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Some more minor clean up (#215)
* General clean up - Reduced woodcutting code by alot, reverted the array to an enum - Moved the login player method to the packet sender - Deleted some dead code/cleaned up * More random cleanup/refractoring - Moved combat constants to combatconstants.java - Moved dialogue options to dialogueoptions.java - Deleted more dead code * Replaced some poorly written methods - refreshSkill, levelUp, and getTotalLevel all used way too much code for such a simple function so cleaned it up - deleted a few other bits of dead code * Fight caves - Should fix fight caves npcs nulling out in the middle of your waves if they are too far away - Also removed some unneeded scynchronization in itemassistant.java * Gates - Started cleaning up gate system, still can be improved a lot more
This commit is contained in:
committed by
Daniel Ginovker
parent
20303071de
commit
68256e41d8
@@ -93,7 +93,7 @@ public class ShopHandler {
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if (PlayerHandler.players[k] != null) {
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if (PlayerHandler.players[k].isShopping && PlayerHandler.players[k].shopId == i) {
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PlayerHandler.players[k].updateShop = true;
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PlayerHandler.players[k].updateshop(i);
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PlayerHandler.players[k].updateShop(i);
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}
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}
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}
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