Some more minor clean up (#215)

* General clean up

- Reduced woodcutting code by alot, reverted the array to an enum
- Moved the login player method to the packet sender
- Deleted some dead code/cleaned up

* More random cleanup/refractoring

- Moved combat constants to combatconstants.java
- Moved dialogue options to dialogueoptions.java
- Deleted more dead code

* Replaced some poorly written methods

- refreshSkill, levelUp, and getTotalLevel all used way too much code for such a simple function so cleaned it up
- deleted a few other bits of dead code

* Fight caves

- Should fix fight caves npcs nulling out in the middle of your waves if they are too far away
- Also removed some unneeded scynchronization in itemassistant.java

* Gates

- Started cleaning up gate system, still can be improved a lot more
This commit is contained in:
Mr Extremez
2019-11-28 10:47:06 -06:00
committed by Daniel Ginovker
parent 20303071de
commit 68256e41d8
32 changed files with 1668 additions and 2126 deletions
@@ -110,8 +110,8 @@ public class ObjectsActions {
Searching.searchObject(player, objectType);
Levers.pullLever(player, objectType);
ThieveOther.lockedDoor(player, objectType);
SingleGates.useSingleGate(player, objectType);
DoubleGates.useDoubleGate(player, objectType);
player.getSingleGates().useSingleGate(player, objectType);
player.getDoubleGates().useDoubleGate(player, objectType);
PassDoor.processDoor(player, objectType);
AbyssalHandler.handleAbyssalTeleport(player, objectType);
// if its a rock we can mine, mine it