mirror of
https://github.com/2006-Scape/2006Scape.git
synced 2026-07-04 00:31:54 +00:00
Implement Party Room, A bunch of client side changes, Other stuff (#503)
* Fixup Discord links * Fix required level to chop Dramen tree * More Discord link fixes * Show bots as (store) * Fixup port move to port 8080 as used by file server * Fixup report handler * Some client changes * minor changes Show mod status * Show item value on ground * Mark stores and players differently on mini map * Some tidy up * default to world 1 * Update trade with text * revert nodeID changes * Update RS Guide name * Remove some command aliases * Log bots and players differently * Fixup * minor changes * Fixup colors * Update RSInterface.java * Settings for controlling options * Add memory command * Update server skill magic numbers * Update server skill magic numbers * Update colors for ground item text * Update .gitignore * Update player health value more often * Add in game item/NPC/object search * Item amounts and value displayed * Update examine text * Start with volume off * Fixup tab 7 still showing with other interfaces * Fixup search * Fixup entering numbers after letter in amounts * minor fixup * fix indentation * change type of value * Fixup values shown * Fix when clicking while tab 7 open * Fixup negative amounts * Update some method names * Fixup method name * tidy up method values * Initial move for overlays * Update more method names, variables * Update debug menu * Update experience info area * Update Signlink.java * more refactoring/deob * Tidy up * refresh skills * Update method name, debug display * fixup * Show wrench icon on custom settings tab * alignment * Modify zoom * Use smaller numbers for exp/h * Update interface command * tidy up * Fixup tele location * Fixup if interface doesn't exist * Add some interface options * Update checks * Open bank interface for item search TODO: change title maybe not display in chat change options for items? change command to searchitem - open the bank interface, open a text input interface * re-fix * Show open interface ID * Update bank string shown * Update search function * Scroll zooming * Only fill chat with search if not searching for an item * add comments * Change system update message * Remove fps command * Increase draw distance * fixup * Draw distance option * [Party Room] Fix party room stairs * Add new free slots method to check for stackable items counting as a free slot * [Party Room] Deposit/Withdraw items all working * [Party Room] Fully working * [Party Room] Don't spawn balloons on the table Players cannot pickup the items * Fixup boundary * Drop items in random amounts up to 4 stacks * Update swampy boat to work * Minor fixup * Update Game.java * Move player name up slightly * Update some naming * Tidy up * Add ectoplasm agility shortcuts * Update ObjectsActions.java * Ectofuntus stuff * fixup * Ectofuntus bone grinder get status * auto worship * Allow claiming ecto-tokens * change variable * fixup * Make use of GameConstants.WORLD * Randomize bot passwords * Don't show player shops as online * Update opening oysters * Update GemCutting.java * Dragontooth island transport * Ectofuntus stuff * More constants * Bill teach travel to Mos Le'Harmless and back Also able to explore the whole ship * Use better looking buttons * Update .gitignore
This commit is contained in:
@@ -3,6 +3,7 @@
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// Decompiler options: packimports(3)
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final class WorldController {
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public static int drawDistance = 25;
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public WorldController(int ai[][][]) {
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int i = 104;// was parameter
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@@ -794,7 +795,7 @@ final class WorldController {
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anInt498 = l;
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anInt493 = k / 2;
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anInt494 = l / 2;
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boolean aflag[][][][] = new boolean[9][32][53][53];
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boolean aflag[][][][] = new boolean[9][32][256][256];
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for (int i1 = 128; i1 <= 384; i1 += 32) {
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for (int j1 = 0; j1 < 2048; j1 += 64) {
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anInt458 = Model.modelIntArray1[i1];
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@@ -803,8 +804,8 @@ final class WorldController {
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anInt461 = Model.modelIntArray2[j1];
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int l1 = (i1 - 128) / 32;
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int j2 = j1 / 64;
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for (int l2 = -26; l2 <= 26; l2++) {
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for (int j3 = -26; j3 <= 26; j3++) {
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for (int l2 = -(drawDistance + 1); l2 <= (drawDistance + 1); l2++) {
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for (int j3 = -(drawDistance + 1); j3 <= (drawDistance + 1); j3++) {
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int k3 = l2 * 128;
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int i4 = j3 * 128;
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boolean flag2 = false;
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@@ -816,7 +817,7 @@ final class WorldController {
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break;
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}
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aflag[l1][j2][l2 + 25 + 1][j3 + 25 + 1] = flag2;
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aflag[l1][j2][l2 + drawDistance + 1][j3 + drawDistance + 1] = flag2;
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}
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}
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@@ -827,19 +828,19 @@ final class WorldController {
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for (int k1 = 0; k1 < 8; k1++) {
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for (int i2 = 0; i2 < 32; i2++) {
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for (int k2 = -25; k2 < 25; k2++) {
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for (int i3 = -25; i3 < 25; i3++) {
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for (int k2 = -drawDistance; k2 < drawDistance; k2++) {
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for (int i3 = -drawDistance; i3 < drawDistance; i3++) {
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boolean flag1 = false;
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label0 : for (int l3 = -1; l3 <= 1; l3++) {
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for (int j4 = -1; j4 <= 1; j4++) {
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if (aflag[k1][i2][k2 + l3 + 25 + 1][i3 + j4 + 25 + 1]) {
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if (aflag[k1][i2][k2 + l3 + drawDistance + 1][i3 + j4 + drawDistance + 1]) {
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flag1 = true;
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} else if (aflag[k1][(i2 + 1) % 31][k2 + l3 + 25 + 1][i3 + j4 + 25 + 1]) {
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} else if (aflag[k1][(i2 + 1) % 31][k2 + l3 + drawDistance + 1][i3 + j4 + drawDistance + 1]) {
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flag1 = true;
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} else if (aflag[k1 + 1][i2][k2 + l3 + 25 + 1][i3 + j4 + 25 + 1]) {
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} else if (aflag[k1 + 1][i2][k2 + l3 + drawDistance + 1][i3 + j4 + drawDistance + 1]) {
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flag1 = true;
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} else {
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if (!aflag[k1 + 1][(i2 + 1) % 31][k2 + l3 + 25 + 1][i3 + j4 + 25 + 1]) {
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if (!aflag[k1 + 1][(i2 + 1) % 31][k2 + l3 + drawDistance + 1][i3 + j4 + drawDistance + 1]) {
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continue;
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}
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flag1 = true;
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@@ -849,7 +850,7 @@ final class WorldController {
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}
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aBooleanArrayArrayArrayArray491[k1][i2][k2 + 25][i3 + 25] = flag1;
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aBooleanArrayArrayArrayArray491[k1][i2][k2 + drawDistance][i3 + drawDistance] = flag1;
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}
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}
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@@ -904,19 +905,19 @@ final class WorldController {
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anInt453 = i / 128;
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anInt454 = j / 128;
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anInt447 = i1;
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anInt449 = anInt453 - 25;
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anInt449 = anInt453 - drawDistance;
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if (anInt449 < 0) {
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anInt449 = 0;
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}
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anInt451 = anInt454 - 25;
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anInt451 = anInt454 - drawDistance;
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if (anInt451 < 0) {
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anInt451 = 0;
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}
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anInt450 = anInt453 + 25;
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anInt450 = anInt453 + drawDistance;
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if (anInt450 > anInt438) {
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anInt450 = anInt438;
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}
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anInt452 = anInt454 + 25;
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anInt452 = anInt454 + drawDistance;
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if (anInt452 > anInt439) {
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anInt452 = anInt439;
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}
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@@ -928,7 +929,7 @@ final class WorldController {
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for (int k2 = anInt451; k2 < anInt452; k2++) {
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Ground class30_sub3 = aclass30_sub3[i2][k2];
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if (class30_sub3 != null) {
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if (class30_sub3.anInt1321 > i1 || !aBooleanArrayArray492[i2 - anInt453 + 25][k2 - anInt454 + 25] && anIntArrayArrayArray440[k1][i2][k2] - l < 2000) {
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if (class30_sub3.anInt1321 > i1 || !aBooleanArrayArray492[i2 - anInt453 + drawDistance][k2 - anInt454 + drawDistance] && anIntArrayArrayArray440[k1][i2][k2] - l < 50) {
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class30_sub3.aBoolean1322 = false;
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class30_sub3.aBoolean1323 = false;
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class30_sub3.anInt1325 = 0;
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@@ -947,11 +948,11 @@ final class WorldController {
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for (int l1 = anInt442; l1 < anInt437; l1++) {
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Ground aclass30_sub3_1[][] = groundArray[l1];
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for (int l2 = -25; l2 <= 0; l2++) {
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for (int l2 = -drawDistance; l2 <= 0; l2++) {
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int i3 = anInt453 + l2;
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int k3 = anInt453 - l2;
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if (i3 >= anInt449 || k3 < anInt450) {
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for (int i4 = -25; i4 <= 0; i4++) {
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for (int i4 = -drawDistance; i4 <= 0; i4++) {
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int k4 = anInt454 + i4;
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int i5 = anInt454 - i4;
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if (i3 >= anInt449) {
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@@ -995,11 +996,11 @@ final class WorldController {
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for (int j2 = anInt442; j2 < anInt437; j2++) {
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Ground aclass30_sub3_2[][] = groundArray[j2];
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for (int j3 = -25; j3 <= 0; j3++) {
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for (int j3 = -drawDistance; j3 <= 0; j3++) {
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int l3 = anInt453 + j3;
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int j4 = anInt453 - j3;
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if (l3 >= anInt449 || j4 < anInt450) {
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for (int l4 = -25; l4 <= 0; l4++) {
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for (int l4 = -drawDistance; l4 <= 0; l4++) {
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int j5 = anInt454 + l4;
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int k5 = anInt454 - l4;
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if (l3 >= anInt449) {
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@@ -1691,15 +1692,15 @@ final class WorldController {
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for (int k = 0; k < j; k++) {
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Class47 class47 = aclass47[k];
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if (class47.anInt791 == 1) {
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int l = class47.anInt787 - anInt453 + 25;
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int l = class47.anInt787 - anInt453 + drawDistance;
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if (l < 0 || l > 50) {
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continue;
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}
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int k1 = class47.anInt789 - anInt454 + 25;
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int k1 = class47.anInt789 - anInt454 + drawDistance;
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if (k1 < 0) {
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k1 = 0;
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}
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int j2 = class47.anInt790 - anInt454 + 25;
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int j2 = class47.anInt790 - anInt454 + drawDistance;
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if (j2 > 50) {
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j2 = 50;
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}
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@@ -1731,15 +1732,15 @@ final class WorldController {
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continue;
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}
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if (class47.anInt791 == 2) {
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int i1 = class47.anInt789 - anInt454 + 25;
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int i1 = class47.anInt789 - anInt454 + drawDistance;
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if (i1 < 0 || i1 > 50) {
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continue;
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}
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int l1 = class47.anInt787 - anInt453 + 25;
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int l1 = class47.anInt787 - anInt453 + drawDistance;
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if (l1 < 0) {
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l1 = 0;
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}
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int k2 = class47.anInt788 - anInt453 + 25;
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int k2 = class47.anInt788 - anInt453 + drawDistance;
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if (k2 > 50) {
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k2 = 50;
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}
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@@ -1771,20 +1772,20 @@ final class WorldController {
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} else if (class47.anInt791 == 4) {
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int j1 = class47.anInt796 - anInt456;
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if (j1 > 128) {
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int i2 = class47.anInt789 - anInt454 + 25;
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int i2 = class47.anInt789 - anInt454 + drawDistance;
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if (i2 < 0) {
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i2 = 0;
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}
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int l2 = class47.anInt790 - anInt454 + 25;
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int l2 = class47.anInt790 - anInt454 + drawDistance;
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if (l2 > 50) {
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l2 = 50;
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}
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if (i2 <= l2) {
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int i3 = class47.anInt787 - anInt453 + 25;
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int i3 = class47.anInt787 - anInt453 + drawDistance;
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if (i3 < 0) {
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i3 = 0;
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}
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int l3 = class47.anInt788 - anInt453 + 25;
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int l3 = class47.anInt788 - anInt453 + drawDistance;
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if (l3 > 50) {
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l3 = 50;
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}
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@@ -2103,7 +2104,7 @@ final class WorldController {
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private int anInt488;
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private final int[][] anIntArrayArray489 = {new int[16], {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1}, {1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1}, {1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1}};
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private final int[][] anIntArrayArray490 = {{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}, {12, 8, 4, 0, 13, 9, 5, 1, 14, 10, 6, 2, 15, 11, 7, 3}, {15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0}, {3, 7, 11, 15, 2, 6, 10, 14, 1, 5, 9, 13, 0, 4, 8, 12}};
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private static boolean[][][][] aBooleanArrayArrayArrayArray491 = new boolean[8][32][51][51];
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private static boolean[][][][] aBooleanArrayArrayArrayArray491 = new boolean[8][32][256][256];
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private static boolean[][] aBooleanArrayArray492;
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private static int anInt493;
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private static int anInt494;
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