mirror of
https://github.com/2006-Scape/2006Scape.git
synced 2026-07-05 00:31:57 +00:00
Some more minor clean up (#215)
* General clean up - Reduced woodcutting code by alot, reverted the array to an enum - Moved the login player method to the packet sender - Deleted some dead code/cleaned up * More random cleanup/refractoring - Moved combat constants to combatconstants.java - Moved dialogue options to dialogueoptions.java - Deleted more dead code * Replaced some poorly written methods - refreshSkill, levelUp, and getTotalLevel all used way too much code for such a simple function so cleaned it up - deleted a few other bits of dead code * Fight caves - Should fix fight caves npcs nulling out in the middle of your waves if they are too far away - Also removed some unneeded scynchronization in itemassistant.java * Gates - Started cleaning up gate system, still can be improved a lot more
This commit is contained in:
committed by
Daniel Ginovker
parent
20303071de
commit
68256e41d8
@@ -8,7 +8,6 @@ import java.util.LinkedList;
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import java.util.Map;
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import java.util.Queue;
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import org.apache.mina.common.IoSession;
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import com.rebotted.Connection;
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import com.rebotted.GameConstants;
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import com.rebotted.GameEngine;
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import com.rebotted.event.CycleEvent;
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@@ -17,9 +16,9 @@ import com.rebotted.event.CycleEventHandler;
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import com.rebotted.game.content.BankPin;
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import com.rebotted.game.content.EmoteHandler;
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import com.rebotted.game.content.combat.CombatAssistant;
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import com.rebotted.game.content.combat.CombatConstants;
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import com.rebotted.game.content.combat.Specials;
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import com.rebotted.game.content.combat.magic.Enchanting;
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import com.rebotted.game.content.combat.magic.MagicTeleports;
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import com.rebotted.game.content.combat.prayer.PrayerData;
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import com.rebotted.game.content.combat.prayer.PrayerDrain;
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import com.rebotted.game.content.combat.range.DwarfCannon;
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@@ -33,7 +32,6 @@ import com.rebotted.game.content.minigames.PestControl;
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import com.rebotted.game.content.minigames.castlewars.CastleWars;
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import com.rebotted.game.content.music.PlayList;
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import com.rebotted.game.content.music.sound.SoundList;
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import com.rebotted.game.content.quests.QuestAssistant;
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import com.rebotted.game.content.skills.SkillInterfaces;
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import com.rebotted.game.content.skills.agility.Agility;
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import com.rebotted.game.content.skills.agility.ApeAtollAgility;
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@@ -51,11 +49,12 @@ import com.rebotted.game.content.skills.smithing.Smithing;
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import com.rebotted.game.content.skills.smithing.SmithingInterface;
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import com.rebotted.game.content.traveling.Desert;
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import com.rebotted.game.dialogues.DialogueHandler;
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import com.rebotted.game.globalworldobjects.DoubleGates;
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import com.rebotted.game.globalworldobjects.GateHandler;
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import com.rebotted.game.globalworldobjects.SingleGates;
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import com.rebotted.game.items.GameItem;
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import com.rebotted.game.items.Item;
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import com.rebotted.game.items.ItemAssistant;
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import com.rebotted.game.items.Weight;
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import com.rebotted.game.items.impl.LightSources;
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import com.rebotted.game.items.impl.PotionMixing;
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import com.rebotted.game.items.impl.Teles;
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import com.rebotted.game.npcs.Npc;
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@@ -128,6 +127,21 @@ public abstract class Player {
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private ChallengePlayer challengePlayer = new ChallengePlayer();
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private DwarfCannon dwarfCannon = new DwarfCannon(this);
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private CycleEventContainer currentTask;
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private GateHandler gateHandler = new GateHandler();
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private SingleGates singleGates = new SingleGates();
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private DoubleGates doubleGates = new DoubleGates();
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public SingleGates getSingleGates() {
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return singleGates;
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}
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public DoubleGates getDoubleGates() {
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return doubleGates;
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}
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public GateHandler getGateHandler() {
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return gateHandler;
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}
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public DwarfCannon getCannon() {
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return dwarfCannon;
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@@ -526,153 +540,6 @@ public abstract class Player {
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resetWalkingQueue();
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}
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public void loginPlayer() {
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getPlayerAssistant().loginScreen();
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if (Connection.isNamedBanned(playerName)) {
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logout();
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return;
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}
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synchronized (this) {
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if (getOutStream() != null) {
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outStream.createFrame(249);
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outStream.writeByteA(membership ? 1 : 0);
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outStream.writeWordBigEndianA(playerId);
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for (int j = 0; j < PlayerHandler.players.length; j++) {
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if (j == playerId) {
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continue;
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}
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if (PlayerHandler.players[j] != null) {
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if (PlayerHandler.players[j].playerName.equalsIgnoreCase(playerName)) {
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disconnected = true;
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}
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}
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}
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}
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lastLoginDate = getLastLogin();
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QuestAssistant.sendStages(this);
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if (hasNpc == true) {
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if (summonId > 0) {
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GameEngine.npcHandler.spawnNpc3(this, summonId, absX, absY - 1,
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heightLevel, 0, 120, 25, 200, 200, true, false,
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true);
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}
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}
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if (questPoints > QuestAssistant.MAXIMUM_QUESTPOINTS || playerRights > 2) {
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questPoints = QuestAssistant.MAXIMUM_QUESTPOINTS;// check for abusers
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}
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if (playerHitpoints < 0) {
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isDead = true;
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}
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if (playerLevel[playerHitpoints] > 99) {
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playerLevel[playerHitpoints] = 99;// check for abusers
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getPlayerAssistant().refreshSkill(3);
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}
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if (playerLevel[playerFarming] > 1 && playerRights < 3) {
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playerLevel[playerFarming] = 1;
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getPlayerAssistant().refreshSkill(playerFarming);
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}
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if (tutorialProgress > 0 && tutorialProgress < 36 && GameConstants.TUTORIAL_ISLAND) {
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getPacketSender().sendMessage("@blu@Continue the tutorial from the last step you were on.@bla@");
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}
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if (tutorialProgress > 35) {
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getPlayerAssistant().sendSidebars();
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Weight.updateWeight(this);
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getPacketSender().sendMessage("Welcome to @blu@" + GameConstants.SERVER_NAME + "@bla@ - we are currently in Server Stage v@blu@" + GameConstants.TEST_VERSION + "@bla@.");
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getPacketSender().sendMessage("@red@Did you know?@bla@ We're open source! Pull requests are welcome");
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getPacketSender().sendMessage("Source code at github.com/dginovker/2006rebotted");
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getPacketSender().sendMessage("Join our Discord: discord.gg/4zrA2Wy");
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/*if (!hasBankpin) { //Kind of annoying. Maybe add Random % 10 or something.
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getActionSender().sendMessage("You do not have a bank pin it is highly recommended you set one.");
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}*/
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}
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getPlayerAssistant().firstTimeTutorial();
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getItemAssistant().sendWeapon(playerEquipment[playerWeapon], ItemAssistant.getItemName(playerEquipment[playerWeapon]));
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for (int i = 0; i < 25; i++) {
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getPacketSender().setSkillLevel(i, playerLevel[i], playerXP[i]);
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getPlayerAssistant().refreshSkill(i);
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}
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for (int p = 0; p < getPrayer().PRAYER.length; p++) { // reset
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// prayer
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// glows
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getPrayer().prayerActive[p] = false;
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getPacketSender().sendConfig(getPrayer().PRAYER_GLOW[p], 0);
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}
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lastX = absX;
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lastY = absY;
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lastH = heightLevel;
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if (inWild()) {
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WildernessWarning = true;
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}
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if (splitChat == true) {
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getPacketSender().sendConfig(502, 1);
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getPacketSender().sendConfig(287, 1);
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} else {
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getPacketSender().sendConfig(502, 0);
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getPacketSender().sendConfig(287, 0);
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}
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if (isRunning2) {
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getPacketSender().sendConfig(504, 1);
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getPacketSender().sendConfig(173, 1);
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} else {
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getPacketSender().sendConfig(504, 0);
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getPacketSender().sendConfig(173, 0);
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}
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getPlayList().fixAllColors();
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getPlayerAction().setAction(false);
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getPlayerAction().canWalk(true);
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getPlayerAssistant().handleWeaponStyle();
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MagicTeleports.handleLoginText(this);
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accountFlagged = getPlayerAssistant().checkForFlags();
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getPacketSender().sendConfig(108, 0);// resets autocast button
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getPacketSender().sendFrame107(); // reset screen
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getPacketSender().setChatOptions(0, 0, 0); // reset private
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// messaging options
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correctCoordinates();
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getPacketSender().showOption(4, 0, "Trade With", 3);
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getPacketSender().showOption(5, 0, "Follow", 4);
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getItemAssistant().resetItems(3214);
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getItemAssistant().resetBonus();
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getItemAssistant().getBonus();
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getItemAssistant().writeBonus();
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getItemAssistant().setEquipment(playerEquipment[playerHat], 1,
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playerHat);
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getItemAssistant().setEquipment(playerEquipment[playerCape], 1,
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playerCape);
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getItemAssistant().setEquipment(playerEquipment[playerAmulet], 1,
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playerAmulet);
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getItemAssistant().setEquipment(playerEquipment[playerArrows],
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playerEquipmentN[playerArrows], playerArrows);
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getItemAssistant().setEquipment(playerEquipment[playerChest], 1,
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playerChest);
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getItemAssistant().setEquipment(playerEquipment[playerShield], 1,
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playerShield);
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getItemAssistant().setEquipment(playerEquipment[playerLegs], 1,
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playerLegs);
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getItemAssistant().setEquipment(playerEquipment[playerHands], 1,
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playerHands);
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getItemAssistant().setEquipment(playerEquipment[playerFeet], 1,
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playerFeet);
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getItemAssistant().setEquipment(playerEquipment[playerRing], 1,
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playerRing);
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getItemAssistant().setEquipment(playerEquipment[playerWeapon],
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playerEquipmentN[playerWeapon], playerWeapon);
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getCombatAssistant().getPlayerAnimIndex();
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getPlayerAssistant().logIntoPM();
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getItemAssistant().addSpecialBar(playerEquipment[playerWeapon]);
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saveTimer = GameConstants.SAVE_TIMER;
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saveCharacter = true;
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Misc.println("[REGISTERED]: " + playerName + "");
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handler.updatePlayer(this, outStream);
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handler.updateNPC(this, outStream);
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flushOutStream();
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getPlayerAssistant().resetFollow();
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LightSources.saveBrightness(this);
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getPlayerAssistant().sendAutoRetalitate();
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getCannon().loginCheck();
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}
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}
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public void update() {
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synchronized (this) {
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handler.updatePlayer(this, outStream);
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@@ -788,7 +655,7 @@ public abstract class Player {
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int modY = absY > 6400 ? absY - 6400 : absY;
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wildLevel = (modY - 3520) / 8 + 1;
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getPacketSender().walkableInterface(197);
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if (GameConstants.SINGLE_AND_MULTI_ZONES) {
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if (CombatConstants.SINGLE_AND_MULTI_ZONES) {
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if (inMulti()) {
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getPacketSender().sendFrame126("@yel@Level: " + wildLevel,
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199);
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@@ -869,7 +736,7 @@ public abstract class Player {
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}
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getPlayerAssistant().writeEnergy();
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if (System.currentTimeMillis() - specDelay > GameConstants.INCREASE_SPECIAL_AMOUNT) {
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if (System.currentTimeMillis() - specDelay > CombatConstants.INCREASE_SPECIAL_AMOUNT) {
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specDelay = System.currentTimeMillis();
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if (specAmount < 10) {
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specAmount += .5;
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@@ -1307,8 +1174,7 @@ public abstract class Player {
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this.statedInterface = statedInterface;
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}
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public String currentTime, date, slayerMaster;
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public String slayerMaster;
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public boolean lostCannon = false, refresh = false, isBot = false;
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@@ -1321,17 +1187,16 @@ public abstract class Player {
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{2035, 0}
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};
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public long homeTele, lastDesert, eventTimer, lastRunRecovery,
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lastButton, lastFire, lastLight, muteTime, waitTime, miscTimer,
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ladderTimer, webSlashDelay, climbDelay, lastReport = 0,
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public long homeTele, lastDesert, lastButton, lastFire, lastLight, muteTime, waitTime, miscTimer,
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webSlashDelay, climbDelay, lastReport = 0,
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lastPlayerMove, lastPoison, lastPoisonSip, poisonImmune, lastSpear,
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lastProtItem, dfsDelay, lastVeng, lastYell, teleGrabDelay,
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lastProtItem, dfsDelay, lastYell, teleGrabDelay,
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protMageDelay, protMeleeDelay, protRangeDelay, lastAction,
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lastThieve, lastLockPick, alchDelay, specDelay = System.currentTimeMillis(), duelDelay, teleBlockDelay,
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godSpellDelay, singleCombatDelay, singleCombatDelay2, reduceStat,
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restoreStatsDelay, logoutDelay, buryDelay, foodDelay, potDelay,
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doorDelay, doubleDoorDelay, buySlayerTimer, lastIncrease,
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boneDelay, botAttempts, leverDelay = 0, farmTime, searchObjectDelay = 0, clickDelay = 0;
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boneDelay, leverDelay = 0, searchObjectDelay = 0, clickDelay = 0;
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private Npc specialTarget = null;
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@@ -1344,21 +1209,19 @@ public abstract class Player {
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public boolean initialized = false, musicOn = true, luthas,
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playerIsCooking, disconnected = false, ruleAgreeButton = false,
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RebuildNPCList = false, isActive = false, isKicked = false,
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rebuildNPCList = false, isActive = false, isKicked = false,
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isSkulled = false, friendUpdate = false, newPlayer = false,
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hasMultiSign = false, saveCharacter = false, mouseButton = false,
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chatEffects = true, acceptAid = false, recievedMask,
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nextDialogue = false, autocasting = false, usedSpecial = false,
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mageFollow = false, dbowSpec = false, craftingLeather = false,
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properLogout = false, secDbow = false, maxNextHit = false,
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ssSpec = false, vengOn = false, addStarter = false,
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accountFlagged = false, inPartyRoom = false, msbSpec = false,
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properLogout = false, secDbow = false,
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addStarter = false, accountFlagged = false, inPartyRoom = false, msbSpec = false,
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hasBankPin, enterdBankpin, firstPinEnter, requestPinDelete,
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secondPinEnter, thirdPinEnter, fourthPinEnter, hasBankpin,
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isBanking, isTeleporting = false, desertWarning,
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isPotionMaking = false, isGrinding = false, hasStarter, isSpinning,
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clickedSpinning, hasPaidBrim, isHerblore, herbloreI, secondHerb,
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playerStun, playerFletch, isWoodcutting, playerIsFiremaking,
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clickedSpinning, hasPaidBrim, playerStun, playerFletch, isWoodcutting, playerIsFiremaking,
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hasNpc = false, playerIsFishing = false, isOperate, below459 = true,
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splitChat, strongHold, village, needsNewTask = false,
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canSpeak = true, ignoreFrog, ratdied2 = false,
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@@ -1366,8 +1229,7 @@ public abstract class Player {
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canWalkTutorial, closeTutorialInterface, isCrafting, showedUnfire,
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showedFire, isPotCrafting, isFiremaking, playerIsFletching, milking,
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stopPlayerPacket, spiritTree = false, isSmelting,
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hasPaifAnTeleport = false, isSmithing, doingAgility = false,
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hasPaid, canTeleport, magicCharge,
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isSmithing, hasPaid, canTeleport, magicCharge,
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clickedVamp = false, allowFading, otherBank = false,
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recievedReward = false, poison, golemSpawned = false, zombieSpawned = false, shadeSpawned = false,
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treeSpiritSpawned = false, chickenSpawned = false, clickedTree = false, filter = true,
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@@ -1395,7 +1257,7 @@ public abstract class Player {
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lastPinSettings = -1, setPinDate = -1, changePinDate = -1,
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deletePinDate = -1, firstPin, secondPin, thirdPin, fourthPin,
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bankPin1, bankPin2, bankPin3, bankPin4, pinDeleteDateRequested,
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rememberNpcIndex, lastLoginDate, selectedSkill, log = -1, newHerb,
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rememberNpcIndex, lastLoginDate, selectedSkill, newHerb,
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newItem, newXp, doingHerb, herbAmount, treeX, treeY, lastH,
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cookingItem, cookingObject, summonId, npcId2 = 0, leatherType = -1,
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weightCarried, teleotherType, rockX, rockY, itemUsing, tzKekTimer,
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@@ -1405,8 +1267,7 @@ public abstract class Player {
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teleBlockLength, poisonDelay, slayerPoints, blackMarks,
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SlayerMaster, teleOtherTimer = 0,
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teleOtherSlot = -1, tutorialProgress, cookStage1 = 1,
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woodcuttingTree, smeltAmount, knightS, otherDirection,
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brightness = 3, recoilHits, droppedItem = -1,
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knightS, brightness = 3, recoilHits, droppedItem = -1,
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spawnedHealers, cannonX = 0, cannonY = 0,
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playerShopId;
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@@ -1492,7 +1353,6 @@ public abstract class Player {
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private final boolean barrowsNpcDead[] = new boolean[6];
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public boolean membership = false, awardedmembership = false;
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public Client teleporter = null;
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public int[] party = new int[8];
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public int[] partyN = new int[8];
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@@ -1513,7 +1373,7 @@ public abstract class Player {
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chocSelect = 0, bagelSelect = 0, triangleSandwich = 0,
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squareSandwich = 0, breadSelect = 0;
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public String clanName, properName;
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public String properName;
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public int lastX, lastY;
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public int[] voidStatus = new int[5];
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public int[] itemKeptId = new int[4];
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@@ -1677,7 +1537,7 @@ public abstract class Player {
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4096, 8192, 16384, 32768, 65536, 131072, 262144, 524288, 2097152,
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8388608, 16777216, 67108864, 134217728 };
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public boolean doubleHit, usingSpecial, npcDroppingItems, usingRangeWeapon,
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public boolean doubleHit, usingSpecial, usingRangeWeapon,
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usingBow, usingMagic, castingMagic;
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public int npcIndex, npcClickIndex, npcType, castingSpellId, oldSpellId,
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spellId, hitDelay;
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@@ -1704,12 +1564,10 @@ public abstract class Player {
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public int combatLevel;
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public boolean saveFile = false;
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public int playerAppearance[] = new int[13];
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public int apset;
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public int actionID;
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public int wearItemTimer, wearId, wearSlot, interfaceId;
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public int XremoveSlot, XinterfaceID, XremoveID, Xamount;
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public boolean usingGlory = false;
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public boolean isMining;
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public boolean antiFirePot = false;
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@@ -1768,10 +1626,7 @@ public abstract class Player {
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public boolean inCw() {
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Client c = (Client) this;
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if (CastleWars.isInCwWait(c)) {
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return true;
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}
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if (CastleWars.isInCw(c)) {
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if (CastleWars.isInCwWait(c) || CastleWars.isInCw(c)) {
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return true;
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}
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return false;
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@@ -1848,8 +1703,7 @@ public abstract class Player {
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if (inCw()) {
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return true;
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}
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if (absX > 2941 && absX < 3392 && absY > 3518 && absY < 3966
|
||||
|| absX > 2941 && absX < 3392 && absY > 9918 && absY < 10366) {
|
||||
if (absX > 2941 && absX < 3392 && absY > 3518 && absY < 3966 || absX > 2941 && absX < 3392 && absY > 9918 && absY < 10366) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -2065,7 +1919,7 @@ public abstract class Player {
|
||||
public int[] playerLevel = new int[25];
|
||||
public int[] playerXP = new int[25];
|
||||
|
||||
public void updateshop(int i) {
|
||||
public void updateShop(int i) {
|
||||
Client p = (Client) PlayerHandler.players[playerId];
|
||||
p.getShopAssistant().resetShop(i);
|
||||
}
|
||||
@@ -2126,7 +1980,6 @@ public abstract class Player {
|
||||
playerAppearance[11] = 5; // feet colour
|
||||
playerAppearance[12] = 0; // skin colour
|
||||
|
||||
apset = 0;
|
||||
actionID = 0;
|
||||
|
||||
playerEquipment[playerHat] = -1;
|
||||
@@ -2201,8 +2054,7 @@ public abstract class Player {
|
||||
}
|
||||
|
||||
public int distanceToPoint(int pointX, int pointY) {
|
||||
return (int) Math.sqrt(Math.pow(absX - pointX, 2)
|
||||
+ Math.pow(absY - pointY, 2));
|
||||
return (int) Math.sqrt(Math.pow(absX - pointX, 2) + Math.pow(absY - pointY, 2));
|
||||
}
|
||||
|
||||
public int mapRegionX, mapRegionY;
|
||||
@@ -2235,7 +2087,6 @@ public abstract class Player {
|
||||
}
|
||||
|
||||
public void addToWalkingQueue(int x, int y) {
|
||||
// if (VirtualWorld.I(heightLevel, absX, absY, x, y, 0)) {
|
||||
int next = (wQueueWritePtr + 1) % walkingQueueSize;
|
||||
if (next == wQueueWritePtr) {
|
||||
return;
|
||||
@@ -2243,11 +2094,11 @@ public abstract class Player {
|
||||
walkingQueueX[wQueueWritePtr] = x;
|
||||
walkingQueueY[wQueueWritePtr] = y;
|
||||
wQueueWritePtr = next;
|
||||
// }
|
||||
}
|
||||
public boolean goodDistance(int objectX, int objectY, int playerX, int playerY, int distance) {
|
||||
return ((objectX-playerX <= distance && objectX-playerX >= -distance) && (objectY-playerY <= distance && objectY-playerY >= -distance));
|
||||
}
|
||||
|
||||
public boolean goodDistance(int objectX, int objectY, int playerX, int playerY, int distance) {
|
||||
return ((objectX-playerX <= distance && objectX-playerX >= -distance) && (objectY-playerY <= distance && objectY-playerY >= -distance));
|
||||
}
|
||||
|
||||
public int getNextWalkingDirection() {
|
||||
if (wQueueReadPtr == wQueueWritePtr) {
|
||||
@@ -2321,7 +2172,6 @@ public boolean goodDistance(int objectX, int objectY, int playerX, int playerY,
|
||||
if (isRunning) {
|
||||
dir2 = getNextWalkingDirection();
|
||||
}
|
||||
// c.sendMessage("Cycle Ended");
|
||||
int deltaX = 0, deltaY = 0;
|
||||
if (currentX < 2 * 8) {
|
||||
deltaX = 4 * 8;
|
||||
@@ -2376,8 +2226,7 @@ public boolean goodDistance(int objectX, int objectY, int playerX, int playerY,
|
||||
}
|
||||
}
|
||||
if (dir1 == -1) {
|
||||
// don't have to update the character position, because we're
|
||||
// just standing
|
||||
// don't have to update the character position, because we're just standing
|
||||
if (str != null){
|
||||
str.createFrameVarSizeWord(81);
|
||||
str.initBitAccess();
|
||||
@@ -2569,8 +2418,6 @@ public boolean goodDistance(int objectX, int objectY, int playerX, int playerY,
|
||||
|
||||
playerProps.writeByte(headIcon);
|
||||
playerProps.writeByte(headIconPk);
|
||||
// playerProps.writeByte(headIconHints);
|
||||
// playerProps.writeByte(bountyIcon);
|
||||
|
||||
if (playerEquipment[playerHat] > 1) {
|
||||
playerProps.writeWord(0x200 + playerEquipment[playerHat]);
|
||||
@@ -2766,8 +2613,6 @@ public boolean goodDistance(int objectX, int objectY, int playerX, int playerY,
|
||||
String s = ItemAssistant.getItemName(c.playerEquipment[c.playerWeapon]);
|
||||
if (s.contains("2h")) {
|
||||
return true;
|
||||
} else if (s.contains("godsword")) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -3213,9 +3058,11 @@ public boolean goodDistance(int objectX, int objectY, int playerX, int playerY,
|
||||
}
|
||||
|
||||
public void setInStreamDecryption(ISAACRandomGen inStreamDecryption) {
|
||||
|
||||
}
|
||||
|
||||
public void setOutStreamDecryption(ISAACRandomGen outStreamDecryption) {
|
||||
|
||||
}
|
||||
|
||||
public boolean samePlayer() {
|
||||
@@ -3273,7 +3120,6 @@ public boolean goodDistance(int objectX, int objectY, int playerX, int playerY,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public int[] damageTaken = new int[PlayerHandler.players.length];
|
||||
|
||||
public void handleHitMask(int damage) {
|
||||
|
||||
Reference in New Issue
Block a user