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https://github.com/2006-Scape/2006Scape.git
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opt-in random events
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@@ -61,17 +61,20 @@ public class RandomEventHandler {
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}
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public static void addRandom(Client player) {
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if (player.randomActions >= CALL_RANDOM) {
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callRandom(player);
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if (player.playerIsBusy() && !player.hasSandwhichLady) {
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player.getPlayerAssistant().closeAllWindows();
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if (player.randomToggle)
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{
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if (player.randomActions >= CALL_RANDOM) {
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callRandom(player);
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if (player.playerIsBusy() && !player.hasSandwhichLady) {
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player.getPlayerAssistant().closeAllWindows();
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}
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} else {
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int nextRandom = CALL_RANDOM - player.randomActions;
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if (player.playerRights == 3) {
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player.getActionSender().sendMessage("Next random will be in " + nextRandom + " more random actions.");
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}
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player.randomActions += 1;
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}
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} else {
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int nextRandom = CALL_RANDOM - player.randomActions;
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if (player.playerRights == 3) {
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player.getActionSender().sendMessage("Next random will be in " + nextRandom + " more random actions.");
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}
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player.randomActions += 1;
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}
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}
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}
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@@ -41,8 +41,8 @@ public abstract class Player {
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restoreStatsDelay, logoutDelay, buryDelay, foodDelay, potDelay,
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doorDelay, doubleDoorDelay, buySlayerTimer, lastIncrease,
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boneDelay, botAttempts, leverDelay = 0, farmTime, searchObjectDelay = 0;
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private Npc specialTarget = null;
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private Npc specialTarget = null;
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public void setSpecialTarget(Npc target) {
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this.specialTarget = target;
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}
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@@ -80,7 +80,8 @@ public abstract class Player {
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recievedReward = false, poison, golemSpawned = false, zombieSpawned = false, shadeSpawned = false,
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treeSpiritSpawned = false, chickenSpawned = false, clickedTree = false, filter = true,
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stopPlayer = false, npcCanAttack = true, gliderOpen = false, hasSandwhichLady = false,
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isHarvesting, openDuel = false, killedJad = false, canHealersRespawn = true, playerIsBusy = false, miningRock;
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isHarvesting, openDuel = false, killedJad = false, canHealersRespawn = true, playerIsBusy = false, miningRock,
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randomToggle = false;
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public int thankedForDonation, saveDelay, playerKilled, gertCat, restGhost,
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romeojuliet, runeMist, vampSlayer, cookAss, doricQuest,
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@@ -220,6 +220,9 @@ public class PlayerSave {
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case "ratdied2":
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player.ratdied2 = Boolean.parseBoolean(token2);
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break;
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case "randomToggle":
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player.randomToggle = Boolean.parseBoolean(token2);
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break;
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case "questStages":
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player.questStages = Integer.parseInt(token2);
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break;
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@@ -835,6 +838,10 @@ public class PlayerSave {
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characterfile.write(Boolean.toString(player.ratdied2), 0, Boolean
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.toString(player.ratdied2).length());
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characterfile.newLine();
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characterfile.write("randomToggle = ", 0, 15);
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characterfile.write(Boolean.toString(player.randomToggle), 0, Boolean
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.toString(player.randomToggle).length());
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characterfile.newLine();
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characterfile.write("teleblock-length = ", 0, 19);
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characterfile.write(Integer.toString(tbTime), 0,
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Integer.toString(tbTime).length());
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