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Trade issue (#117)
* Update Game.java Adding ShiftDropping to items with the wield option as default. The options still have double Drop like the shiftdrop for use option as default. * Trade issues Resolved issues around the trading system: 1. Can't trade anymore when other player isn't close; 2. Trade interface now close when other player disconnect or click the minimap; 3. Players cant no longer store items in the trade interface; 4. Items are properly distributed after any player closes the trade interface; 5. Added a message saying 'Trade completed.' after a trade is completed;
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@@ -2431,10 +2431,13 @@ public class ClickingButtons implements PacketType {
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}
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Client ot = (Client) PlayerHandler.players[player.tradeWith];
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if (ot == null) {
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if (ot == null || !ot.inTrade) {
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player.getTrading().declineTrade();
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player.getActionSender().sendMessage(
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"Trade declined as the other player has disconnected.");
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ot.getTrading().declineTrade();
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ot.getActionSender().sendMessage(
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"Trade declined as you disconnected.");
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break;
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}
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player.getPlayerAssistant().sendFrame126(
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@@ -2525,6 +2528,11 @@ public class ClickingButtons implements PacketType {
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ot1.acceptedTrade = true;
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player.getTrading().giveItems();
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ot1.getTrading().giveItems();
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//here
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player.getActionSender().sendMessage(
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"@red@Trade completed.");
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ot1.getActionSender().sendMessage(
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"@red@Trade completed.");
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break;
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}
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ot1.getPlayerAssistant().sendFrame126(
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@@ -20,8 +20,9 @@ public class ClickingStuff implements PacketType {
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if(player.isShopping)
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player.isShopping = false;
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if (player.inTrade) {
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if (!player.acceptedTrade) {
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Client opponent = (Client) PlayerHandler.players[player.tradeWith];
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Client opponent = (Client) PlayerHandler.players[player.tradeWith];
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if (!player.acceptedTrade || !opponent.inTrade || opponent == null) {
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opponent = (Client) PlayerHandler.players[player.tradeWith];
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opponent.tradeAccepted = false;
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player.tradeAccepted = false;
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opponent.tradeStatus = 0;
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@@ -32,8 +33,9 @@ public class ClickingStuff implements PacketType {
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opponent.getActionSender().sendMessage("@red@Other player has declined the trade.");
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Misc.println("trade reset");
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player.getTrading().declineTrade();
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opponent.getTrading().declineTrade();
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}
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}
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}
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if(player.openDuel && player.duelStatus >= 1 && player.duelStatus <= 4) {
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Client o = (Client) PlayerHandler.players[player.duelingWith];
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