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Some more minor clean up (#215)
* General clean up - Reduced woodcutting code by alot, reverted the array to an enum - Moved the login player method to the packet sender - Deleted some dead code/cleaned up * More random cleanup/refractoring - Moved combat constants to combatconstants.java - Moved dialogue options to dialogueoptions.java - Deleted more dead code * Replaced some poorly written methods - refreshSkill, levelUp, and getTotalLevel all used way too much code for such a simple function so cleaned it up - deleted a few other bits of dead code * Fight caves - Should fix fight caves npcs nulling out in the middle of your waves if they are too far away - Also removed some unneeded scynchronization in itemassistant.java * Gates - Started cleaning up gate system, still can be improved a lot more
This commit is contained in:
committed by
Daniel Ginovker
parent
20303071de
commit
68256e41d8
@@ -1,9 +1,9 @@
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package com.rebotted.net.packets.impl;
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import com.rebotted.GameConstants;
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import com.rebotted.event.CycleEvent;
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import com.rebotted.event.CycleEventContainer;
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import com.rebotted.event.CycleEventHandler;
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import com.rebotted.game.content.combat.CombatConstants;
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import com.rebotted.game.content.combat.magic.MagicData;
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import com.rebotted.game.content.combat.range.RangeData;
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import com.rebotted.game.content.skills.thieving.Pickpocket;
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@@ -124,7 +124,7 @@ public class ClickNPC implements PacketType {
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break;
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}
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if (RangeData.correctBowAndArrows(client) < client.playerEquipment[client.playerArrows]
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&& GameConstants.CORRECT_ARROWS
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&& CombatConstants.CORRECT_ARROWS
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&& usingBow
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&& !RangeData.usingCrystalBow(client)
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&& client.playerEquipment[client.playerWeapon] != 9185) {
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