightMode);
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c.getPlayerAssistant().refreshSkill(3);
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}
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@@ -644,7 +644,7 @@ public class CombatAssistant {
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return;
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}
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if (c.usingRangeWeapon || c.usingBow
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&& GameConstants.COMBAT_SOUNDS
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&& CombatConstants.COMBAT_SOUNDS
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&& NpcHandler.npcs[i].npcType < 3177
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&& NpcHandler.npcs[i].npcType > 3180) {
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c.getPacketSender().sendSound(SoundList.SHOOT_ARROW,
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@@ -677,7 +677,7 @@ public class CombatAssistant {
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return;
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}
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if (RangeData.correctBowAndArrows(c) < c.playerEquipment[c.playerArrows]
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&& GameConstants.CORRECT_ARROWS && c.usingBow
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&& CombatConstants.CORRECT_ARROWS && c.usingBow
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&& !RangeData.usingCrystalBow(c)
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&& c.playerEquipment[c.playerWeapon] != 9185) {
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c.getItemAssistant();
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@@ -737,7 +737,7 @@ public class CombatAssistant {
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"You don't have the required special energy to use this attack.");
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c.usingSpecial = false;
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c.getItemAssistant().updateSpecialBar();
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if (GameConstants.COMBAT_SOUNDS) {
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if (CombatConstants.COMBAT_SOUNDS) {
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c.getPacketSender()
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.sendSound(
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CombatSounds
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@@ -750,13 +750,13 @@ public class CombatAssistant {
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}
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c.specMaxHitIncrease = 0;
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if (!c.usingMagic) {
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if (GameConstants.COMBAT_SOUNDS) {
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if (CombatConstants.COMBAT_SOUNDS) {
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c.getPacketSender().sendSound(
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CombatSounds.getWeaponSounds(c), 100, 0);
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}
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c.startAnimation(getWepAnim());
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} else {
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if (GameConstants.COMBAT_SOUNDS) {
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if (CombatConstants.COMBAT_SOUNDS) {
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c.getPacketSender().sendSound(
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CombatSounds.getMagicSound(c, c.spellId), 100,
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0);
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@@ -849,7 +849,7 @@ public class CombatAssistant {
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}
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}
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if (c.usingBow && GameConstants.CRYSTAL_BOW_DEGRADES) { // crystal
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if (c.usingBow && CombatConstants.CRYSTAL_BOW_DEGRADES) { // crystal
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// bow
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// degrading
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if (c.playerEquipment[c.playerWeapon] == 4212) { // new
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@@ -1097,7 +1097,7 @@ public class CombatAssistant {
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return;
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}
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if (RangeData.correctBowAndArrows(c) < c.playerEquipment[c.playerArrows]
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&& GameConstants.CORRECT_ARROWS && c.usingBow
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&& CombatConstants.CORRECT_ARROWS && c.usingBow
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&& !RangeData.usingCrystalBow(c)
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&& c.playerEquipment[c.playerWeapon] != 9185
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&& !c.usingMagic) {
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@@ -1146,7 +1146,7 @@ public class CombatAssistant {
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.contains(c.playerId)) {
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c.attackedPlayers.add(c.playerIndex);
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c.isSkulled = true;
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c.skullTimer = GameConstants.SKULL_TIMER;
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c.skullTimer = CombatConstants.SKULL_TIMER;
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c.headIconPk = 0;
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c.getPlayerAssistant().requestUpdates();
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}
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@@ -1161,7 +1161,7 @@ public class CombatAssistant {
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"Special attacks have been disabled during this duel!");
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c.usingSpecial = false;
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c.getItemAssistant().updateSpecialBar();
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if (GameConstants.COMBAT_SOUNDS) {
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if (CombatConstants.COMBAT_SOUNDS) {
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c.getPacketSender()
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.sendSound(
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CombatSounds
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@@ -1183,7 +1183,7 @@ public class CombatAssistant {
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"You don't have the required special energy to use this attack.");
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c.usingSpecial = false;
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c.getItemAssistant().updateSpecialBar();
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if (GameConstants.COMBAT_SOUNDS) {
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if (CombatConstants.COMBAT_SOUNDS) {
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c.getPacketSender()
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.sendSound(
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CombatSounds
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@@ -1196,7 +1196,7 @@ public class CombatAssistant {
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}
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if (!c.usingMagic) {
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if (GameConstants.COMBAT_SOUNDS) {
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if (CombatConstants.COMBAT_SOUNDS) {
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c.getPacketSender().sendSound(
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CombatSounds.getWeaponSounds(c), 100, 0);
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}
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@@ -1204,7 +1204,7 @@ public class CombatAssistant {
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c.mageFollow = false;
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} else {
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c.startAnimation(MagicData.MAGIC_SPELLS[c.spellId][2]);
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if (GameConstants.COMBAT_SOUNDS) {
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if (CombatConstants.COMBAT_SOUNDS) {
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c.getPacketSender().sendSound(
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CombatSounds.getMagicSound(c, c.spellId), 100,
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0);
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@@ -1336,7 +1336,7 @@ public class CombatAssistant {
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}
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}
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if (c.usingBow && GameConstants.CRYSTAL_BOW_DEGRADES) { // crystal
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if (c.usingBow && CombatConstants.CRYSTAL_BOW_DEGRADES) { // crystal
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// bow
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// degrading
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if (c.playerEquipment[c.playerWeapon] == 4212) { // new
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@@ -1379,28 +1379,6 @@ public class CombatAssistant {
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}
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}
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public void appendVengeance(int otherPlayer, int damage) {
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if (damage <= 0) {
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return;
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}
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Player o = PlayerHandler.players[otherPlayer];
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o.forcedText = "Taste Vengeance!";
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o.forcedChatUpdateRequired = true;
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o.updateRequired = true;
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o.vengOn = false;
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if (o.playerLevel[3] - damage > 0) {
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damage = (int) (damage * 0.75);
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if (damage > c.playerLevel[3]) {
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damage = c.playerLevel[3];
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}
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c.setHitDiff2(damage);
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c.setHitUpdateRequired2(true);
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c.playerLevel[3] -= damage;
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c.getPlayerAssistant().refreshSkill(3);
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}
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c.updateRequired = true;
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}
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public void playerDelayedHit(int i) {
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if (PlayerHandler.players[i] != null) {
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if (PlayerHandler.players[i].isDead || c.isDead
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@@ -1424,7 +1402,7 @@ public class CombatAssistant {
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if (o.attackTimer <= 3 || o.attackTimer == 0 && o.playerIndex == 0
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&& !c.castingMagic) { // block animation
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o.startAnimation(o.getCombatAssistant().getBlockEmote());
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if (GameConstants.COMBAT_SOUNDS) {
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if (CombatConstants.COMBAT_SOUNDS) {
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o.getPacketSender().sendSound(
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CombatSounds.getPlayerBlockSounds(o), 100, 0);
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}
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@@ -1513,10 +1491,6 @@ public class CombatAssistant {
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if (damage2 < 0 && damage2 != -1) {
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damage2 = 0;
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}
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if (o.vengOn) {
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appendVengeance(i, damage);
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appendVengeance(i, damage2);
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}
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if (damage > 0) {
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applyRecoil(c, damage, i);
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}
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@@ -1524,14 +1498,14 @@ public class CombatAssistant {
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applyRecoil(c, damage2, i);
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}
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if (c.fightMode == 3) {
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c.getPlayerAssistant().addSkillXP(damage * GameConstants.RANGE_EXP_RATE / 3, 4);
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c.getPlayerAssistant().addSkillXP(damage * CombatConstants.RANGE_EXP_RATE / 3, 4);
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c.getPlayerAssistant().addSkillXP(damage / 3, 1);
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c.getPlayerAssistant().addSkillXP(damage / 3, 3);
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c.getPlayerAssistant().refreshSkill(1);
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c.getPlayerAssistant().refreshSkill(3);
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c.getPlayerAssistant().refreshSkill(4);
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} else {
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c.getPlayerAssistant().addSkillXP(damage * GameConstants.RANGE_EXP_RATE, 4);
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c.getPlayerAssistant().addSkillXP(damage * CombatConstants.RANGE_EXP_RATE, 4);
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c.getPlayerAssistant().addSkillXP(damage / 3, 3);
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c.getPlayerAssistant().refreshSkill(3);
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c.getPlayerAssistant().refreshSkill(4);
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@@ -1578,7 +1552,7 @@ public class CombatAssistant {
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int damage = Misc
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.random(MagicData.MAGIC_SPELLS[c.oldSpellId][6]);
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if (MagicSpells.godSpells(c)) {
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if (System.currentTimeMillis() - c.godSpellDelay < GameConstants.GOD_SPELL_CHARGE) {
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if (System.currentTimeMillis() - c.godSpellDelay < CombatConstants.GOD_SPELL_CHARGE) {
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damage += 10;
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}
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}
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@@ -1600,13 +1574,10 @@ public class CombatAssistant {
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if (PlayerHandler.players[i].playerLevel[3] - damage < 0) {
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damage = PlayerHandler.players[i].playerLevel[3];
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}
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if (o.vengOn) {
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appendVengeance(i, damage);
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}
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if (damage > 0) {
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applyRecoil(c, damage, i);
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}
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c.getPlayerAssistant().addSkillXP(MagicData.MAGIC_SPELLS[c.oldSpellId][7] + damage * GameConstants.MAGIC_EXP_RATE, 6);
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c.getPlayerAssistant().addSkillXP(MagicData.MAGIC_SPELLS[c.oldSpellId][7] + damage * CombatConstants.MAGIC_EXP_RATE, 6);
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if (MagicData.MAGIC_SPELLS[c.oldSpellId][0] != 1161 && MagicData.MAGIC_SPELLS[c.oldSpellId][0] != 1153 && MagicData.MAGIC_SPELLS[c.oldSpellId][0] != 1157 && MagicData.MAGIC_SPELLS[c.oldSpellId][0] != 1542 && MagicData.MAGIC_SPELLS[c.oldSpellId][0] != 1543 && MagicData.MAGIC_SPELLS[c.oldSpellId][0] != 1562) {
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c.getPlayerAssistant().addSkillXP(MagicData.MAGIC_SPELLS[c.oldSpellId][7] + damage / 3, 3);
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}
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@@ -1843,9 +1814,6 @@ public class CombatAssistant {
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&& !veracsEffect) { // if prayer active reduce damage by 40%
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damage = damage * 60 / 100;
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}
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if (c.maxNextHit) {
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damage = meleeMaxHit();
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}
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if (damage > 0 && guthansEffect) {
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c.playerLevel[3] += damage;
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if (c.playerLevel[3] > c.getLevelForXP(c.playerXP[3])) {
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@@ -1854,16 +1822,9 @@ public class CombatAssistant {
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c.getPlayerAssistant().refreshSkill(3);
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o.gfx0(398);
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}
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if (c.ssSpec && damageMask == 2) {
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damage = 5 + Misc.random(11);
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c.ssSpec = false;
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}
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if (PlayerHandler.players[i].playerLevel[3] - damage < 0) {
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damage = PlayerHandler.players[i].playerLevel[3];
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}
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if (o.vengOn && damage > 0) {
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appendVengeance(i, damage);
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}
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if (damage > 0) {
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applyRecoil(c, damage, i);
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}
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@@ -1928,17 +1889,17 @@ public class CombatAssistant {
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}
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c.specEffect = 0;
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if (c.fightMode == 3) {//melee shared
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c.getPlayerAssistant().addSkillXP(damage * GameConstants.MELEE_EXP_RATE / 3, 0);
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c.getPlayerAssistant().addSkillXP(damage * GameConstants.MELEE_EXP_RATE / 3, 1);
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c.getPlayerAssistant().addSkillXP(damage * GameConstants.MELEE_EXP_RATE / 3, 2);
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c.getPlayerAssistant().addSkillXP(damage * CombatConstants.MELEE_EXP_RATE / 3, 0);
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c.getPlayerAssistant().addSkillXP(damage * CombatConstants.MELEE_EXP_RATE / 3, 1);
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c.getPlayerAssistant().addSkillXP(damage * CombatConstants.MELEE_EXP_RATE / 3, 2);
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c.getPlayerAssistant().addSkillXP(damage / 3, 3);
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c.getPlayerAssistant().refreshSkill(0);
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c.getPlayerAssistant().refreshSkill(1);
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c.getPlayerAssistant().refreshSkill(2);
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c.getPlayerAssistant().refreshSkill(3);
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} else {
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c.getPlayerAssistant().addSkillXP(damage * GameConstants.MELEE_EXP_RATE, c.fightMode);
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c.getPlayerAssistant().addSkillXP(damage * GameConstants.MELEE_EXP_RATE/3, 3);
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c.getPlayerAssistant().addSkillXP(damage * CombatConstants.MELEE_EXP_RATE, c.fightMode);
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c.getPlayerAssistant().addSkillXP(damage * CombatConstants.MELEE_EXP_RATE/3, 3);
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c.getPlayerAssistant().refreshSkill(c.fightMode);
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c.getPlayerAssistant().refreshSkill(3);
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}
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@@ -2097,7 +2058,7 @@ public class CombatAssistant {
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resetPlayerAttack();
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return false;
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}
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if (GameConstants.COMBAT_LEVEL_DIFFERENCE && !c.inCw()) {
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if (CombatConstants.COMBAT_LEVEL_DIFFERENCE && !c.inCw()) {
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int combatDif1 = getCombatDifference(c.combatLevel,
|
||||
PlayerHandler.players[c.playerIndex].combatLevel);
|
||||
if (combatDif1 > c.wildLevel
|
||||
@@ -2111,7 +2072,7 @@ public class CombatAssistant {
|
||||
}
|
||||
}
|
||||
|
||||
if (GameConstants.SINGLE_AND_MULTI_ZONES) {
|
||||
if (CombatConstants.SINGLE_AND_MULTI_ZONES) {
|
||||
if (!PlayerHandler.players[c.playerIndex].inMulti()) { // single
|
||||
// combat
|
||||
// zones
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
package com.rebotted.game.content.combat;
|
||||
|
||||
|
||||
/**
|
||||
* CombatConstants
|
||||
* @author Andrew (Mr Extremez)
|
||||
*/
|
||||
|
||||
public class CombatConstants {
|
||||
|
||||
public final static int MELEE_EXP_RATE = 4;
|
||||
|
||||
public final static int RANGE_EXP_RATE = 4;
|
||||
|
||||
public final static int MAGIC_EXP_RATE = 4;
|
||||
|
||||
public final static int INCREASE_SPECIAL_AMOUNT = 17500;
|
||||
|
||||
public final static int GOD_SPELL_CHARGE = 300000;
|
||||
|
||||
public final static boolean CORRECT_ARROWS = true;
|
||||
|
||||
public final static boolean CRYSTAL_BOW_DEGRADES = true;
|
||||
|
||||
public final static int SKULL_TIMER = 1200;
|
||||
|
||||
public final static int TELEBLOCK_DELAY = 20000;
|
||||
|
||||
public final static boolean SINGLE_AND_MULTI_ZONES = true;
|
||||
|
||||
public final static boolean COMBAT_LEVEL_DIFFERENCE = true;
|
||||
|
||||
public final static boolean COMBAT_SOUNDS = true;
|
||||
|
||||
}
|
||||
@@ -1,8 +1,6 @@
|
||||
package com.rebotted.game.content.combat;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
import com.rebotted.GameConstants;
|
||||
import com.rebotted.game.content.combat.range.RangeData;
|
||||
import com.rebotted.game.content.music.sound.CombatSounds;
|
||||
import com.rebotted.game.npcs.NpcHandler;
|
||||
@@ -24,26 +22,26 @@ public class Specials {
|
||||
// ItemName(ItemId, SpecDamage, SpecAccuracy, SpecAmount, Anim, GFX0,
|
||||
// GFX100, DoubleHit, SsSpec, SpecEffect)
|
||||
|
||||
ABYSSAL_WHIP(4151, 1, 1.25, 5, 1658, 341, -1, false, false, 0),
|
||||
DRAGON_DAGGER(1215, 1.15, 1.25, 2.5, 1062, -1, 252, true, false, 0),
|
||||
DRAGON_DAGGER_P(1231, 1.15, 1.25, 2.5, 1062, -1, 252, true, false, 0),
|
||||
DRAGON_DAGGER_PP(5698, 1.15, 1.25, 2.5, 1062, -1, 252, true, false, 0),
|
||||
DRAGON_DAGGER_PPP(5680, 1.15, 1.25, 2.5, 1062, -1, 252, true, false, 0),
|
||||
DRAGON_LONG(1305, 1.20, 1.10, 2.5, 1058, -1, 248, false, false, 0),
|
||||
DRAGON_MACE(1434, 1.55, 1.25, 2.5, 1060, -1, 251, false, false, 0),
|
||||
DRAGON_SCIMITAR(4587, 1, 1.25, 5.5, 1872, -1, 347, false, false, 1),
|
||||
DRAGON_HALBERD(3204, 1.25, .85, 3, 1203, -1, 282, true, false, 0),
|
||||
GRANITE_MAUL(4153, 1.10, .85, 5, 1667, -1, 337, false, false, 0),
|
||||
MAGIC_SHORTBOW(861, 1.05, .95, 5.5, 1074, -1, -1, true, false, 0),
|
||||
MAGIC_LONGBOW(859, 1.20, 1.05, 5.5, 426, -1, -1, false, false, 0);
|
||||
ABYSSAL_WHIP(4151, 1, 1.25, 5, 1658, 341, -1, false, 0),
|
||||
DRAGON_DAGGER(1215, 1.15, 1.25, 2.5, 1062, -1, 252, true, 0),
|
||||
DRAGON_DAGGER_P(1231, 1.15, 1.25, 2.5, 1062, -1, 252, true, 0),
|
||||
DRAGON_DAGGER_PP(5698, 1.15, 1.25, 2.5, 1062, -1, 252, true, 0),
|
||||
DRAGON_DAGGER_PPP(5680, 1.15, 1.25, 2.5, 1062, -1, 252, true, 0),
|
||||
DRAGON_LONG(1305, 1.20, 1.10, 2.5, 1058, -1, 248, false, 0),
|
||||
DRAGON_MACE(1434, 1.55, 1.25, 2.5, 1060, -1, 251, false, 0),
|
||||
DRAGON_SCIMITAR(4587, 1, 1.25, 5.5, 1872, -1, 347, false, 1),
|
||||
DRAGON_HALBERD(3204, 1.25, .85, 3, 1203, -1, 282, true, 0),
|
||||
GRANITE_MAUL(4153, 1.10, .85, 5, 1667, -1, 337, false, 0),
|
||||
MAGIC_SHORTBOW(861, 1.05, .95, 5.5, 1074, -1, -1, true, 0),
|
||||
MAGIC_LONGBOW(859, 1.20, 1.05, 5.5, 426, -1, -1, false, 0);
|
||||
|
||||
private int weapon, anim, gfx1, gfx2, specEffect;
|
||||
private double specDamage, specAccuracy, specAmount;
|
||||
private boolean doubleHit, ssSpec;
|
||||
private boolean doubleHit;
|
||||
|
||||
private specialAttack(int weapon, double specDamage,
|
||||
double specAccuracy, double specAmount, int anim, int gfx1,
|
||||
int gfx2, boolean doubleHit, boolean ssSpec, int specEffect) {
|
||||
int gfx2, boolean doubleHit, int specEffect) {
|
||||
this.weapon = weapon;
|
||||
this.specDamage = specDamage;
|
||||
this.specAccuracy = specAccuracy;
|
||||
@@ -52,7 +50,6 @@ public class Specials {
|
||||
this.gfx1 = gfx1;
|
||||
this.gfx2 = gfx2;
|
||||
this.doubleHit = doubleHit;
|
||||
this.ssSpec = ssSpec;
|
||||
this.specEffect = specEffect;
|
||||
}
|
||||
|
||||
@@ -88,9 +85,6 @@ public class Specials {
|
||||
return doubleHit;
|
||||
}
|
||||
|
||||
private boolean getSsSpec() {
|
||||
return ssSpec;
|
||||
}
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
private int getSpecEffect() {
|
||||
@@ -113,9 +107,7 @@ public class Specials {
|
||||
|
||||
public void activateSpecial(int weapon, int i) {
|
||||
int equippedWeapon = player.playerEquipment[player.playerWeapon];
|
||||
if (NpcHandler.npcs[i] == null && player.npcIndex > 0
|
||||
|| PlayerHandler.players[player.playerIndex] == null
|
||||
&& player.playerIndex > 0) {
|
||||
if (NpcHandler.npcs[i] == null && player.npcIndex > 0 || PlayerHandler.players[player.playerIndex] == null && player.playerIndex > 0) {
|
||||
return;
|
||||
}
|
||||
player.doubleHit = false;
|
||||
@@ -128,8 +120,7 @@ public class Specials {
|
||||
player.oldPlayerIndex = i;
|
||||
PlayerHandler.players[i].underAttackBy = player.playerId;
|
||||
PlayerHandler.players[i].logoutDelay = System.currentTimeMillis();
|
||||
PlayerHandler.players[i].singleCombatDelay = System
|
||||
.currentTimeMillis();
|
||||
PlayerHandler.players[i].singleCombatDelay = System.currentTimeMillis();
|
||||
PlayerHandler.players[i].killerId = player.playerId;
|
||||
}
|
||||
player.specEffect = 0;
|
||||
@@ -226,7 +217,6 @@ public class Specials {
|
||||
player.specAccuracy = SA.getSpecAccuracy();
|
||||
player.hitDelay = player.getCombatAssistant().getHitDelay();
|
||||
player.doubleHit = SA.getDoubleHit();
|
||||
player.ssSpec = SA.getSsSpec();
|
||||
} else {
|
||||
player.gfx0(SA.getGfx1());
|
||||
player.startAnimation(SA.getAnim());
|
||||
@@ -234,36 +224,26 @@ public class Specials {
|
||||
player.specAccuracy = SA.getSpecAccuracy();
|
||||
player.hitDelay = player.getCombatAssistant().getHitDelay();
|
||||
player.doubleHit = SA.getDoubleHit();
|
||||
player.ssSpec = SA.getSsSpec();
|
||||
}
|
||||
}
|
||||
player.delayedDamage = Misc.random(player.getCombatAssistant().meleeMaxHit());
|
||||
player.delayedDamage2 = Misc
|
||||
.random(player.getCombatAssistant().meleeMaxHit());
|
||||
player.delayedDamage2 = Misc.random(player.getCombatAssistant().meleeMaxHit());
|
||||
player.usingSpecial = false;
|
||||
player.getItemAssistant().updateSpecialBar();
|
||||
if (GameConstants.COMBAT_SOUNDS) {
|
||||
player.getPacketSender()
|
||||
.sendSound(
|
||||
CombatSounds
|
||||
.specialSounds(player.playerEquipment[player.playerWeapon]),
|
||||
100, 0);
|
||||
if (CombatConstants.COMBAT_SOUNDS) {
|
||||
player.getPacketSender().sendSound(CombatSounds.specialSounds(player.playerEquipment[player.playerWeapon]), 100, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void handleGmaul() {
|
||||
if (player.npcIndex > 0 && NpcHandler.npcs[player.npcIndex] != null) {
|
||||
if (player.goodDistance(player.getX(), player.getY(), NpcHandler.npcs[player.npcIndex]
|
||||
.getX(), NpcHandler.npcs[player.npcIndex].getY(), player
|
||||
.getCombatAssistant().getRequiredDistance())) {
|
||||
if (player.goodDistance(player.getX(), player.getY(), NpcHandler.npcs[player.npcIndex].getX(), NpcHandler.npcs[player.npcIndex].getY(), player.getCombatAssistant().getRequiredDistance())) {
|
||||
if (player.getCombatAssistant().checkSpecAmount(4153)) {
|
||||
boolean hit = Misc.random(player.getCombatAssistant().calcAtt()) > Misc
|
||||
.random(NpcHandler.npcs[player.npcIndex].defence);
|
||||
boolean hit = Misc.random(player.getCombatAssistant().calcAtt()) > Misc.random(NpcHandler.npcs[player.npcIndex].defence);
|
||||
int damage = 0;
|
||||
if (hit) {
|
||||
damage = Misc.random(player.getCombatAssistant()
|
||||
.meleeMaxHit());
|
||||
damage = Misc.random(player.getCombatAssistant().meleeMaxHit());
|
||||
NpcHandler.npcs[player.npcIndex].HP -= damage;
|
||||
NpcHandler.npcs[player.npcIndex].hitDiff2 = damage;
|
||||
NpcHandler.npcs[player.npcIndex].hitUpdateRequired2 = true;
|
||||
@@ -279,17 +259,12 @@ public class Specials {
|
||||
.getCombatAssistant().getRequiredDistance())) {
|
||||
if (player.getCombatAssistant().checkReqs()) {
|
||||
if (player.getCombatAssistant().checkSpecAmount(4153)) {
|
||||
boolean hit = Misc.random(player.getCombatAssistant()
|
||||
.calcAtt()) > Misc.random(o
|
||||
.getCombatAssistant().calcDef());
|
||||
boolean hit = Misc.random(player.getCombatAssistant().calcAtt()) > Misc.random(o.getCombatAssistant().calcDef());
|
||||
int damage = 0;
|
||||
if (hit) {
|
||||
damage = Misc.random(player.getCombatAssistant()
|
||||
.meleeMaxHit());
|
||||
damage = Misc.random(player.getCombatAssistant().meleeMaxHit());
|
||||
}
|
||||
if (o.getPrayer().prayerActive[18]
|
||||
&& System.currentTimeMillis()
|
||||
- o.protMeleeDelay > 1500) {
|
||||
if (o.getPrayer().prayerActive[18] && System.currentTimeMillis() - o.protMeleeDelay > 1500) {
|
||||
damage *= .6;
|
||||
}
|
||||
if (o.playerLevel[3] - damage <= 0) {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
package com.rebotted.game.content.combat.magic;
|
||||
|
||||
import com.rebotted.GameConstants;
|
||||
import com.rebotted.game.content.combat.CombatConstants;
|
||||
import com.rebotted.game.content.music.sound.SoundList;
|
||||
import com.rebotted.game.players.Client;
|
||||
import com.rebotted.game.players.Player;
|
||||
@@ -32,7 +32,7 @@ public class MagicSpells extends MagicData {
|
||||
if (c2.playerLevel[3] - damage < 0) {
|
||||
damage = c2.playerLevel[3];
|
||||
}
|
||||
c.getPlayerAssistant().addSkillXP(MagicData.MAGIC_SPELLS[c.oldSpellId][7] + damage * GameConstants.MAGIC_EXP_RATE, 6);
|
||||
c.getPlayerAssistant().addSkillXP(MagicData.MAGIC_SPELLS[c.oldSpellId][7] + damage * CombatConstants.MAGIC_EXP_RATE, 6);
|
||||
c.getPlayerAssistant().addSkillXP(MagicData.MAGIC_SPELLS[c.oldSpellId][7] + damage / 3, 3);
|
||||
// Server.playerHandler.players[playerId].setHitDiff(damage);
|
||||
// Server.playerHandler.players[playerId].setHitUpdateRequired(true);
|
||||
@@ -100,7 +100,7 @@ public class MagicSpells extends MagicData {
|
||||
if (!PlayerHandler.players[i].inWild()) {
|
||||
return false;
|
||||
}
|
||||
if (GameConstants.COMBAT_LEVEL_DIFFERENCE) {
|
||||
if (CombatConstants.COMBAT_LEVEL_DIFFERENCE) {
|
||||
int combatDif1 = c.getCombatAssistant().getCombatDifference(c.combatLevel,
|
||||
PlayerHandler.players[i].combatLevel);
|
||||
if (combatDif1 > c.wildLevel
|
||||
@@ -112,7 +112,7 @@ public class MagicSpells extends MagicData {
|
||||
}
|
||||
}
|
||||
|
||||
if (GameConstants.SINGLE_AND_MULTI_ZONES) {
|
||||
if (CombatConstants.SINGLE_AND_MULTI_ZONES) {
|
||||
if (!PlayerHandler.players[i].inMulti()) { // single combat
|
||||
// zones
|
||||
if (PlayerHandler.players[i].underAttackBy != c.playerId
|
||||
|
||||
@@ -2,6 +2,7 @@ package com.rebotted.game.content.combat.npcs;
|
||||
|
||||
import com.rebotted.GameConstants;
|
||||
import com.rebotted.game.content.combat.CombatAssistant;
|
||||
import com.rebotted.game.content.combat.CombatConstants;
|
||||
import com.rebotted.game.content.combat.melee.MeleeData;
|
||||
import com.rebotted.game.content.minigames.FightCaves;
|
||||
import com.rebotted.game.content.music.sound.CombatSounds;
|
||||
@@ -181,7 +182,7 @@ public class NpcCombat {
|
||||
NpcHandler.npcs[i].attackTimer = NpcData.getNpcDelay(i);
|
||||
NpcHandler.npcs[i].hitDelayTimer = NpcData.getHitDelay(i);
|
||||
NpcHandler.npcs[i].attackType = 0;
|
||||
if (GameConstants.COMBAT_SOUNDS
|
||||
if (CombatConstants.COMBAT_SOUNDS
|
||||
&& NpcHandler.npcs[i].npcType < 3177
|
||||
&& NpcHandler.npcs[i].npcType > 3180) {
|
||||
c.getPacketSender()
|
||||
@@ -201,7 +202,7 @@ public class NpcCombat {
|
||||
if (NpcHandler.multiAttacks(i)) {
|
||||
multiAttackGfx(i, NpcHandler.npcs[i].projectileId);
|
||||
NpcData.startAnimation(NpcEmotes.getAttackEmote(i), i);
|
||||
if (GameConstants.COMBAT_SOUNDS
|
||||
if (CombatConstants.COMBAT_SOUNDS
|
||||
&& NpcHandler.npcs[i].npcType < 3177
|
||||
&& NpcHandler.npcs[i].npcType > 3180) {
|
||||
c.getPacketSender()
|
||||
@@ -240,7 +241,7 @@ public class NpcCombat {
|
||||
c.singleCombatDelay2 = System.currentTimeMillis();
|
||||
NpcHandler.npcs[i].oldIndex = c.playerId;
|
||||
NpcData.startAnimation(NpcEmotes.getAttackEmote(i), i);
|
||||
if (GameConstants.COMBAT_SOUNDS
|
||||
if (CombatConstants.COMBAT_SOUNDS
|
||||
&& NpcHandler.npcs[i].npcType < 3177
|
||||
&& NpcHandler.npcs[i].npcType > 3180) {
|
||||
c.getPacketSender()
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
package com.rebotted.game.content.combat.range;
|
||||
|
||||
import com.rebotted.GameConstants;
|
||||
import com.rebotted.GameEngine;
|
||||
import com.rebotted.event.CycleEvent;
|
||||
import com.rebotted.event.CycleEventContainer;
|
||||
import com.rebotted.event.CycleEventHandler;
|
||||
import com.rebotted.game.content.combat.CombatConstants;
|
||||
import com.rebotted.game.npcs.Npc;
|
||||
import com.rebotted.game.npcs.NpcHandler;
|
||||
import com.rebotted.game.players.Client;
|
||||
@@ -397,7 +397,7 @@ public class DwarfCannon {
|
||||
target.hitUpdateRequired2 = true;
|
||||
target.updateRequired = true;
|
||||
myBalls -= 1;
|
||||
player.getPlayerAssistant().addSkillXP(damage * GameConstants.RANGE_EXP_RATE, player.playerRanged);
|
||||
player.getPlayerAssistant().addSkillXP(damage * CombatConstants.RANGE_EXP_RATE, player.playerRanged);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user