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Some more minor clean up (#215)
* General clean up - Reduced woodcutting code by alot, reverted the array to an enum - Moved the login player method to the packet sender - Deleted some dead code/cleaned up * More random cleanup/refractoring - Moved combat constants to combatconstants.java - Moved dialogue options to dialogueoptions.java - Deleted more dead code * Replaced some poorly written methods - refreshSkill, levelUp, and getTotalLevel all used way too much code for such a simple function so cleaned it up - deleted a few other bits of dead code * Fight caves - Should fix fight caves npcs nulling out in the middle of your waves if they are too far away - Also removed some unneeded scynchronization in itemassistant.java * Gates - Started cleaning up gate system, still can be improved a lot more
This commit is contained in:
committed by
Daniel Ginovker
parent
20303071de
commit
68256e41d8
@@ -110,8 +110,8 @@ public class ObjectsActions {
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Searching.searchObject(player, objectType);
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Levers.pullLever(player, objectType);
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ThieveOther.lockedDoor(player, objectType);
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SingleGates.useSingleGate(player, objectType);
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DoubleGates.useDoubleGate(player, objectType);
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player.getSingleGates().useSingleGate(player, objectType);
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player.getDoubleGates().useDoubleGate(player, objectType);
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PassDoor.processDoor(player, objectType);
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AbyssalHandler.handleAbyssalTeleport(player, objectType);
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// if its a rock we can mine, mine it
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