mirror of
https://github.com/2006-Scape/2006Scape.git
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Implement Party Room, A bunch of client side changes, Other stuff (#503)
* Fixup Discord links * Fix required level to chop Dramen tree * More Discord link fixes * Show bots as (store) * Fixup port move to port 8080 as used by file server * Fixup report handler * Some client changes * minor changes Show mod status * Show item value on ground * Mark stores and players differently on mini map * Some tidy up * default to world 1 * Update trade with text * revert nodeID changes * Update RS Guide name * Remove some command aliases * Log bots and players differently * Fixup * minor changes * Fixup colors * Update RSInterface.java * Settings for controlling options * Add memory command * Update server skill magic numbers * Update server skill magic numbers * Update colors for ground item text * Update .gitignore * Update player health value more often * Add in game item/NPC/object search * Item amounts and value displayed * Update examine text * Start with volume off * Fixup tab 7 still showing with other interfaces * Fixup search * Fixup entering numbers after letter in amounts * minor fixup * fix indentation * change type of value * Fixup values shown * Fix when clicking while tab 7 open * Fixup negative amounts * Update some method names * Fixup method name * tidy up method values * Initial move for overlays * Update more method names, variables * Update debug menu * Update experience info area * Update Signlink.java * more refactoring/deob * Tidy up * refresh skills * Update method name, debug display * fixup * Show wrench icon on custom settings tab * alignment * Modify zoom * Use smaller numbers for exp/h * Update interface command * tidy up * Fixup tele location * Fixup if interface doesn't exist * Add some interface options * Update checks * Open bank interface for item search TODO: change title maybe not display in chat change options for items? change command to searchitem - open the bank interface, open a text input interface * re-fix * Show open interface ID * Update bank string shown * Update search function * Scroll zooming * Only fill chat with search if not searching for an item * add comments * Change system update message * Remove fps command * Increase draw distance * fixup * Draw distance option * [Party Room] Fix party room stairs * Add new free slots method to check for stackable items counting as a free slot * [Party Room] Deposit/Withdraw items all working * [Party Room] Fully working * [Party Room] Don't spawn balloons on the table Players cannot pickup the items * Fixup boundary * Drop items in random amounts up to 4 stacks * Update swampy boat to work * Minor fixup * Update Game.java * Move player name up slightly * Update some naming * Tidy up * Add ectoplasm agility shortcuts * Update ObjectsActions.java * Ectofuntus stuff * fixup * Ectofuntus bone grinder get status * auto worship * Allow claiming ecto-tokens * change variable * fixup * Make use of GameConstants.WORLD * Randomize bot passwords * Don't show player shops as online * Update opening oysters * Update GemCutting.java * Dragontooth island transport * Ectofuntus stuff * More constants * Bill teach travel to Mos Le'Harmless and back Also able to explore the whole ship * Use better looking buttons * Update .gitignore
This commit is contained in:
@@ -103,9 +103,13 @@ public class ItemAssistant {
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}
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public void replaceItem(int itemToReplace, int replaceWith) {
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if(playerHasItem(itemToReplace)) {
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deleteItem(itemToReplace, 1);
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addItem(replaceWith, 1);
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replaceItem(itemToReplace, replaceWith, 1);
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}
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public void replaceItem(int itemToReplace, int replaceWith, int amount) {
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if(playerHasItem(itemToReplace, amount)) {
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deleteItem(itemToReplace, amount);
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addItem(replaceWith, amount);
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}
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}
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@@ -1705,6 +1709,7 @@ public class ItemAssistant {
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}
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public void resetBank() {
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player.getPacketSender().sendString("The Bank of " + GameConstants.SERVER_NAME, 5383, true);
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if (player.getOutStream() != null) {
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player.getOutStream().createFrameVarSizeWord(53);
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player.getOutStream().writeWord(5382); // bank
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@@ -2480,6 +2485,18 @@ public class ItemAssistant {
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return freeS;
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}
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public int freeSlots(int itemID, int amount) {
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int freeS = 0;
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for (int i = 0; i < player.playerItems.length; i ++) {
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int _id = player.playerItems[i];
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int _amt = player.playerItemsN[i];
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if (_id <= 0 || (_id == itemID && isStackable(_id) && _amt + amount <= Integer.MAX_VALUE)) {
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freeS++;
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}
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}
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return freeS;
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}
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public int findItem(int id, int[] items, int[] amounts) {
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for (int i = 0; i < player.playerItems.length; i++) {
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if (items[i] - 1 == id && amounts[i] > 0) {
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@@ -104,7 +104,7 @@ public class ItemConstants {
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2416, 2417, 88, 1540, 2714, 432, 433, 1555, 1556, 1557, 1558, 1559,
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1560, 1561, 1562, 1563, 1564, 1565, 7585, 7584, 300, 775, 776, 777,
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6180, 6181, 6182, 6183, 6184, 6185, 6186, 6187, 6188, 2528, 4447,
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290, 666, 667 };
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290, 666, 667, 4251, 4252, 4278};
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public final static int[] ITEM_TRADEABLE = { 5317, 3842, 3844, 3840, 8844, 8845,
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8846, 8847, 8848, 8849, 8850, 10551, 6570, 7462, 7461, 7460, 7459,
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@@ -120,15 +120,15 @@ public class ItemConstants {
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4218, 4219, 4220, 4221, 4222, 4223, 4224, 1555, 1556, 1557, 1558,
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1559, 1560, 1561, 1562, 1563, 1564, 1565, 7585, 7584, 2714, 432,
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433, 290, 5075, 5074, 5073, 5071, 5070, 7413, 6529, 4067, 2996, 1464, 666, 667,
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2412, 2413, 2414, 771, 772};
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2412, 2413, 2414, 771, 772, 4251, 4252, 4278};
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public final static int[] ITEM_UNALCHABLE = { 995, 1555, 1556, 1557, 1558,
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1559, 1560, 1561, 1562, 1563, 1564, 1565, 7583, 1566, 7585, 2528,
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4214, 4212, 2714, 432, 433, 300, 775, 776, 777, 6180, 6181, 6182,
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6183, 6184, 6185, 6186, 6187, 6188, 2528, 4447, 290, 666, 667};
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6183, 6184, 6185, 6186, 6187, 6188, 2528, 4447, 290, 666, 667, 4278};
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public final static int[] ITEM_BANKABLE = {2528, 4447};
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public final static int[] DESTROYABLE_ITEMS = {775, 776, 777, 2528, 6570, 2714, 432, 433, 300, 666};
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public final static int[] DESTROYABLE_ITEMS = {775, 776, 777, 2528, 6570, 2714, 432, 433, 300, 666, 4251, 4252, 4278};
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}
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@@ -35,11 +35,11 @@ import com.rs2.util.Misc;
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public class UseItem {
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public static void itemOnObject(Player c, int objectID, int objectX, int objectY, int itemId) {
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final int goodPosXType1 = objectX - 5;
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final int goodPosXType2 = objectX + 5;
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final int goodPosYType1 = objectY - 5;
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final int goodPosYType2 = objectY + 5;
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if (c.absX >= goodPosXType1 && c.absX <= goodPosXType2 && c.absY >= goodPosYType1 && c.absY <= goodPosYType2) {
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final int minX = objectX - 5;
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final int maxX = objectX + 5;
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final int minY = objectY - 5;
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final int maxY = objectY + 5;
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if (c.absX >= minX && c.absX <= maxX && c.absY >= minY && c.absY <= maxY) {
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c.turnPlayerTo(objectX, objectY);
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} else {
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c.getPlayerAssistant().playerWalk(objectX, objectY);
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@@ -1,5 +1,7 @@
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package com.rs2.game.items.impl;
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import com.rs2.game.content.skills.prayer.Ectofuntus;
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public class Fillables {
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public static boolean canFill(int id, int oid) {
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@@ -38,6 +40,8 @@ public class Fillables {
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return 1823;
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case 6667:
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return 6668;
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case 4252:
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return 4251;
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}
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return -1;
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}
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@@ -70,6 +74,8 @@ public class Fillables {
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return "waterskin";
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case 6667:
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return "fishbowl";
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case 4252:
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return "ectophial";
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}
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return "There was a problem with your current action, please report this to Mod Andrew.";
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}
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@@ -108,6 +114,8 @@ public class Fillables {
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case 6232:
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case 2864:
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return "fountain";
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case Ectofuntus.ECTOFUNTUS:
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return "ectofuntus";
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}
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return "Error";
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}
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