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Some more minor clean up (#215)
* General clean up - Reduced woodcutting code by alot, reverted the array to an enum - Moved the login player method to the packet sender - Deleted some dead code/cleaned up * More random cleanup/refractoring - Moved combat constants to combatconstants.java - Moved dialogue options to dialogueoptions.java - Deleted more dead code * Replaced some poorly written methods - refreshSkill, levelUp, and getTotalLevel all used way too much code for such a simple function so cleaned it up - deleted a few other bits of dead code * Fight caves - Should fix fight caves npcs nulling out in the middle of your waves if they are too far away - Also removed some unneeded scynchronization in itemassistant.java * Gates - Started cleaning up gate system, still can be improved a lot more
This commit is contained in:
committed by
Daniel Ginovker
parent
20303071de
commit
68256e41d8
@@ -1,10 +1,10 @@
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package com.rebotted.game.content.combat.range;
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import com.rebotted.GameConstants;
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import com.rebotted.GameEngine;
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import com.rebotted.event.CycleEvent;
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import com.rebotted.event.CycleEventContainer;
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import com.rebotted.event.CycleEventHandler;
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import com.rebotted.game.content.combat.CombatConstants;
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import com.rebotted.game.npcs.Npc;
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import com.rebotted.game.npcs.NpcHandler;
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import com.rebotted.game.players.Client;
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@@ -397,7 +397,7 @@ public class DwarfCannon {
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target.hitUpdateRequired2 = true;
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target.updateRequired = true;
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myBalls -= 1;
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player.getPlayerAssistant().addSkillXP(damage * GameConstants.RANGE_EXP_RATE, player.playerRanged);
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player.getPlayerAssistant().addSkillXP(damage * CombatConstants.RANGE_EXP_RATE, player.playerRanged);
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}
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}
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