mirror of
https://github.com/2006-Scape/2006Scape.git
synced 2026-07-02 16:49:03 +00:00
Magic num nums (#619)
* Update Libs * Replaced Some Magic Numbers * Rename DWARF_REMAINS to NULL_0 * Food.java Rename DWARF_REMAINS to NULL_0 * Kebabs.java static import * Kebabs.java IntelliJ Code Format * Fix some fullmask item names * Potions.java Replace Magic Numbers * Potions.java IntelliJ Code Format * BattleStaffs.java Replaced Magic numbers * BattleStaffs.java IntelliJ Code Format * CraftingData.java Replaced Some Magic Numbers & Fixed Some Enums? * CraftingData.java IntelliJ Code Format
This commit is contained in:
@@ -34,13 +34,13 @@
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<dependency>
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<groupId>com.fasterxml.jackson.core</groupId>
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<artifactId>jackson-annotations</artifactId>
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<version>2.10.1</version>
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<version>2.12.1</version>
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</dependency>
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<!-- https://mvnrepository.com/artifact/com.fasterxml.jackson.core/jackson-core -->
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<dependency>
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<groupId>com.fasterxml.jackson.core</groupId>
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<artifactId>jackson-core</artifactId>
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<version>2.10.1</version>
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<version>2.12.1</version>
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</dependency>
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<!-- https://mvnrepository.com/artifact/com.fasterxml.jackson.core/jackson-databind -->
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<dependency>
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@@ -9,7 +9,7 @@ package com.rs2.game.content;
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@SuppressWarnings("unused")
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public class StaticItemList {
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public static final int DWARF_REMAINS = 0;
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public static final int NULL_0 = 0;
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public static final int TOOL_KIT = 1;
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public static final int CANNONBALL = 2;
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public static final int NULODIONS_NOTES = 3;
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@@ -15,90 +15,90 @@ import static com.rs2.game.content.consumables.Food.FoodType.*;
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public class Food {
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public static enum FoodType { FOOD, DRINK };
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public enum FoodType { FOOD, DRINK };
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public static enum FoodToEat {
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Easter_Egg_(EASTER_EGG, 12, DWARF_REMAINS, FOOD, false),
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Pumpkin_(PUMPKIN, 14, DWARF_REMAINS, FOOD, false),
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public enum FoodToEat {
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Easter_Egg_(EASTER_EGG, 12, NULL_0, FOOD, false),
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Pumpkin_(PUMPKIN, 14, NULL_0, FOOD, false),
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Half_Jug_of_Wine_(HALF_FULL_WINE_JUG, 7, JUG, DRINK, false),
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CUP_OF_TEA_(CUP_OF_TEA_1978, 2, EMPTY_CUP, DRINK, true),
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CUP_OF_TEA2_(CUP_OF_TEA, 2, EMPTY_CUP, DRINK, true),
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LEMON_(LEMON, 2, DWARF_REMAINS, FOOD, false),
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LIME_(LIME, 2, DWARF_REMAINS, FOOD, false),
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PINEAPPLE_(PINEAPPLE, 2, DWARF_REMAINS, FOOD, false),
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CHOCOLATE_BAR_(CHOCOLATE_BAR, 2, DWARF_REMAINS, FOOD, false),
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LEMON_(LEMON, 2, NULL_0, FOOD, false),
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LIME_(LIME, 2, NULL_0, FOOD, false),
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PINEAPPLE_(PINEAPPLE, 2, NULL_0, FOOD, false),
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CHOCOLATE_BAR_(CHOCOLATE_BAR, 2, NULL_0, FOOD, false),
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Wine_(JUG_OF_WINE, 11, JUG, DRINK, false),
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MACKEREL_(MACKEREL, 6, DWARF_REMAINS, FOOD, false),
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MANTA_(MANTA_RAY, 22, DWARF_REMAINS, FOOD, false),
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SHARK_(SHARK, 20, DWARF_REMAINS, FOOD, false),
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LOBSTER_(LOBSTER, 12, DWARF_REMAINS, FOOD, false),
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KARAMBWAN_(COOKED_KARAMBWAN, 18, DWARF_REMAINS, FOOD, false),
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TROUT_(TROUT, 7, DWARF_REMAINS, FOOD, false),
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SALMON_(SALMON, 9, DWARF_REMAINS, FOOD, false),
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SWORDFISH_(SWORDFISH, 14, DWARF_REMAINS, FOOD, false),
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TUNA_(TUNA, 10, DWARF_REMAINS, FOOD, false),
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MONKFISH_(MONKFISH, 16, DWARF_REMAINS, FOOD, false),
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SEA_TURTLE_(SEA_TURTLE, 21, DWARF_REMAINS, FOOD, false),
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CABBAGE_(CABBAGE, 1, DWARF_REMAINS, FOOD, false),
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CABBAGE_SOUTH_OF_FALADOR_(CABBAGE_1967, 1, DWARF_REMAINS, FOOD, false),
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SPINACH_(SPINACH_ROLL, 2, DWARF_REMAINS, FOOD, false),
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MACKEREL_(MACKEREL, 6, NULL_0, FOOD, false),
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MANTA_(MANTA_RAY, 22, NULL_0, FOOD, false),
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SHARK_(SHARK, 20, NULL_0, FOOD, false),
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LOBSTER_(LOBSTER, 12, NULL_0, FOOD, false),
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KARAMBWAN_(COOKED_KARAMBWAN, 18, NULL_0, FOOD, false),
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TROUT_(TROUT, 7, NULL_0, FOOD, false),
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SALMON_(SALMON, 9, NULL_0, FOOD, false),
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SWORDFISH_(SWORDFISH, 14, NULL_0, FOOD, false),
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TUNA_(TUNA, 10, NULL_0, FOOD, false),
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MONKFISH_(MONKFISH, 16, NULL_0, FOOD, false),
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SEA_TURTLE_(SEA_TURTLE, 21, NULL_0, FOOD, false),
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CABBAGE_(CABBAGE, 1, NULL_0, FOOD, false),
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CABBAGE_SOUTH_OF_FALADOR_(CABBAGE_1967, 1, NULL_0, FOOD, false),
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SPINACH_(SPINACH_ROLL, 2, NULL_0, FOOD, false),
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CAKE_(CAKE, 4, _23_CAKE, FOOD, false),
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CAKE2_(_23_CAKE, 4, SLICE_OF_CAKE, FOOD, false),
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SLICE_OF_CAKE_(SLICE_OF_CAKE, 4, DWARF_REMAINS, FOOD, false),
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BASS_(BASS, 13, DWARF_REMAINS, FOOD, false),
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COD_(COD, 7, DWARF_REMAINS, FOOD, false),
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POTATO_(POTATO, 1, DWARF_REMAINS, FOOD, false),
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BAKED_POTATO_(BAKED_POTATO, 4, DWARF_REMAINS, FOOD, false),
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POTATO_WITH_CHEESE_(POTATO_WITH_CHEESE, 16, DWARF_REMAINS, FOOD, false),
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EGG_POTATO_(EGG_POTATO, 16, DWARF_REMAINS, FOOD, false),
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CHILLI_POTATO_(CHILLI_POTATO, 14, DWARF_REMAINS, FOOD, false),
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MUSHROOM_POTATO_(MUSHROOM_POTATO, 20, DWARF_REMAINS, FOOD, false),
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TUNA_POTATO_(TUNA_POTATO, 22, DWARF_REMAINS, FOOD, false),
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SHRIMPS_(SHRIMPS, 3, DWARF_REMAINS, FOOD, false),
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HERRING_(HERRING, 5, DWARF_REMAINS, FOOD, false),
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SARDINE_(SARDINE, 4, DWARF_REMAINS, FOOD, false),
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SLICE_OF_CAKE_(SLICE_OF_CAKE, 4, NULL_0, FOOD, false),
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BASS_(BASS, 13, NULL_0, FOOD, false),
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COD_(COD, 7, NULL_0, FOOD, false),
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POTATO_(POTATO, 1, NULL_0, FOOD, false),
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BAKED_POTATO_(BAKED_POTATO, 4, NULL_0, FOOD, false),
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POTATO_WITH_CHEESE_(POTATO_WITH_CHEESE, 16, NULL_0, FOOD, false),
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EGG_POTATO_(EGG_POTATO, 16, NULL_0, FOOD, false),
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CHILLI_POTATO_(CHILLI_POTATO, 14, NULL_0, FOOD, false),
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MUSHROOM_POTATO_(MUSHROOM_POTATO, 20, NULL_0, FOOD, false),
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TUNA_POTATO_(TUNA_POTATO, 22, NULL_0, FOOD, false),
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SHRIMPS_(SHRIMPS, 3, NULL_0, FOOD, false),
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HERRING_(HERRING, 5, NULL_0, FOOD, false),
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SARDINE_(SARDINE, 4, NULL_0, FOOD, false),
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CHOCOLATE_CAKE_(CHOCOLATE_CAKE, 5, _23_CHOCOLATE_CAKE, FOOD, false),
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HALF_CHOCOLATE_CAKE_(_23_CHOCOLATE_CAKE, 5, CHOCOLATE_SLICE, FOOD, false),
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CHOCOLATE_SLICE_(CHOCOLATE_SLICE, 5, DWARF_REMAINS, FOOD, false),
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ANCHOVIES_(ANCHOVIES, 2, DWARF_REMAINS, FOOD, false),
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CHOCOLATE_SLICE_(CHOCOLATE_SLICE, 5, NULL_0, FOOD, false),
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ANCHOVIES_(ANCHOVIES, 2, NULL_0, FOOD, false),
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PLAIN_PIZZA_(PLAIN_PIZZA, 7, _12_PLAIN_PIZZA, FOOD, false),
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HALF_PLAIN_PIZZA_(_12_PLAIN_PIZZA, 7, DWARF_REMAINS, FOOD, false),
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HALF_PLAIN_PIZZA_(_12_PLAIN_PIZZA, 7, NULL_0, FOOD, false),
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MEAT_PIZZA_(MEAT_PIZZA, 8, _12_MEAT_PIZZA, FOOD, false),
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CHICKEN_(COOKED_CHICKEN, 3, DWARF_REMAINS, FOOD, false),
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MEAT_(COOKED_MEAT, 2, DWARF_REMAINS, FOOD, false),
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HALF_MEAT_PIZZA_(_12_MEAT_PIZZA, 8, DWARF_REMAINS, FOOD, false),
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CHICKEN_(COOKED_CHICKEN, 3, NULL_0, FOOD, false),
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MEAT_(COOKED_MEAT, 2, NULL_0, FOOD, false),
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HALF_MEAT_PIZZA_(_12_MEAT_PIZZA, 8, NULL_0, FOOD, false),
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ANCHOVY_PIZZA_(ANCHOVY_PIZZA, 9, _12_ANCHOVY_PIZZA, FOOD, false),
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HALF_ANCHOVY_PIZZA_(_12_ANCHOVY_PIZZA, 9, DWARF_REMAINS, FOOD, false),
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HALF_ANCHOVY_PIZZA_(_12_ANCHOVY_PIZZA, 9, NULL_0, FOOD, false),
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PINEAPPLE_PIZZA_(PINEAPPLE_PIZZA, 11, _12PINEAPPLE_PIZZA, FOOD, false),
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HALF_PINEAPPLE_PIZZA_(_12PINEAPPLE_PIZZA, 11, DWARF_REMAINS, FOOD, false),
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BREAD_(BREAD, 5, DWARF_REMAINS, FOOD, false),
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HALF_PINEAPPLE_PIZZA_(_12PINEAPPLE_PIZZA, 11, NULL_0, FOOD, false),
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BREAD_(BREAD, 5, NULL_0, FOOD, false),
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APPLE_PIE_(APPLE_PIE, 7, HALF_AN_APPLE_PIE, FOOD, false),
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HALF_APPLE_PIE_(HALF_AN_APPLE_PIE, 7, PIE_DISH, FOOD, false),
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REDBERRY_PIE_(REDBERRY_PIE, 5, HALF_A_REDBERRY_PIE, FOOD, false),
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HALF_REDBERRY_PIE_(HALF_A_REDBERRY_PIE, 5, PIE_DISH, FOOD, false),
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Ugthanki_kebab_(UGTHANKI_KEBAB, 2, DWARF_REMAINS, FOOD, false),
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SEAWEED_(EDIBLE_SEAWEED, 4, DWARF_REMAINS, FOOD, false),
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Ugthanki_kebab_(UGTHANKI_KEBAB, 2, NULL_0, FOOD, false),
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SEAWEED_(EDIBLE_SEAWEED, 4, NULL_0, FOOD, false),
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MEAT_PIE_(MEAT_PIE, 6, HALF_A_MEAT_PIE, FOOD, false),
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HALF_MEAT_PIE_(HALF_A_MEAT_PIE, 6, PIE_DISH, FOOD, false),
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SUMMER_PIE_(SUMMER_PIE, 11, HALF_A_SUMMER_PIE, FOOD, false),
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HALF_SUMMER_PIE_(HALF_A_SUMMER_PIE, 11, PIE_DISH, FOOD, false),
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PIKE_(PIKE, 8, DWARF_REMAINS, FOOD, false),
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POTATO_WITH_BUTTER_(POTATO_WITH_BUTTER, 14, DWARF_REMAINS, FOOD, false),
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SLICED_BANANA_(SLICED_BANANA, 2, DWARF_REMAINS, FOOD, false),
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BANANA_(BANANA, 2, DWARF_REMAINS, FOOD, false),
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PEACH_(PEACH, 8, DWARF_REMAINS, FOOD, false),
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ORANGE_(ORANGE, 2, DWARF_REMAINS, FOOD, false),
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PINEAPPLE_RINGS_(PINEAPPLE_RING, 2, DWARF_REMAINS, FOOD, false),
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PINEAPPLE_CHUNKS_(PINEAPPLE_CHUNKS, 2, DWARF_REMAINS, FOOD, false),
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EASTER_EGG_(EASTER_EGG_7928, 1, DWARF_REMAINS, FOOD, false),
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EASTER_EGG2_(EASTER_EGG_7929, 1, DWARF_REMAINS, FOOD, false),
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EASTER_EGG3_(EASTER_EGG_7930, 1, DWARF_REMAINS, FOOD, false),
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EASTER_EGG4_(EASTER_EGG_7931, 1, DWARF_REMAINS, FOOD, false),
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EASTER_EGG5_(EASTER_EGG_7932, 1, DWARF_REMAINS, FOOD, false),
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EASTER_EGG6_(EASTER_EGG_7933, 1, DWARF_REMAINS, FOOD, false),
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PURPLE_SWEETS_(10476, 9, DWARF_REMAINS, FOOD, false),
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POT_OF_CREAM_(POT_OF_CREAM, 1, DWARF_REMAINS, FOOD, false),
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FILED_RATION_(FIELD_RATION, 9, DWARF_REMAINS, FOOD, false),
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PIKE_(PIKE, 8, NULL_0, FOOD, false),
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POTATO_WITH_BUTTER_(POTATO_WITH_BUTTER, 14, NULL_0, FOOD, false),
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SLICED_BANANA_(SLICED_BANANA, 2, NULL_0, FOOD, false),
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BANANA_(BANANA, 2, NULL_0, FOOD, false),
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PEACH_(PEACH, 8, NULL_0, FOOD, false),
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ORANGE_(ORANGE, 2, NULL_0, FOOD, false),
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PINEAPPLE_RINGS_(PINEAPPLE_RING, 2, NULL_0, FOOD, false),
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PINEAPPLE_CHUNKS_(PINEAPPLE_CHUNKS, 2, NULL_0, FOOD, false),
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EASTER_EGG_(EASTER_EGG_7928, 1, NULL_0, FOOD, false),
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EASTER_EGG2_(EASTER_EGG_7929, 1, NULL_0, FOOD, false),
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EASTER_EGG3_(EASTER_EGG_7930, 1, NULL_0, FOOD, false),
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EASTER_EGG4_(EASTER_EGG_7931, 1, NULL_0, FOOD, false),
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EASTER_EGG5_(EASTER_EGG_7932, 1, NULL_0, FOOD, false),
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EASTER_EGG6_(EASTER_EGG_7933, 1, NULL_0, FOOD, false),
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PURPLE_SWEETS_(10476, 9, NULL_0, FOOD, false),
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POT_OF_CREAM_(POT_OF_CREAM, 1, NULL_0, FOOD, false),
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FILED_RATION_(FIELD_RATION, 9, NULL_0, FOOD, false),
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STEW_(STEW, 11, BOWL, FOOD, false),
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CURRY_(CURRY, 19, BOWL, DRINK, false),
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SPICY_SAUCE_(SPICY_SAUCE, 2, BOWL, FOOD, false),
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@@ -110,57 +110,57 @@ public class Food {
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MUSHROOM_AND_ONION_(MUSHROOM__ONION, 11, BOWL, FOOD, false),
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TUNA_AND_CORN_(TUNA_AND_CORN, 13, BOWL, FOOD, false),
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BANANA_STEW_(BANANA_STEW, 11, BOWL, FOOD, false),
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TOAD_CRUNCHIES_(TOAD_CRUNCHIES, 8, DWARF_REMAINS, FOOD, false),
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SPICY_CRUNCHIES_(SPICY_CRUNCHIES, 7, DWARF_REMAINS, FOOD, false),
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WORM_CRUNCHIES_(WORM_CRUNCHIES, 8, DWARF_REMAINS, FOOD, false),
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CHOCCHIP_CRUNCHIES_(CHOCCHIP_CRUNCHIES, 7, DWARF_REMAINS, FOOD, false),
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FRUIT_BATTA_(FRUIT_BATTA_2277, 11, DWARF_REMAINS, FOOD, false),
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TOAD_BATTA_(TOAD_BATTA_2255, 11, DWARF_REMAINS, FOOD, false),
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WORM_BATTA_(WORM_BATTA_2253, 11, DWARF_REMAINS, FOOD, false),
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VEGETABLE_BATTA_(VEGETABLE_BATTA_2281, 11, DWARF_REMAINS, FOOD, false),
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CHEESE_TOMATO_BATTA_(CHEESETOM_BATTA_2259, 11, DWARF_REMAINS, FOOD, false),
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WORM_HOLE_(WORM_HOLE, 12, DWARF_REMAINS, FOOD, false),
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VEG_BALL_(VEG_BALL, 12, DWARF_REMAINS, FOOD, false),
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TANGLED_TOADS_LEGS_(TANGLED_TOADS_LEGS, 15, DWARF_REMAINS, FOOD, false),
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CHOCOLATE_BOMB_(CHOCOLATE_BOMB, 15, DWARF_REMAINS, FOOD, false),
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PRE_TOAD_CRUNCH_(TOAD_CRUNCHIES_2243, 7, DWARF_REMAINS, FOOD, false),
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PRE_SPICE_CRUNCH_(SPICY_CRUNCHIES_2241, 7, DWARF_REMAINS, FOOD, false),
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PRE_WORM_CRUNCH_(WORM_CRUNCHIES_2237, 8, DWARF_REMAINS, FOOD, false),
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PRE_CHOC_CRUNCH_(CHOCCHIP_CRUNCHIES_2239, 7, DWARF_REMAINS, FOOD, false),
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PRE_FRUIT_BATTA_(FRUIT_BATTA, 11, DWARF_REMAINS, FOOD, false),
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PRE_TOAD_BATTA_(TOAD_BATTA, 11, DWARF_REMAINS, FOOD, false),
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PRE_WORM_BATTA_(WORM_BATTA, 11, DWARF_REMAINS, FOOD, false),
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PRE_VEG_BATTA_(VEGETABLE_BATTA, 11, DWARF_REMAINS, FOOD, false),
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PRE_CHEESETOM_BATTA_(CHEESETOM_BATTA, 11, DWARF_REMAINS, FOOD, false),
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PRE_WORM_HOLE_(WORM_HOLE_2233, 12, DWARF_REMAINS, FOOD, false),
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PRE_VEG_BALL_(VEG_BALL_2235, 12, DWARF_REMAINS, FOOD, false),
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PRE_TOADS_LEGS_(TANGLED_TOADS_LEGS_2231, 15, DWARF_REMAINS, FOOD, false),
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PRE_CHOC_BOMB_(CHOCOLATE_BOMB_2229, 15, DWARF_REMAINS, FOOD, false),
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TOAD_CRUNCHIES_(TOAD_CRUNCHIES, 8, NULL_0, FOOD, false),
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SPICY_CRUNCHIES_(SPICY_CRUNCHIES, 7, NULL_0, FOOD, false),
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WORM_CRUNCHIES_(WORM_CRUNCHIES, 8, NULL_0, FOOD, false),
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CHOCCHIP_CRUNCHIES_(CHOCCHIP_CRUNCHIES, 7, NULL_0, FOOD, false),
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FRUIT_BATTA_(FRUIT_BATTA_2277, 11, NULL_0, FOOD, false),
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TOAD_BATTA_(TOAD_BATTA_2255, 11, NULL_0, FOOD, false),
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WORM_BATTA_(WORM_BATTA_2253, 11, NULL_0, FOOD, false),
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VEGETABLE_BATTA_(VEGETABLE_BATTA_2281, 11, NULL_0, FOOD, false),
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CHEESE_TOMATO_BATTA_(CHEESETOM_BATTA_2259, 11, NULL_0, FOOD, false),
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WORM_HOLE_(WORM_HOLE, 12, NULL_0, FOOD, false),
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VEG_BALL_(VEG_BALL, 12, NULL_0, FOOD, false),
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TANGLED_TOADS_LEGS_(TANGLED_TOADS_LEGS, 15, NULL_0, FOOD, false),
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CHOCOLATE_BOMB_(CHOCOLATE_BOMB, 15, NULL_0, FOOD, false),
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PRE_TOAD_CRUNCH_(TOAD_CRUNCHIES_2243, 7, NULL_0, FOOD, false),
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PRE_SPICE_CRUNCH_(SPICY_CRUNCHIES_2241, 7, NULL_0, FOOD, false),
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PRE_WORM_CRUNCH_(WORM_CRUNCHIES_2237, 8, NULL_0, FOOD, false),
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PRE_CHOC_CRUNCH_(CHOCCHIP_CRUNCHIES_2239, 7, NULL_0, FOOD, false),
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PRE_FRUIT_BATTA_(FRUIT_BATTA, 11, NULL_0, FOOD, false),
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PRE_TOAD_BATTA_(TOAD_BATTA, 11, NULL_0, FOOD, false),
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PRE_WORM_BATTA_(WORM_BATTA, 11, NULL_0, FOOD, false),
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PRE_VEG_BATTA_(VEGETABLE_BATTA, 11, NULL_0, FOOD, false),
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PRE_CHEESETOM_BATTA_(CHEESETOM_BATTA, 11, NULL_0, FOOD, false),
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PRE_WORM_HOLE_(WORM_HOLE_2233, 12, NULL_0, FOOD, false),
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PRE_VEG_BALL_(VEG_BALL_2235, 12, NULL_0, FOOD, false),
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PRE_TOADS_LEGS_(TANGLED_TOADS_LEGS_2231, 15, NULL_0, FOOD, false),
|
||||
PRE_CHOC_BOMB_(CHOCOLATE_BOMB_2229, 15, NULL_0, FOOD, false),
|
||||
FRUIT_BLAST_(FRUIT_BLAST_2084, 9, COCKTAIL_GLASS, DRINK, false),
|
||||
PINE_PUNCH_(PINEAPPLE_PUNCH_2048, 9, COCKTAIL_GLASS, DRINK, false),
|
||||
PRE_FRUIT_BLAST_(FRUIT_BLAST, 9, COCKTAIL_GLASS, DRINK, false),
|
||||
PRE_PINE_PUNCH_(PINEAPPLE_PUNCH, 9, COCKTAIL_GLASS, DRINK, false),
|
||||
RABBIT_(COOKED_RABBIT, 5, DWARF_REMAINS, FOOD, false),
|
||||
UGTHANKI_MEAT_(UGTHANKI_MEAT, 3, DWARF_REMAINS, FOOD, false),
|
||||
ROAST_BIRD_MEAT_(9980, 6, DWARF_REMAINS, FOOD, false),
|
||||
THIN_SNAIL_(THIN_SNAIL_MEAT, 5, DWARF_REMAINS, FOOD, false),
|
||||
SPIDER_ON_STICK_(SPIDER_ON_STICK_6297, 7, DWARF_REMAINS, FOOD, false),
|
||||
SPIDER_ON_SHAFT_(SPIDER_ON_SHAFT_6299, 7, DWARF_REMAINS, FOOD, false),
|
||||
ROAST_RABBIT_(ROAST_RABBIT, 7, DWARF_REMAINS, FOOD, false),
|
||||
LEAN_SNAIL_(LEAN_SNAIL_MEAT, 8, DWARF_REMAINS, FOOD, false),
|
||||
ROAST_BEAST_MEAT_(9988, 8, DWARF_REMAINS, FOOD, false),
|
||||
FAT_SNAIL_(FAT_SNAIL_MEAT, 9, DWARF_REMAINS, FOOD, false),
|
||||
SLIMY_EEL_(COOKED_SLIMY_EEL, 8, DWARF_REMAINS, FOOD, false),
|
||||
COOKED_CHOMPY_(COOKED_CHOMPY, 10, DWARF_REMAINS, FOOD, false),
|
||||
COOKED_FISHCAKE_(COOKED_FISHCAKE, 11, DWARF_REMAINS, FOOD, false),
|
||||
RAINBOW_FISH_(10136, 11, DWARF_REMAINS, FOOD, false),
|
||||
CAVE_EEL_(CAVE_EEL, 9, DWARF_REMAINS, FOOD, false),
|
||||
COOKED_JUBBLY_(COOKED_JUBBLY, 15, DWARF_REMAINS, FOOD, false),
|
||||
LAVA_EEL_(LAVA_EEL, 11, DWARF_REMAINS, FOOD, false),
|
||||
RABBIT_(COOKED_RABBIT, 5, NULL_0, FOOD, false),
|
||||
UGTHANKI_MEAT_(UGTHANKI_MEAT, 3, NULL_0, FOOD, false),
|
||||
ROAST_BIRD_MEAT_(9980, 6, NULL_0, FOOD, false),
|
||||
THIN_SNAIL_(THIN_SNAIL_MEAT, 5, NULL_0, FOOD, false),
|
||||
SPIDER_ON_STICK_(SPIDER_ON_STICK_6297, 7, NULL_0, FOOD, false),
|
||||
SPIDER_ON_SHAFT_(SPIDER_ON_SHAFT_6299, 7, NULL_0, FOOD, false),
|
||||
ROAST_RABBIT_(ROAST_RABBIT, 7, NULL_0, FOOD, false),
|
||||
LEAN_SNAIL_(LEAN_SNAIL_MEAT, 8, NULL_0, FOOD, false),
|
||||
ROAST_BEAST_MEAT_(9988, 8, NULL_0, FOOD, false),
|
||||
FAT_SNAIL_(FAT_SNAIL_MEAT, 9, NULL_0, FOOD, false),
|
||||
SLIMY_EEL_(COOKED_SLIMY_EEL, 8, NULL_0, FOOD, false),
|
||||
COOKED_CHOMPY_(COOKED_CHOMPY, 10, NULL_0, FOOD, false),
|
||||
COOKED_FISHCAKE_(COOKED_FISHCAKE, 11, NULL_0, FOOD, false),
|
||||
RAINBOW_FISH_(10136, 11, NULL_0, FOOD, false),
|
||||
CAVE_EEL_(CAVE_EEL, 9, NULL_0, FOOD, false),
|
||||
COOKED_JUBBLY_(COOKED_JUBBLY, 15, NULL_0, FOOD, false),
|
||||
LAVA_EEL_(LAVA_EEL, 11, NULL_0, FOOD, false),
|
||||
CHOCOLATEY_MILK_(CHOCOLATEY_MILK, 4, BUCKET, DRINK, false),
|
||||
BANDAGES_(BANDAGES, 3, DWARF_REMAINS, FOOD, false),
|
||||
TOMATO_(TOMATO, 2, DWARF_REMAINS, FOOD, false),
|
||||
CHEESE_(CHEESE, 2, DWARF_REMAINS, FOOD, false);
|
||||
BANDAGES_(BANDAGES, 3, NULL_0, FOOD, false),
|
||||
TOMATO_(TOMATO, 2, NULL_0, FOOD, false),
|
||||
CHEESE_(CHEESE, 2, NULL_0, FOOD, false);
|
||||
|
||||
private int id;
|
||||
private int heal;
|
||||
|
||||
@@ -4,134 +4,134 @@ import com.rs2.Constants;
|
||||
import com.rs2.game.players.Player;
|
||||
import com.rs2.util.Misc;
|
||||
|
||||
import static com.rs2.game.content.StaticItemList.KEBAB;
|
||||
|
||||
/**
|
||||
* @author darkside1222
|
||||
*/
|
||||
public class Kebabs {
|
||||
float chances = 0.0f;
|
||||
|
||||
public static int Kebab = 1971;
|
||||
float chances = 0.0f;
|
||||
/**
|
||||
* Chances(Percents)
|
||||
*/
|
||||
public static float chances(String effect) {
|
||||
float chances = 0.0f;// PERCENT
|
||||
if (effect.equalsIgnoreCase("Effect1")) {// Nothing
|
||||
chances = 8.7f;
|
||||
} else if (effect.equalsIgnoreCase("Effect2")) {// normal heal
|
||||
chances = 61.2f;
|
||||
} else if (effect.equalsIgnoreCase("Effect3")) {// better heal
|
||||
chances = 21.1f;
|
||||
} else if (effect.equalsIgnoreCase("Effect4")) {// SUPER heal
|
||||
chances = 3.6f;
|
||||
} else if (effect.equalsIgnoreCase("Effect5")) {// Damages you.
|
||||
chances = 6.3f - 0.9f;
|
||||
;
|
||||
} else {
|
||||
chances = Float.parseFloat(effect);
|
||||
}
|
||||
return chances; // Equals 100%
|
||||
}
|
||||
|
||||
/**
|
||||
* Chances(Percents)
|
||||
*/
|
||||
public static float chances(String effect) {
|
||||
float chances = 0.0f;// PERCENT
|
||||
if (effect.equalsIgnoreCase("Effect1")) {// Nothing
|
||||
chances = 8.7f;
|
||||
} else if (effect.equalsIgnoreCase("Effect2")) {// normal heal
|
||||
chances = 61.2f;
|
||||
} else if (effect.equalsIgnoreCase("Effect3")) {// better heal
|
||||
chances = 21.1f;
|
||||
} else if (effect.equalsIgnoreCase("Effect4")) {// SUPER heal
|
||||
chances = 3.6f;
|
||||
} else if (effect.equalsIgnoreCase("Effect5")) {// Damages you.
|
||||
chances = 6.3f - 0.9f;
|
||||
;
|
||||
} else {
|
||||
chances = Float.parseFloat(effect);
|
||||
}
|
||||
return chances; // Equals 100%
|
||||
}
|
||||
/**
|
||||
* Different effects(Healing,lowering,damaging)
|
||||
*/
|
||||
public static void effects(Player c) {
|
||||
float eff1 = chances("effect1");
|
||||
float eff2 = chances("effect2");
|
||||
float eff3 = chances("effect3");
|
||||
float eff4 = chances("effect4");
|
||||
float eff5 = chances("effect5");
|
||||
|
||||
/**
|
||||
* Different effects(Healing,lowering,damaging)
|
||||
*/
|
||||
public static void effects(Player c) {
|
||||
float eff1 = chances("effect1");
|
||||
float eff2 = chances("effect2");
|
||||
float eff3 = chances("effect3");
|
||||
float eff4 = chances("effect4");
|
||||
float eff5 = chances("effect5");
|
||||
if (Misc.random(100.0f) <= eff1) { // 8.71%
|
||||
c.getPacketSender().sendMessage(
|
||||
"That kebab didn't seem to do a lot.");
|
||||
|
||||
if (Misc.random(100.0f) <= eff1) { // 8.71%
|
||||
c.getPacketSender().sendMessage(
|
||||
"That kebab didn't seem to do a lot.");
|
||||
} else if (Misc.random(100.0f) <= eff2) { // 61.24% heals 10% of HP
|
||||
c.getPacketSender()
|
||||
.sendMessage("It restores some life points.");
|
||||
if (c.playerLevel[Constants.HITPOINTS] < c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS])) {
|
||||
c.playerLevel[Constants.HITPOINTS] += c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS]) * 0.10;
|
||||
if (c.playerLevel[Constants.HITPOINTS] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS])) {
|
||||
c.playerLevel[Constants.HITPOINTS] = c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS]);
|
||||
}
|
||||
|
||||
} else if (Misc.random(100.0f) <= eff2) { // 61.24% heals 10% of HP
|
||||
c.getPacketSender()
|
||||
.sendMessage("It restores some life points.");
|
||||
if (c.playerLevel[Constants.HITPOINTS] < c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS])) {
|
||||
c.playerLevel[Constants.HITPOINTS] += c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS]) * 0.10;
|
||||
if (c.playerLevel[Constants.HITPOINTS] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS])) {
|
||||
c.playerLevel[Constants.HITPOINTS] = c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
} else if (Misc.random(100.0f) <= eff3) { // 21.12% + 10-20 HP
|
||||
c.getPacketSender().sendMessage(
|
||||
"That was a good kebab. You feel a lot better. ");
|
||||
if (c.playerLevel[Constants.HITPOINTS] < c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS])) {
|
||||
c.playerLevel[Constants.HITPOINTS] += Misc.random(20);
|
||||
if (c.playerLevel[Constants.HITPOINTS] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS])) {
|
||||
c.playerLevel[Constants.HITPOINTS] = c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS]);
|
||||
}
|
||||
}
|
||||
|
||||
} else if (Misc.random(100.0f) <= eff3) { // 21.12% + 10-20 HP
|
||||
c.getPacketSender().sendMessage(
|
||||
"That was a good kebab. You feel a lot better. ");
|
||||
if (c.playerLevel[Constants.HITPOINTS] < c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS])) {
|
||||
c.playerLevel[Constants.HITPOINTS] += Misc.random(20);
|
||||
if (c.playerLevel[Constants.HITPOINTS] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS])) {
|
||||
c.playerLevel[Constants.HITPOINTS] = c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS]);
|
||||
}
|
||||
}
|
||||
} else if (Misc.random(100.0f) <= eff4) {// 3.65% + attk,str,def +
|
||||
// 2-3 + heal 0-300
|
||||
c.getPacketSender()
|
||||
.sendMessage(
|
||||
"Wow, that was an amazing kebab! You feel really invigorated.");
|
||||
c.playerLevel[Constants.DEFENCE] += 2 + Misc.random(1); // def
|
||||
c.playerLevel[Constants.STRENGTH] += 2 + Misc.random(1); // str
|
||||
c.playerLevel[Constants.ATTACK] += 2 + Misc.random(1); // atk
|
||||
c.getPlayerAssistant().refreshSkill(Constants.DEFENCE);
|
||||
c.getPlayerAssistant().refreshSkill(Constants.STRENGTH);
|
||||
c.getPlayerAssistant().refreshSkill(Constants.HITPOINTS);
|
||||
if (c.playerLevel[Constants.HITPOINTS] < c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS])) {
|
||||
c.playerLevel[Constants.HITPOINTS] += Misc.random(30);
|
||||
if (c.playerLevel[Constants.HITPOINTS] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS])) {
|
||||
c.playerLevel[Constants.HITPOINTS] = c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS]);
|
||||
}
|
||||
}
|
||||
|
||||
} else if (Misc.random(100.0f) <= eff4) {// 3.65% + attk,str,def +
|
||||
// 2-3 + heal 0-300
|
||||
c.getPacketSender()
|
||||
.sendMessage(
|
||||
"Wow, that was an amazing kebab! You feel really invigorated.");
|
||||
c.playerLevel[Constants.DEFENCE] += 2 + Misc.random(1); // def
|
||||
c.playerLevel[Constants.STRENGTH] += 2 + Misc.random(1); // str
|
||||
c.playerLevel[Constants.ATTACK] += 2 + Misc.random(1); // atk
|
||||
c.getPlayerAssistant().refreshSkill(Constants.DEFENCE);
|
||||
c.getPlayerAssistant().refreshSkill(Constants.STRENGTH);
|
||||
c.getPlayerAssistant().refreshSkill(Constants.HITPOINTS);
|
||||
if (c.playerLevel[Constants.HITPOINTS] < c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS])) {
|
||||
c.playerLevel[Constants.HITPOINTS] += Misc.random(30);
|
||||
if (c.playerLevel[Constants.HITPOINTS] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS])) {
|
||||
c.playerLevel[Constants.HITPOINTS] = c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS]);
|
||||
}
|
||||
}
|
||||
} else if (Misc.random(100.0f) <= eff5) {// 6.3%. lower STAT
|
||||
c.getPacketSender().sendMessage(
|
||||
"That tasted very dodgy. You feel very ill.");
|
||||
c.getPacketSender().sendMessage(
|
||||
"Eating the kebab has done damage to some of your stats.");
|
||||
for (int j = 0; j < 2; j++) {
|
||||
c.playerLevel[j] -= 2; // Fix this l0l
|
||||
c.getPlayerAssistant().refreshSkill(j);
|
||||
}
|
||||
}
|
||||
|
||||
} else if (Misc.random(100.0f) <= eff5) {// 6.3%. lower STAT
|
||||
c.getPacketSender().sendMessage(
|
||||
"That tasted very dodgy. You feel very ill.");
|
||||
c.getPacketSender().sendMessage(
|
||||
"Eating the kebab has done damage to some of your stats.");
|
||||
for (int j = 0; j < 2; j++) {
|
||||
c.playerLevel[j] -= 2; // Fix this l0l
|
||||
c.getPlayerAssistant().refreshSkill(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Eatting the kebab
|
||||
*/
|
||||
public static void eat(Player player, int slot) {
|
||||
if (System.currentTimeMillis() - player.foodDelay >= 1500
|
||||
&& player.playerLevel[Constants.HITPOINTS] > 0) {
|
||||
if (player.playerLevel[Constants.HITPOINTS] == player.getPlayerAssistant().getLevelForXP(player.playerXP[Constants.HITPOINTS])) { // If
|
||||
// full
|
||||
// health,
|
||||
// does
|
||||
// nothing
|
||||
// but
|
||||
// eat.
|
||||
player.getCombatAssistant().resetPlayerAttack();
|
||||
player.getPacketSender().sendMessage("You eat the kebab.");
|
||||
player.attackTimer += 2;
|
||||
player.startAnimation(829);
|
||||
player.getItemAssistant().deleteItem(Kebab, slot, 1);
|
||||
player.getPacketSender().sendSound(317, 100, 0);
|
||||
player.foodDelay = System.currentTimeMillis();
|
||||
player.getPlayerAssistant().refreshSkill(Constants.HITPOINTS);
|
||||
return;
|
||||
}
|
||||
player.getCombatAssistant().resetPlayerAttack();
|
||||
player.getPacketSender().sendMessage("You eat the kebab.");
|
||||
effects(player);
|
||||
player.attackTimer += 2;
|
||||
player.startAnimation(829);
|
||||
player.getItemAssistant().deleteItem(Kebab, slot, 1);
|
||||
player.getPacketSender().sendSound(317, 100, 0);
|
||||
player.foodDelay = System.currentTimeMillis();
|
||||
player.getPlayerAssistant().refreshSkill(Constants.HITPOINTS);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Eatting the kebab
|
||||
*/
|
||||
public static void eat(Player player, int slot) {
|
||||
if (System.currentTimeMillis() - player.foodDelay >= 1500
|
||||
&& player.playerLevel[Constants.HITPOINTS] > 0) {
|
||||
if (player.playerLevel[Constants.HITPOINTS] == player.getPlayerAssistant().getLevelForXP(player.playerXP[Constants.HITPOINTS])) { // If
|
||||
// full
|
||||
// health,
|
||||
// does
|
||||
// nothing
|
||||
// but
|
||||
// eat.
|
||||
player.getCombatAssistant().resetPlayerAttack();
|
||||
player.getPacketSender().sendMessage("You eat the kebab.");
|
||||
player.attackTimer += 2;
|
||||
player.startAnimation(829);
|
||||
player.getItemAssistant().deleteItem(KEBAB, slot, 1);
|
||||
player.getPacketSender().sendSound(317, 100, 0);
|
||||
player.foodDelay = System.currentTimeMillis();
|
||||
player.getPlayerAssistant().refreshSkill(Constants.HITPOINTS);
|
||||
return;
|
||||
}
|
||||
player.getCombatAssistant().resetPlayerAttack();
|
||||
player.getPacketSender().sendMessage("You eat the kebab.");
|
||||
effects(player);
|
||||
player.attackTimer += 2;
|
||||
player.startAnimation(829);
|
||||
player.getItemAssistant().deleteItem(KEBAB, slot, 1);
|
||||
player.getPacketSender().sendSound(317, 100, 0);
|
||||
player.foodDelay = System.currentTimeMillis();
|
||||
player.getPlayerAssistant().refreshSkill(Constants.HITPOINTS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,476 +1,456 @@
|
||||
package com.rs2.game.content.consumables;
|
||||
|
||||
import com.rs2.Constants;
|
||||
import org.apollo.cache.def.ItemDefinition;
|
||||
|
||||
import com.rs2.event.CycleEvent;
|
||||
import com.rs2.event.CycleEventContainer;
|
||||
import com.rs2.event.CycleEventHandler;
|
||||
import com.rs2.game.items.DeprecatedItems;
|
||||
import com.rs2.game.players.Player;
|
||||
import org.apollo.cache.def.ItemDefinition;
|
||||
|
||||
import static com.rs2.game.content.StaticItemList.*;
|
||||
|
||||
public class Potions {
|
||||
|
||||
private final Player c;
|
||||
private final Player c;
|
||||
|
||||
public Potions(Player player) {
|
||||
this.c = player;
|
||||
}
|
||||
public Potions(Player player) {
|
||||
this.c = player;
|
||||
}
|
||||
|
||||
public void handlePotion(int itemId, int slot) {
|
||||
if (c.duelRule[5]) {
|
||||
c.getPacketSender().sendMessage(
|
||||
"You may not drink potions in this duel.");
|
||||
return;
|
||||
}
|
||||
if (c.isDead || c.playerLevel[Constants.HITPOINTS] <= 0) {
|
||||
return;
|
||||
}
|
||||
if (System.currentTimeMillis() - c.potDelay >= 1200) {
|
||||
c.potDelay = System.currentTimeMillis();
|
||||
c.foodDelay = System.currentTimeMillis();
|
||||
c.getCombatAssistant().resetPlayerAttack();
|
||||
c.attackTimer++;
|
||||
c.getPacketSender().sendMessage(
|
||||
"You drink some of your " + ItemDefinition.lookup(itemId).getName() + ".");
|
||||
c.startAnimation(829);
|
||||
final String item = ItemDefinition.lookup(itemId).getName();
|
||||
String m = "";
|
||||
if (item.endsWith("(4)")) {
|
||||
m = "You have 3 doses of potion left.";
|
||||
} else if (item.endsWith("(3)")) {
|
||||
m = "You have 2 doses of potion left.";
|
||||
} else if (item.endsWith("(2)")) {
|
||||
m = "You have 1 dose of potion left.";
|
||||
} else if (item.endsWith("(1)")) {
|
||||
m = "You have finished your potion.";
|
||||
}
|
||||
final String m1 = m;
|
||||
CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
|
||||
@Override
|
||||
public void execute(CycleEventContainer container) {
|
||||
c.getPacketSender().sendSound(1210, 100, 0);
|
||||
c.getPacketSender().sendMessage(m1);
|
||||
container.stop();
|
||||
}
|
||||
@Override
|
||||
public void stop() {
|
||||
public void handlePotion(int itemId, int slot) {
|
||||
if (c.duelRule[5]) {
|
||||
c.getPacketSender().sendMessage(
|
||||
"You may not drink potions in this duel.");
|
||||
return;
|
||||
}
|
||||
if (c.isDead || c.playerLevel[Constants.HITPOINTS] <= 0) {
|
||||
return;
|
||||
}
|
||||
if (System.currentTimeMillis() - c.potDelay >= 1200) {
|
||||
c.potDelay = System.currentTimeMillis();
|
||||
c.foodDelay = System.currentTimeMillis();
|
||||
c.getCombatAssistant().resetPlayerAttack();
|
||||
c.attackTimer++;
|
||||
c.getPacketSender().sendMessage(
|
||||
"You drink some of your " + ItemDefinition.lookup(itemId).getName() + ".");
|
||||
c.startAnimation(829);
|
||||
final String item = ItemDefinition.lookup(itemId).getName();
|
||||
String m = "";
|
||||
if (item.endsWith("(4)")) {
|
||||
m = "You have 3 doses of potion left.";
|
||||
} else if (item.endsWith("(3)")) {
|
||||
m = "You have 2 doses of potion left.";
|
||||
} else if (item.endsWith("(2)")) {
|
||||
m = "You have 1 dose of potion left.";
|
||||
} else if (item.endsWith("(1)")) {
|
||||
m = "You have finished your potion.";
|
||||
}
|
||||
final String m1 = m;
|
||||
CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
|
||||
@Override
|
||||
public void execute(CycleEventContainer container) {
|
||||
c.getPacketSender().sendSound(1210, 100, 0);
|
||||
c.getPacketSender().sendMessage(m1);
|
||||
container.stop();
|
||||
}
|
||||
|
||||
}
|
||||
}, 1);
|
||||
switch (itemId) {
|
||||
case 3040:
|
||||
drinkStatPotion(itemId, 3042, slot, 6, false);
|
||||
break;
|
||||
case 3042:
|
||||
drinkStatPotion(itemId, 3044, slot, 6, false);
|
||||
break;
|
||||
case 3044:
|
||||
drinkStatPotion(itemId, 3046, slot, 6, false);
|
||||
break;
|
||||
case 3046:
|
||||
drinkStatPotion(itemId, 229, slot, 6, false);
|
||||
break;
|
||||
case 2450:
|
||||
doTheBrewzam(itemId, 189, slot);
|
||||
break;
|
||||
case 189:
|
||||
doTheBrewzam(itemId, 191, slot);
|
||||
break;
|
||||
case 191:
|
||||
doTheBrewzam(itemId, 193, slot);
|
||||
break;
|
||||
case 193:
|
||||
doTheBrewzam(itemId, 229, slot);
|
||||
break;
|
||||
case 6685: // brews
|
||||
doTheBrew(itemId, 6687, slot);
|
||||
break;
|
||||
case 6687:
|
||||
doTheBrew(itemId, 6689, slot);
|
||||
break;
|
||||
case 6689:
|
||||
doTheBrew(itemId, 6691, slot);
|
||||
break;
|
||||
case 6691:
|
||||
doTheBrew(itemId, 229, slot);
|
||||
break;
|
||||
case 2436:
|
||||
drinkStatPotion(itemId, 145, slot, 0, true); // sup attack
|
||||
break;
|
||||
case 145:
|
||||
drinkStatPotion(itemId, 147, slot, 0, true);
|
||||
break;
|
||||
case 147:
|
||||
drinkStatPotion(itemId, 149, slot, 0, true);
|
||||
break;
|
||||
case 149:
|
||||
drinkStatPotion(itemId, 229, slot, 0, true);
|
||||
break;
|
||||
case 2440:
|
||||
drinkStatPotion(itemId, 157, slot, 2, true); // sup str
|
||||
break;
|
||||
case 157:
|
||||
drinkStatPotion(itemId, 159, slot, 2, true);
|
||||
break;
|
||||
case 159:
|
||||
drinkStatPotion(itemId, 161, slot, 2, true);
|
||||
break;
|
||||
case 161:
|
||||
drinkStatPotion(itemId, 229, slot, 2, true);
|
||||
break;
|
||||
case 2444:
|
||||
drinkStatPotion(itemId, 169, slot, 4, false); // range pot
|
||||
break;
|
||||
case 169:
|
||||
drinkStatPotion(itemId, 171, slot, 4, false);
|
||||
break;
|
||||
case 171:
|
||||
drinkStatPotion(itemId, 173, slot, 4, false);
|
||||
break;
|
||||
case 173:
|
||||
drinkStatPotion(itemId, 229, slot, 4, false);
|
||||
break;
|
||||
case 2432:
|
||||
drinkStatPotion(itemId, 133, slot, 1, false); // def pot
|
||||
break;
|
||||
case 133:
|
||||
drinkStatPotion(itemId, 135, slot, 1, false);
|
||||
break;
|
||||
case 135:
|
||||
drinkStatPotion(itemId, 137, slot, 1, false);
|
||||
break;
|
||||
case 137:
|
||||
drinkStatPotion(itemId, 229, slot, 1, false);
|
||||
break;
|
||||
case 113:
|
||||
drinkStatPotion(itemId, 115, slot, 2, false); // str pot
|
||||
break;
|
||||
case 115:
|
||||
drinkStatPotion(itemId, 117, slot, 2, false);
|
||||
break;
|
||||
case 117:
|
||||
drinkStatPotion(itemId, 119, slot, 2, false);
|
||||
break;
|
||||
case 119:
|
||||
drinkStatPotion(itemId, 229, slot, 2, false);
|
||||
break;
|
||||
case 2428:
|
||||
drinkStatPotion(itemId, 121, slot, 0, false); // attack
|
||||
// pot
|
||||
break;
|
||||
case 121:
|
||||
drinkStatPotion(itemId, 123, slot, 0, false);
|
||||
break;
|
||||
case 123:
|
||||
drinkStatPotion(itemId, 125, slot, 0, false);
|
||||
break;
|
||||
case 125:
|
||||
drinkStatPotion(itemId, 229, slot, 0, false);
|
||||
break;
|
||||
case 2442:
|
||||
drinkStatPotion(itemId, 163, slot, 1, true); // super def
|
||||
// pot
|
||||
break;
|
||||
case 163:
|
||||
drinkStatPotion(itemId, 165, slot, 1, true);
|
||||
break;
|
||||
case 165:
|
||||
drinkStatPotion(itemId, 167, slot, 1, true);
|
||||
break;
|
||||
case 167:
|
||||
drinkStatPotion(itemId, 229, slot, 1, true);
|
||||
break;
|
||||
case 3024:
|
||||
drinkPrayerPot(itemId, 3026, slot, true); // sup restore
|
||||
break;
|
||||
case 3026:
|
||||
drinkPrayerPot(itemId, 3028, slot, true);
|
||||
break;
|
||||
case 3028:
|
||||
drinkPrayerPot(itemId, 3030, slot, true);
|
||||
break;
|
||||
case 3030:
|
||||
drinkPrayerPot(itemId, 229, slot, true);
|
||||
break;
|
||||
case 10925:
|
||||
drinkPrayerPot(itemId, 10927, slot, true); // sanfew
|
||||
// serums
|
||||
curePoison(300000);
|
||||
break;
|
||||
case 10927:
|
||||
drinkPrayerPot(itemId, 10929, slot, true);
|
||||
curePoison(300000);
|
||||
break;
|
||||
case 10929:
|
||||
drinkPrayerPot(itemId, 10931, slot, true);
|
||||
curePoison(300000);
|
||||
break;
|
||||
case 10931:
|
||||
drinkPrayerPot(itemId, 229, slot, true);
|
||||
curePoison(300000);
|
||||
break;
|
||||
case 2434:
|
||||
drinkPrayerPot(itemId, 139, slot, false); // pray pot
|
||||
break;
|
||||
case 139:
|
||||
drinkPrayerPot(itemId, 141, slot, false);
|
||||
break;
|
||||
case 141:
|
||||
drinkPrayerPot(itemId, 143, slot, false);
|
||||
break;
|
||||
case 143:
|
||||
drinkPrayerPot(itemId, 229, slot, false);
|
||||
break;
|
||||
case 2446:
|
||||
drinkAntiPoison(itemId, 175, slot, 30000); // anti poisons
|
||||
break;
|
||||
case 175:
|
||||
drinkAntiPoison(itemId, 177, slot, 30000);
|
||||
break;
|
||||
case 177:
|
||||
drinkAntiPoison(itemId, 179, slot, 30000);
|
||||
break;
|
||||
case 179:
|
||||
drinkAntiPoison(itemId, 229, slot, 30000);
|
||||
break;
|
||||
case 2448:
|
||||
drinkAntiPoison(itemId, 181, slot, 300000); // anti
|
||||
// poisons
|
||||
break;
|
||||
case 181:
|
||||
drinkAntiPoison(itemId, 183, slot, 300000);
|
||||
break;
|
||||
case 183:
|
||||
drinkAntiPoison(itemId, 185, slot, 300000);
|
||||
break;
|
||||
case 185:
|
||||
drinkAntiPoison(itemId, 229, slot, 300000);
|
||||
break;
|
||||
/** Energy Potions **/
|
||||
case 3008:
|
||||
energyPotion(itemId, 3010, slot);
|
||||
break;
|
||||
case 3010:
|
||||
energyPotion(itemId, 3012, slot);
|
||||
break;
|
||||
case 3012:
|
||||
energyPotion(itemId, 3014, slot);
|
||||
break;
|
||||
case 3014:
|
||||
energyPotion(itemId, 229, slot);
|
||||
break;
|
||||
/** Super Energy Potions **/
|
||||
case 3016:
|
||||
energyPotion(itemId, 3018, slot);
|
||||
break;
|
||||
case 3018:
|
||||
energyPotion(itemId, 3020, slot);
|
||||
break;
|
||||
case 3020:
|
||||
energyPotion(itemId, 3022, slot);
|
||||
break;
|
||||
case 3022:
|
||||
energyPotion(itemId, 229, slot);
|
||||
break;
|
||||
case 2452:
|
||||
antifirePot(itemId, 2454, slot);
|
||||
break;
|
||||
case 2454:
|
||||
antifirePot(itemId, 2456, slot);
|
||||
break;
|
||||
case 2456:
|
||||
antifirePot(itemId, 2458, slot);
|
||||
break;
|
||||
case 2458:
|
||||
antifirePot(itemId, 229, slot);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void stop() {
|
||||
|
||||
private void energyPotion(int itemId, int replaceItem, int slot) {
|
||||
c.playerItems[slot] = replaceItem + 1;
|
||||
c.getItemAssistant().resetItems(3214);
|
||||
if (itemId >= 3008 && itemId <= 3014) {
|
||||
c.playerEnergy += 20;
|
||||
} else {
|
||||
c.playerEnergy += 40;
|
||||
}
|
||||
if (c.playerEnergy > 100) {
|
||||
c.playerEnergy = 100;
|
||||
}
|
||||
c.getPacketSender().sendString((int) Math.ceil(c.playerEnergy) + "%", 149);
|
||||
}
|
||||
}
|
||||
}, 1);
|
||||
switch (itemId) {
|
||||
case MAGIC_POTION4:
|
||||
drinkStatPotion(itemId, MAGIC_POTION3, slot, 6, false);
|
||||
break;
|
||||
case MAGIC_POTION3:
|
||||
drinkStatPotion(itemId, MAGIC_POTION2, slot, 6, false);
|
||||
break;
|
||||
case MAGIC_POTION2:
|
||||
drinkStatPotion(itemId, MAGIC_POTION1, slot, 6, false);
|
||||
break;
|
||||
case MAGIC_POTION1:
|
||||
drinkStatPotion(itemId, VIAL, slot, 6, false);
|
||||
break;
|
||||
case ZAMORAK_BREW4:
|
||||
doTheBrewzam(itemId, ZAMORAK_BREW3, slot);
|
||||
break;
|
||||
case ZAMORAK_BREW3:
|
||||
doTheBrewzam(itemId, ZAMORAK_BREW2, slot);
|
||||
break;
|
||||
case ZAMORAK_BREW2:
|
||||
doTheBrewzam(itemId, ZAMORAK_BREW1, slot);
|
||||
break;
|
||||
case ZAMORAK_BREW1:
|
||||
doTheBrewzam(itemId, VIAL, slot);
|
||||
break;
|
||||
case SARADOMIN_BREW4:
|
||||
doTheBrew(itemId, SARADOMIN_BREW3, slot);
|
||||
break;
|
||||
case SARADOMIN_BREW3:
|
||||
doTheBrew(itemId, SARADOMIN_BREW2, slot);
|
||||
break;
|
||||
case SARADOMIN_BREW2:
|
||||
doTheBrew(itemId, SARADOMIN_BREW1, slot);
|
||||
break;
|
||||
case SARADOMIN_BREW1:
|
||||
doTheBrew(itemId, VIAL, slot);
|
||||
break;
|
||||
case SUPER_ATTACK4:
|
||||
drinkStatPotion(itemId, SUPER_ATTACK3, slot, 0, true);
|
||||
break;
|
||||
case SUPER_ATTACK3:
|
||||
drinkStatPotion(itemId, SUPER_ATTACK2, slot, 0, true);
|
||||
break;
|
||||
case SUPER_ATTACK2:
|
||||
drinkStatPotion(itemId, SUPER_ATTACK1, slot, 0, true);
|
||||
break;
|
||||
case SUPER_ATTACK1:
|
||||
drinkStatPotion(itemId, VIAL, slot, 0, true);
|
||||
break;
|
||||
case SUPER_STRENGTH4:
|
||||
drinkStatPotion(itemId, SUPER_STRENGTH3, slot, 2, true);
|
||||
break;
|
||||
case SUPER_STRENGTH3:
|
||||
drinkStatPotion(itemId, SUPER_STRENGTH2, slot, 2, true);
|
||||
break;
|
||||
case SUPER_STRENGTH2:
|
||||
drinkStatPotion(itemId, SUPER_STRENGTH1, slot, 2, true);
|
||||
break;
|
||||
case SUPER_STRENGTH1:
|
||||
drinkStatPotion(itemId, VIAL, slot, 2, true);
|
||||
break;
|
||||
case RANGING_POTION4:
|
||||
drinkStatPotion(itemId, RANGING_POTION3, slot, 4, false);
|
||||
break;
|
||||
case RANGING_POTION3:
|
||||
drinkStatPotion(itemId, RANGING_POTION2, slot, 4, false);
|
||||
break;
|
||||
case RANGING_POTION2:
|
||||
drinkStatPotion(itemId, RANGING_POTION1, slot, 4, false);
|
||||
break;
|
||||
case RANGING_POTION1:
|
||||
drinkStatPotion(itemId, VIAL, slot, 4, false);
|
||||
break;
|
||||
case DEFENCE_POTION4:
|
||||
drinkStatPotion(itemId, DEFENCE_POTION3, slot, 1, false);
|
||||
break;
|
||||
case DEFENCE_POTION3:
|
||||
drinkStatPotion(itemId, DEFENCE_POTION2, slot, 1, false);
|
||||
break;
|
||||
case DEFENCE_POTION2:
|
||||
drinkStatPotion(itemId, DEFENCE_POTION1, slot, 1, false);
|
||||
break;
|
||||
case DEFENCE_POTION1:
|
||||
drinkStatPotion(itemId, VIAL, slot, 1, false);
|
||||
break;
|
||||
case STRENGTH_POTION4:
|
||||
drinkStatPotion(itemId, STRENGTH_POTION3, slot, 2, false);
|
||||
break;
|
||||
case STRENGTH_POTION3:
|
||||
drinkStatPotion(itemId, STRENGTH_POTION2, slot, 2, false);
|
||||
break;
|
||||
case STRENGTH_POTION2:
|
||||
drinkStatPotion(itemId, STRENGTH_POTION1, slot, 2, false);
|
||||
break;
|
||||
case STRENGTH_POTION1:
|
||||
drinkStatPotion(itemId, VIAL, slot, 2, false);
|
||||
break;
|
||||
case ATTACK_POTION4:
|
||||
drinkStatPotion(itemId, ATTACK_POTION3, slot, 0, false);
|
||||
break;
|
||||
case ATTACK_POTION3:
|
||||
drinkStatPotion(itemId, ATTACK_POTION2, slot, 0, false);
|
||||
break;
|
||||
case ATTACK_POTION2:
|
||||
drinkStatPotion(itemId, ATTACK_POTION1, slot, 0, false);
|
||||
break;
|
||||
case ATTACK_POTION1:
|
||||
drinkStatPotion(itemId, VIAL, slot, 0, false);
|
||||
break;
|
||||
case SUPER_DEFENCE4:
|
||||
drinkStatPotion(itemId, SUPER_DEFENCE3, slot, 1, true);
|
||||
break;
|
||||
case SUPER_DEFENCE3:
|
||||
drinkStatPotion(itemId, SUPER_DEFENCE2, slot, 1, true);
|
||||
break;
|
||||
case SUPER_DEFENCE2:
|
||||
drinkStatPotion(itemId, SUPER_DEFENCE1, slot, 1, true);
|
||||
break;
|
||||
case SUPER_DEFENCE1:
|
||||
drinkStatPotion(itemId, VIAL, slot, 1, true);
|
||||
break;
|
||||
case SUPER_RESTORE4:
|
||||
drinkPrayerPot(itemId, SUPER_RESTORE3, slot, true);
|
||||
break;
|
||||
case SUPER_RESTORE3:
|
||||
drinkPrayerPot(itemId, SUPER_RESTORE2, slot, true);
|
||||
break;
|
||||
case SUPER_RESTORE2:
|
||||
drinkPrayerPot(itemId, SUPER_RESTORE1, slot, true);
|
||||
break;
|
||||
case SUPER_RESTORE1:
|
||||
drinkPrayerPot(itemId, VIAL, slot, true);
|
||||
break;
|
||||
case PRAYER_POTION4:
|
||||
drinkPrayerPot(itemId, PRAYER_POTION3, slot, false);
|
||||
break;
|
||||
case PRAYER_POTION3:
|
||||
drinkPrayerPot(itemId, PRAYER_POTION2, slot, false);
|
||||
break;
|
||||
case PRAYER_POTION2:
|
||||
drinkPrayerPot(itemId, PRAYER_POTION1, slot, false);
|
||||
break;
|
||||
case PRAYER_POTION1:
|
||||
drinkPrayerPot(itemId, VIAL, slot, false);
|
||||
break;
|
||||
case ANTIPOISON4:
|
||||
drinkAntiPoison(itemId, ANTIPOISON3, slot, 30000);
|
||||
break;
|
||||
case ANTIPOISON3:
|
||||
drinkAntiPoison(itemId, ANTIPOISON2, slot, 30000);
|
||||
break;
|
||||
case ANTIPOISON2:
|
||||
drinkAntiPoison(itemId, ANTIPOISON1, slot, 30000);
|
||||
break;
|
||||
case ANTIPOISON1:
|
||||
drinkAntiPoison(itemId, VIAL, slot, 30000);
|
||||
break;
|
||||
case SUPERANTIPOISON4:
|
||||
drinkAntiPoison(itemId, SUPERANTIPOISON3, slot, 300000);
|
||||
break;
|
||||
case SUPERANTIPOISON3:
|
||||
drinkAntiPoison(itemId, SUPERANTIPOISON2, slot, 300000);
|
||||
break;
|
||||
case SUPERANTIPOISON2:
|
||||
drinkAntiPoison(itemId, SUPERANTIPOISON1, slot, 300000);
|
||||
break;
|
||||
case SUPERANTIPOISON1:
|
||||
drinkAntiPoison(itemId, VIAL, slot, 300000);
|
||||
break;
|
||||
case ENERGY_POTION4:
|
||||
energyPotion(itemId, ENERGY_POTION3, slot);
|
||||
break;
|
||||
case ENERGY_POTION3:
|
||||
energyPotion(itemId, ENERGY_POTION2, slot);
|
||||
break;
|
||||
case ENERGY_POTION2:
|
||||
energyPotion(itemId, ENERGY_POTION1, slot);
|
||||
break;
|
||||
case ENERGY_POTION1:
|
||||
energyPotion(itemId, VIAL, slot);
|
||||
break;
|
||||
case SUPER_ENERGY4:
|
||||
energyPotion(itemId, SUPER_ENERGY3, slot);
|
||||
break;
|
||||
case SUPER_ENERGY3:
|
||||
energyPotion(itemId, SUPER_ENERGY2, slot);
|
||||
break;
|
||||
case SUPER_ENERGY2:
|
||||
energyPotion(itemId, SUPER_ENERGY1, slot);
|
||||
break;
|
||||
case SUPER_ENERGY1:
|
||||
energyPotion(itemId, VIAL, slot);
|
||||
break;
|
||||
case ANTIFIRE_POTION4:
|
||||
antifirePot(itemId, ANTIFIRE_POTION3, slot);
|
||||
break;
|
||||
case ANTIFIRE_POTION3:
|
||||
antifirePot(itemId, ANTIFIRE_POTION2, slot);
|
||||
break;
|
||||
case ANTIFIRE_POTION2:
|
||||
antifirePot(itemId, ANTIFIRE_POTION1, slot);
|
||||
break;
|
||||
case ANTIFIRE_POTION1:
|
||||
antifirePot(itemId, VIAL, slot);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void drinkAntiPoison(int itemId, int replaceItem, int slot,
|
||||
long delay) {
|
||||
// c.startAnimation(829);
|
||||
c.playerItems[slot] = replaceItem + 1;
|
||||
c.getItemAssistant().resetItems(3214);
|
||||
curePoison(delay);
|
||||
}
|
||||
private void energyPotion(int itemId, int replaceItem, int slot) {
|
||||
c.playerItems[slot] = replaceItem + 1;
|
||||
c.getItemAssistant().resetItems(3214);
|
||||
if (itemId >= ENERGY_POTION4 && itemId <= ENERGY_POTION1) {
|
||||
c.playerEnergy += 20;
|
||||
} else {
|
||||
c.playerEnergy += 40;
|
||||
}
|
||||
if (c.playerEnergy > 100) {
|
||||
c.playerEnergy = 100;
|
||||
}
|
||||
c.getPacketSender().sendString((int) Math.ceil(c.playerEnergy) + "%", 149);
|
||||
}
|
||||
|
||||
public void curePoison(long delay) {
|
||||
c.poisonDamage = 0;
|
||||
c.poisonImmune = delay;
|
||||
c.lastPoisonSip = System.currentTimeMillis();
|
||||
}
|
||||
public void drinkAntiPoison(int itemId, int replaceItem, int slot,
|
||||
long delay) {
|
||||
// c.startAnimation(829);
|
||||
c.playerItems[slot] = replaceItem + 1;
|
||||
c.getItemAssistant().resetItems(3214);
|
||||
curePoison(delay);
|
||||
}
|
||||
|
||||
public void drinkStatPotion(int itemId, int replaceItem, int slot,
|
||||
int stat, boolean sup) {
|
||||
// c.startAnimation(829);
|
||||
c.playerItems[slot] = replaceItem + 1;
|
||||
c.getItemAssistant().resetItems(3214);
|
||||
enchanceStat(stat, sup);
|
||||
}
|
||||
public void curePoison(long delay) {
|
||||
c.poisonDamage = 0;
|
||||
c.poisonImmune = delay;
|
||||
c.lastPoisonSip = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
public void drinkPrayerPot(int itemId, int replaceItem, int slot,
|
||||
boolean rest) {
|
||||
// c.startAnimation(829);
|
||||
c.playerItems[slot] = replaceItem + 1;
|
||||
c.getItemAssistant().resetItems(3214);
|
||||
c.playerLevel[Constants.PRAYER] += c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.PRAYER]) * .33;
|
||||
if (rest) {
|
||||
c.playerLevel[Constants.PRAYER] += 1;
|
||||
}
|
||||
if (c.playerLevel[Constants.PRAYER] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.PRAYER])) {
|
||||
c.playerLevel[Constants.PRAYER] = c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.PRAYER]);
|
||||
}
|
||||
c.getPlayerAssistant().refreshSkill(Constants.PRAYER);
|
||||
if (rest) {
|
||||
restoreStats();
|
||||
}
|
||||
}
|
||||
public void drinkStatPotion(int itemId, int replaceItem, int slot,
|
||||
int stat, boolean sup) {
|
||||
// c.startAnimation(829);
|
||||
c.playerItems[slot] = replaceItem + 1;
|
||||
c.getItemAssistant().resetItems(3214);
|
||||
enchanceStat(stat, sup);
|
||||
}
|
||||
|
||||
public void restoreStats() {
|
||||
for (int j = 0; j <= 6; j++) {
|
||||
if (j == 5 || j == 3) {
|
||||
continue;
|
||||
}
|
||||
if (c.playerLevel[j] < c.getPlayerAssistant().getLevelForXP(c.playerXP[j])) {
|
||||
c.playerLevel[j] += c.getPlayerAssistant().getLevelForXP(c.playerXP[j]) * .33;
|
||||
if (c.playerLevel[j] > c.getPlayerAssistant().getLevelForXP(c.playerXP[j])) {
|
||||
c.playerLevel[j] = c.getPlayerAssistant().getLevelForXP(c.playerXP[j]);
|
||||
}
|
||||
c.getPlayerAssistant().refreshSkill(j);
|
||||
c.getPacketSender().setSkillLevel(j, c.playerLevel[j],
|
||||
c.playerXP[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void drinkPrayerPot(int itemId, int replaceItem, int slot,
|
||||
boolean rest) {
|
||||
// c.startAnimation(829);
|
||||
c.playerItems[slot] = replaceItem + 1;
|
||||
c.getItemAssistant().resetItems(3214);
|
||||
c.playerLevel[Constants.PRAYER] += c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.PRAYER]) * .33;
|
||||
if (rest) {
|
||||
c.playerLevel[Constants.PRAYER] += 1;
|
||||
}
|
||||
if (c.playerLevel[Constants.PRAYER] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.PRAYER])) {
|
||||
c.playerLevel[Constants.PRAYER] = c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.PRAYER]);
|
||||
}
|
||||
c.getPlayerAssistant().refreshSkill(Constants.PRAYER);
|
||||
if (rest) {
|
||||
restoreStats();
|
||||
}
|
||||
}
|
||||
|
||||
public void doTheBrewzam(int itemId, int replaceItem, int slot) {
|
||||
// c.startAnimation(829);
|
||||
c.playerItems[slot] = replaceItem + 1;
|
||||
c.getItemAssistant().resetItems(3214);
|
||||
int[] toDecrease = { 1, 3 };
|
||||
for (int tD : toDecrease) {
|
||||
c.playerLevel[tD] -= getBrewStat(tD, .10);
|
||||
if (c.playerLevel[tD] < 0) {
|
||||
c.playerLevel[tD] = 1;
|
||||
}
|
||||
c.getPlayerAssistant().refreshSkill(tD);
|
||||
c.getPacketSender().setSkillLevel(tD, c.playerLevel[tD],
|
||||
c.playerXP[tD]);
|
||||
}
|
||||
c.playerLevel[Constants.ATTACK] += getBrewStat(0, .20);
|
||||
if (c.playerLevel[Constants.ATTACK] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.ATTACK]) * 1.2 + 1) {
|
||||
c.playerLevel[Constants.ATTACK] = (int) (c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.ATTACK]) * 1.2);
|
||||
}
|
||||
c.playerLevel[Constants.STRENGTH] += getBrewStat(2, .12);
|
||||
if (c.playerLevel[Constants.STRENGTH] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.STRENGTH]) * 1.2 + 1) {
|
||||
c.playerLevel[Constants.STRENGTH] = (int) (c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.STRENGTH]) * 1.2);
|
||||
}
|
||||
c.playerLevel[Constants.PRAYER] += getBrewStat(5, .10);
|
||||
if (c.playerLevel[Constants.PRAYER] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.PRAYER]) * 1.2 + 1) {
|
||||
c.playerLevel[Constants.PRAYER] = (int) (c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.PRAYER]) * 1.2);
|
||||
}
|
||||
c.getPlayerAssistant().refreshSkill(0);
|
||||
c.getPlayerAssistant().refreshSkill(Constants.STRENGTH);
|
||||
c.getPlayerAssistant().refreshSkill(Constants.PRAYER);
|
||||
c.hitUpdateRequired = true;
|
||||
c.hitDiff = 9;
|
||||
}
|
||||
public void restoreStats() {
|
||||
for (int j = 0; j <= 6; j++) {
|
||||
if (j == 5 || j == 3) {
|
||||
continue;
|
||||
}
|
||||
if (c.playerLevel[j] < c.getPlayerAssistant().getLevelForXP(c.playerXP[j])) {
|
||||
c.playerLevel[j] += c.getPlayerAssistant().getLevelForXP(c.playerXP[j]) * .33;
|
||||
if (c.playerLevel[j] > c.getPlayerAssistant().getLevelForXP(c.playerXP[j])) {
|
||||
c.playerLevel[j] = c.getPlayerAssistant().getLevelForXP(c.playerXP[j]);
|
||||
}
|
||||
c.getPlayerAssistant().refreshSkill(j);
|
||||
c.getPacketSender().setSkillLevel(j, c.playerLevel[j],
|
||||
c.playerXP[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void doTheBrew(int itemId, int replaceItem, int slot) {
|
||||
if (c.duelRule[6]) {
|
||||
c.getPacketSender()
|
||||
.sendMessage("You may not eat in this duel.");
|
||||
return;
|
||||
}
|
||||
// c.startAnimation(829);
|
||||
c.playerItems[slot] = replaceItem + 1;
|
||||
c.getItemAssistant().resetItems(3214);
|
||||
int[] toDecrease = { 0, 2, 4, 6 };
|
||||
for (int tD : toDecrease) {
|
||||
c.playerLevel[tD] -= getBrewStat(tD, .10);
|
||||
if (c.playerLevel[tD] < 0) {
|
||||
c.playerLevel[tD] = 1;
|
||||
}
|
||||
c.getPlayerAssistant().refreshSkill(tD);
|
||||
c.getPacketSender().setSkillLevel(tD, c.playerLevel[tD],
|
||||
c.playerXP[tD]);
|
||||
}
|
||||
c.playerLevel[Constants.DEFENCE] += getBrewStat(1, .20);
|
||||
if (c.playerLevel[Constants.DEFENCE] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.DEFENCE]) * 1.2 + 1) {
|
||||
c.playerLevel[Constants.DEFENCE] = (int) (c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.DEFENCE]) * 1.2);
|
||||
}
|
||||
c.getPlayerAssistant().refreshSkill(Constants.DEFENCE);
|
||||
public void doTheBrewzam(int itemId, int replaceItem, int slot) {
|
||||
// c.startAnimation(829);
|
||||
c.playerItems[slot] = replaceItem + 1;
|
||||
c.getItemAssistant().resetItems(3214);
|
||||
int[] toDecrease = {1, 3};
|
||||
for (int tD : toDecrease) {
|
||||
c.playerLevel[tD] -= getBrewStat(tD, .10);
|
||||
if (c.playerLevel[tD] < 0) {
|
||||
c.playerLevel[tD] = 1;
|
||||
}
|
||||
c.getPlayerAssistant().refreshSkill(tD);
|
||||
c.getPacketSender().setSkillLevel(tD, c.playerLevel[tD],
|
||||
c.playerXP[tD]);
|
||||
}
|
||||
c.playerLevel[Constants.ATTACK] += getBrewStat(0, .20);
|
||||
if (c.playerLevel[Constants.ATTACK] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.ATTACK]) * 1.2 + 1) {
|
||||
c.playerLevel[Constants.ATTACK] = (int) (c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.ATTACK]) * 1.2);
|
||||
}
|
||||
c.playerLevel[Constants.STRENGTH] += getBrewStat(2, .12);
|
||||
if (c.playerLevel[Constants.STRENGTH] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.STRENGTH]) * 1.2 + 1) {
|
||||
c.playerLevel[Constants.STRENGTH] = (int) (c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.STRENGTH]) * 1.2);
|
||||
}
|
||||
c.playerLevel[Constants.PRAYER] += getBrewStat(5, .10);
|
||||
if (c.playerLevel[Constants.PRAYER] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.PRAYER]) * 1.2 + 1) {
|
||||
c.playerLevel[Constants.PRAYER] = (int) (c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.PRAYER]) * 1.2);
|
||||
}
|
||||
c.getPlayerAssistant().refreshSkill(0);
|
||||
c.getPlayerAssistant().refreshSkill(Constants.STRENGTH);
|
||||
c.getPlayerAssistant().refreshSkill(Constants.PRAYER);
|
||||
c.hitUpdateRequired = true;
|
||||
c.hitDiff = 9;
|
||||
}
|
||||
|
||||
c.playerLevel[Constants.HITPOINTS] += getBrewStat(3, .15);
|
||||
if (c.playerLevel[Constants.HITPOINTS] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS]) * 1.17 + 1) {
|
||||
c.playerLevel[Constants.HITPOINTS] = (int) (c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS]) * 1.17);
|
||||
}
|
||||
c.getPlayerAssistant().refreshSkill(Constants.HITPOINTS);
|
||||
}
|
||||
public void doTheBrew(int itemId, int replaceItem, int slot) {
|
||||
if (c.duelRule[6]) {
|
||||
c.getPacketSender()
|
||||
.sendMessage("You may not eat in this duel.");
|
||||
return;
|
||||
}
|
||||
// c.startAnimation(829);
|
||||
c.playerItems[slot] = replaceItem + 1;
|
||||
c.getItemAssistant().resetItems(3214);
|
||||
int[] toDecrease = {0, 2, 4, 6};
|
||||
for (int tD : toDecrease) {
|
||||
c.playerLevel[tD] -= getBrewStat(tD, .10);
|
||||
if (c.playerLevel[tD] < 0) {
|
||||
c.playerLevel[tD] = 1;
|
||||
}
|
||||
c.getPlayerAssistant().refreshSkill(tD);
|
||||
c.getPacketSender().setSkillLevel(tD, c.playerLevel[tD],
|
||||
c.playerXP[tD]);
|
||||
}
|
||||
c.playerLevel[Constants.DEFENCE] += getBrewStat(1, .20);
|
||||
if (c.playerLevel[Constants.DEFENCE] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.DEFENCE]) * 1.2 + 1) {
|
||||
c.playerLevel[Constants.DEFENCE] = (int) (c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.DEFENCE]) * 1.2);
|
||||
}
|
||||
c.getPlayerAssistant().refreshSkill(Constants.DEFENCE);
|
||||
|
||||
public void enchanceStat(int skillID, boolean sup) {
|
||||
c.playerLevel[skillID] += getBoostedStat(skillID, sup);
|
||||
c.getPlayerAssistant().refreshSkill(skillID);
|
||||
}
|
||||
c.playerLevel[Constants.HITPOINTS] += getBrewStat(3, .15);
|
||||
if (c.playerLevel[Constants.HITPOINTS] > c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS]) * 1.17 + 1) {
|
||||
c.playerLevel[Constants.HITPOINTS] = (int) (c.getPlayerAssistant().getLevelForXP(c.playerXP[Constants.HITPOINTS]) * 1.17);
|
||||
}
|
||||
c.getPlayerAssistant().refreshSkill(Constants.HITPOINTS);
|
||||
}
|
||||
|
||||
public void antifirePot(int itemId, int replaceItem, int slot) {
|
||||
c.startAnimation(829);
|
||||
c.playerItems[slot] = replaceItem + 1;
|
||||
c.antiFirePot = true;
|
||||
c.antiFirePotion();
|
||||
c.getPacketSender().sendMessage(
|
||||
"Your immunity against dragon fire has been increased.");
|
||||
c.getItemAssistant().resetItems(3214);
|
||||
public void enchanceStat(int skillID, boolean sup) {
|
||||
c.playerLevel[skillID] += getBoostedStat(skillID, sup);
|
||||
c.getPlayerAssistant().refreshSkill(skillID);
|
||||
}
|
||||
|
||||
}
|
||||
public void antifirePot(int itemId, int replaceItem, int slot) {
|
||||
c.startAnimation(829);
|
||||
c.playerItems[slot] = replaceItem + 1;
|
||||
c.antiFirePot = true;
|
||||
c.antiFirePotion();
|
||||
c.getPacketSender().sendMessage(
|
||||
"Your immunity against dragon fire has been increased.");
|
||||
c.getItemAssistant().resetItems(3214);
|
||||
|
||||
public int getBrewStat(int skill, double amount) {
|
||||
return (int) (c.getPlayerAssistant().getLevelForXP(c.playerXP[skill]) * amount);
|
||||
}
|
||||
}
|
||||
|
||||
public int getBoostedStat(int skill, boolean sup) {
|
||||
int increaseBy;
|
||||
if (sup) {
|
||||
increaseBy = (int) (c.getPlayerAssistant().getLevelForXP(c.playerXP[skill]) * .20);
|
||||
} else {
|
||||
increaseBy = (int) (c.getPlayerAssistant().getLevelForXP(c.playerXP[skill]) * .13) + 1;
|
||||
}
|
||||
if (c.playerLevel[skill] + increaseBy > c.getPlayerAssistant()
|
||||
.getLevelForXP(c.playerXP[skill]) + increaseBy + 1) {
|
||||
return c.getPlayerAssistant().getLevelForXP(c.playerXP[skill]) + increaseBy
|
||||
- c.playerLevel[skill];
|
||||
}
|
||||
return increaseBy;
|
||||
}
|
||||
public int getBrewStat(int skill, double amount) {
|
||||
return (int) (c.getPlayerAssistant().getLevelForXP(c.playerXP[skill]) * amount);
|
||||
}
|
||||
|
||||
public boolean isPotion(int itemId) {
|
||||
String name = DeprecatedItems.getItemName(itemId);
|
||||
return name.contains("(4)") || name.contains("(3)")
|
||||
|| name.contains("(2)") || name.contains("(1)");
|
||||
}
|
||||
public int getBoostedStat(int skill, boolean sup) {
|
||||
int increaseBy;
|
||||
if (sup) {
|
||||
increaseBy = (int) (c.getPlayerAssistant().getLevelForXP(c.playerXP[skill]) * .20);
|
||||
} else {
|
||||
increaseBy = (int) (c.getPlayerAssistant().getLevelForXP(c.playerXP[skill]) * .13) + 1;
|
||||
}
|
||||
if (c.playerLevel[skill] + increaseBy > c.getPlayerAssistant()
|
||||
.getLevelForXP(c.playerXP[skill]) + increaseBy + 1) {
|
||||
return c.getPlayerAssistant().getLevelForXP(c.playerXP[skill]) + increaseBy
|
||||
- c.playerLevel[skill];
|
||||
}
|
||||
return increaseBy;
|
||||
}
|
||||
|
||||
public boolean potionNames(int itemId) {
|
||||
String name = DeprecatedItems.getItemName(itemId);
|
||||
return name.endsWith("potion(4)") || name.endsWith("potion(3)")
|
||||
|| name.endsWith("potion(2)") || name.endsWith("potion(1)")
|
||||
|| name.contains("saradomin brew")
|
||||
|| name.contains("zamorak brew");
|
||||
}
|
||||
public boolean isPotion(int itemId) {
|
||||
String name = DeprecatedItems.getItemName(itemId);
|
||||
return name.contains("(4)") || name.contains("(3)")
|
||||
|| name.contains("(2)") || name.contains("(1)");
|
||||
}
|
||||
|
||||
public boolean potionNames(int itemId) {
|
||||
String name = DeprecatedItems.getItemName(itemId);
|
||||
return name.endsWith("potion(4)") || name.endsWith("potion(3)")
|
||||
|| name.endsWith("potion(2)") || name.endsWith("potion(1)")
|
||||
|| name.contains("saradomin brew")
|
||||
|| name.contains("zamorak brew");
|
||||
}
|
||||
}
|
||||
+82
-79
@@ -6,100 +6,103 @@ import com.rs2.event.CycleEventContainer;
|
||||
import com.rs2.event.CycleEventHandler;
|
||||
import com.rs2.game.players.Player;
|
||||
|
||||
import static com.rs2.game.content.StaticItemList.*;
|
||||
|
||||
/**
|
||||
* Battle Staff making
|
||||
*
|
||||
* @author Andrew (Mr Extremez)
|
||||
*/
|
||||
public class BattleStaffs {
|
||||
|
||||
public static enum battleStaffs {
|
||||
public static enum battleStaffs {
|
||||
|
||||
AIR(573, 66, 138, 1397),
|
||||
FIRE(569, 62, 125, 1393),
|
||||
EARTH(575, 58, 113, 1399),
|
||||
WATER(571, 54, 100, 1395);
|
||||
AIR(AIR_ORB, 66, 138, AIR_BATTLESTAFF),
|
||||
FIRE(FIRE_ORB, 62, 125, FIRE_BATTLESTAFF),
|
||||
EARTH(EARTH_ORB, 58, 113, EARTH_BATTLESTAFF),
|
||||
WATER(WATER_ORB, 54, 100, WATER_BATTLESTAFF);
|
||||
|
||||
private int orb, levelReq, xpRecieved, battlestaff;
|
||||
private int orb, levelReq, xpRecieved, battlestaff;
|
||||
|
||||
private battleStaffs(final int orb, final int levelReq, final int xpRecieved, final int battlestaff) {
|
||||
this.orb = orb;
|
||||
this.levelReq = levelReq;
|
||||
this.xpRecieved = xpRecieved;
|
||||
this.battlestaff = battlestaff;
|
||||
}
|
||||
private battleStaffs(final int orb, final int levelReq, final int xpRecieved, final int battlestaff) {
|
||||
this.orb = orb;
|
||||
this.levelReq = levelReq;
|
||||
this.xpRecieved = xpRecieved;
|
||||
this.battlestaff = battlestaff;
|
||||
}
|
||||
|
||||
public int getOrb() {
|
||||
return orb;
|
||||
}
|
||||
public int getOrb() {
|
||||
return orb;
|
||||
}
|
||||
|
||||
public int getLevelReq() {
|
||||
return levelReq;
|
||||
}
|
||||
public int getLevelReq() {
|
||||
return levelReq;
|
||||
}
|
||||
|
||||
public int getXP() {
|
||||
return xpRecieved;
|
||||
}
|
||||
public int getXP() {
|
||||
return xpRecieved;
|
||||
}
|
||||
|
||||
public int getBattlestaff() {
|
||||
return battlestaff;
|
||||
}
|
||||
}
|
||||
public int getBattlestaff() {
|
||||
return battlestaff;
|
||||
}
|
||||
}
|
||||
|
||||
public static void makeBattleStaff(Player player, int itemUsed, int usedWith) {
|
||||
for (final battleStaffs b : battleStaffs.values()) {
|
||||
if ((itemUsed == b.getOrb() && usedWith == 1391) || (itemUsed == 1391 && usedWith == b.getOrb())) {
|
||||
if (player.getItemAssistant().playerHasItem(1391) && player.getItemAssistant().playerHasItem(b.getOrb())) {
|
||||
if (player.isCrafting == true) {
|
||||
return;
|
||||
}
|
||||
if (player.playerLevel[Constants.CRAFTING] < b.getLevelReq()) {
|
||||
player.getPacketSender().sendMessage("You need level " + b.getLevelReq() + " crafting to do that.");
|
||||
return;
|
||||
}
|
||||
player.getPacketSender().closeAllWindows();
|
||||
player.isCrafting = true;
|
||||
player.skillAmount = player.getItemAssistant().getItemAmount(b.getOrb());
|
||||
CycleEventHandler.getSingleton().addEvent(player, new CycleEvent() {
|
||||
@Override
|
||||
public void execute(CycleEventContainer container) {
|
||||
if (player.isCrafting == true && player != null) {
|
||||
if (!player.getItemAssistant().playerHasItem(1391, 1)) {
|
||||
player.getPacketSender().sendMessage("You have run out of battlestaffs.");
|
||||
container.stop();
|
||||
return;
|
||||
}
|
||||
if (!player.getItemAssistant().playerHasItem(b.getOrb(), 1)) {
|
||||
player.getPacketSender().sendMessage("You have run out of orbs.");
|
||||
container.stop();
|
||||
return;
|
||||
}
|
||||
if (player.skillAmount == 0) {
|
||||
container.stop();
|
||||
return;
|
||||
}
|
||||
player.getItemAssistant().deleteItem(1391, 1);
|
||||
player.getItemAssistant().deleteItem(b.getOrb(), 1);
|
||||
player.getItemAssistant().addItem(b.getBattlestaff(), 1);
|
||||
player.getPlayerAssistant().addSkillXP((int) b.getXP(), 6);
|
||||
player.skillAmount--;
|
||||
if (!player.getItemAssistant().playerHasItem(1391) || !player.getItemAssistant().playerHasItem(b.getOrb())) {
|
||||
container.stop();
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
container.stop();
|
||||
}
|
||||
}
|
||||
public static void makeBattleStaff(Player player, int itemUsed, int usedWith) {
|
||||
for (final battleStaffs b : battleStaffs.values()) {
|
||||
if ((itemUsed == b.getOrb() && usedWith == BATTLESTAFF) || (itemUsed == BATTLESTAFF && usedWith == b.getOrb())) {
|
||||
if (player.getItemAssistant().playerHasItem(BATTLESTAFF) && player.getItemAssistant().playerHasItem(b.getOrb())) {
|
||||
if (player.isCrafting == true) {
|
||||
return;
|
||||
}
|
||||
if (player.playerLevel[Constants.CRAFTING] < b.getLevelReq()) {
|
||||
player.getPacketSender().sendMessage("You need level " + b.getLevelReq() + " crafting to do that.");
|
||||
return;
|
||||
}
|
||||
player.getPacketSender().closeAllWindows();
|
||||
player.isCrafting = true;
|
||||
player.skillAmount = player.getItemAssistant().getItemAmount(b.getOrb());
|
||||
CycleEventHandler.getSingleton().addEvent(player, new CycleEvent() {
|
||||
@Override
|
||||
public void execute(CycleEventContainer container) {
|
||||
if (player.isCrafting == true && player != null) {
|
||||
if (!player.getItemAssistant().playerHasItem(BATTLESTAFF, 1)) {
|
||||
player.getPacketSender().sendMessage("You have run out of battlestaffs.");
|
||||
container.stop();
|
||||
return;
|
||||
}
|
||||
if (!player.getItemAssistant().playerHasItem(b.getOrb(), 1)) {
|
||||
player.getPacketSender().sendMessage("You have run out of orbs.");
|
||||
container.stop();
|
||||
return;
|
||||
}
|
||||
if (player.skillAmount == 0) {
|
||||
container.stop();
|
||||
return;
|
||||
}
|
||||
player.getItemAssistant().deleteItem(BATTLESTAFF, 1);
|
||||
player.getItemAssistant().deleteItem(b.getOrb(), 1);
|
||||
player.getItemAssistant().addItem(b.getBattlestaff(), 1);
|
||||
player.getPlayerAssistant().addSkillXP((int) b.getXP(), 6);
|
||||
player.skillAmount--;
|
||||
if (!player.getItemAssistant().playerHasItem(BATTLESTAFF) || !player.getItemAssistant().playerHasItem(b.getOrb())) {
|
||||
container.stop();
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
container.stop();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stop() {
|
||||
player.isCrafting = false;
|
||||
}
|
||||
}, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void stop() {
|
||||
player.isCrafting = false;
|
||||
}
|
||||
}, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
+304
-301
@@ -2,366 +2,369 @@ package com.rs2.game.content.skills.crafting;
|
||||
|
||||
import com.rs2.game.content.skills.SkillHandler;
|
||||
|
||||
import static com.rs2.game.content.StaticItemList.*;
|
||||
|
||||
public class CraftingData extends SkillHandler {
|
||||
|
||||
public static enum tanningData {
|
||||
public static enum tanningData {
|
||||
|
||||
SOFT_LEATHER(new int[][] { { 57225, 1 }, { 57217, 5 }, { 57201, 28 } },
|
||||
1739, 1741, 1, new int[] { 14777, 14785, 14769 },
|
||||
"Soft leather"), HARD_LEATHER(new int[][] { { 57226, 1 },
|
||||
{ 57218, 5 }, { 57202, 28 } }, 1739, 1743, 3, new int[] {
|
||||
14778, 14786, 14770 }, "Hard leather"), SNAKESKIN(new int[][] {
|
||||
{ 57227, 1 }, { 57219, 5 }, { 57203, 28 } }, 6287, 6289, 15,
|
||||
new int[] { 14779, 14787, 14771 }, "Snakeskin"), SNAKESKIN2(
|
||||
new int[][] { { 57228, 1 }, { 57220, 5 }, { 57204, 28 } },
|
||||
6287, 6289, 20, new int[] { 14780, 14788, 14772 }, "Snakeskin"), GREEN_DRAGON_LEATHER(
|
||||
new int[][] { { 57229, 1 }, { 57221, 5 }, { 57205, 28 } },
|
||||
1753, 1745, 20, new int[] { 14781, 14789, 14773 },
|
||||
"Green d'hide"), BLUE_DRAGON_LEATHER(new int[][] {
|
||||
{ 57230, 1 }, { 57222, 5 }, { 57206, 28 } }, 1751, 2505, 20,
|
||||
new int[] { 14782, 14790, 14774 }, "Blue d'hide"), RED_DRAGON_LEATHER(
|
||||
new int[][] { { 57231, 1 }, { 57223, 5 }, { 57207, 28 } },
|
||||
1749, 2507, 20, new int[] { 14783, 14791, 14775 }, "Red d'hide"), BLACK_DRAGON_LEATHER(
|
||||
new int[][] { { 57232, 1 }, { 57224, 5 }, { 57208, 28 } },
|
||||
1747, 2509, 20, new int[] { 14784, 14792, 14776 },
|
||||
"Black d'hide");
|
||||
SOFT_LEATHER(new int[][]{{57225, 1}, {57217, 5}, {57201, 28}}, 1739, 1741, 1, new int[]{14777, 14785, 14769}, "Soft leather"),
|
||||
HARD_LEATHER(new int[][]{{57226, 1}, {57218, 5}, {57202, 28}}, 1739, 1743, 3, new int[]{14778, 14786, 14770}, "Hard leather"),
|
||||
SNAKESKIN(new int[][]{{57227, 1}, {57219, 5}, {57203, 28}}, 6287, 6289, 15, new int[]{14779, 14787, 14771}, "Snakeskin"),
|
||||
SNAKESKIN2(
|
||||
new int[][]{{57228, 1}, {57220, 5}, {57204, 28}},
|
||||
6287, 6289, 20, new int[]{14780, 14788, 14772}, "Snakeskin"), GREEN_DRAGON_LEATHER(
|
||||
new int[][]{{57229, 1}, {57221, 5}, {57205, 28}},
|
||||
1753, 1745, 20, new int[]{14781, 14789, 14773},
|
||||
"Green d'hide"), BLUE_DRAGON_LEATHER(new int[][]{
|
||||
{57230, 1}, {57222, 5}, {57206, 28}}, 1751, 2505, 20,
|
||||
new int[]{14782, 14790, 14774}, "Blue d'hide"), RED_DRAGON_LEATHER(
|
||||
new int[][]{{57231, 1}, {57223, 5}, {57207, 28}},
|
||||
1749, 2507, 20, new int[]{14783, 14791, 14775}, "Red d'hide"), BLACK_DRAGON_LEATHER(
|
||||
new int[][]{{57232, 1}, {57224, 5}, {57208, 28}},
|
||||
1747, 2509, 20, new int[]{14784, 14792, 14776},
|
||||
"Black d'hide");
|
||||
|
||||
private final int[][] buttonId;
|
||||
private final int hideId, leatherId, price;
|
||||
private final int[] frameId;
|
||||
private final String name;
|
||||
private final int[][] buttonId;
|
||||
private final int hideId, leatherId, price;
|
||||
private final int[] frameId;
|
||||
private final String name;
|
||||
|
||||
private tanningData(final int[][] buttonId, final int hideId,
|
||||
final int leatherId, final int price, final int[] frameId,
|
||||
final String name) {
|
||||
this.buttonId = buttonId;
|
||||
this.hideId = hideId;
|
||||
this.leatherId = leatherId;
|
||||
this.price = price;
|
||||
this.frameId = frameId;
|
||||
this.name = name;
|
||||
}
|
||||
private tanningData(final int[][] buttonId, final int hideId,
|
||||
final int leatherId, final int price, final int[] frameId,
|
||||
final String name) {
|
||||
this.buttonId = buttonId;
|
||||
this.hideId = hideId;
|
||||
this.leatherId = leatherId;
|
||||
this.price = price;
|
||||
this.frameId = frameId;
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
public int getButtonId(final int button) {
|
||||
for (int[] element : buttonId) {
|
||||
if (button == element[0]) {
|
||||
return element[0];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
public int getButtonId(final int button) {
|
||||
for (int[] element : buttonId) {
|
||||
if (button == element[0]) {
|
||||
return element[0];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public int getAmount(final int button) {
|
||||
for (int[] element : buttonId) {
|
||||
if (button == element[0]) {
|
||||
return element[1];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
public int getAmount(final int button) {
|
||||
for (int[] element : buttonId) {
|
||||
if (button == element[0]) {
|
||||
return element[1];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public int getHideId() {
|
||||
return hideId;
|
||||
}
|
||||
public int getHideId() {
|
||||
return hideId;
|
||||
}
|
||||
|
||||
public int getLeatherId() {
|
||||
return leatherId;
|
||||
}
|
||||
public int getLeatherId() {
|
||||
return leatherId;
|
||||
}
|
||||
|
||||
public int getPrice() {
|
||||
return price;
|
||||
}
|
||||
public int getPrice() {
|
||||
return price;
|
||||
}
|
||||
|
||||
public int getNameFrame() {
|
||||
return frameId[0];
|
||||
}
|
||||
public int getNameFrame() {
|
||||
return frameId[0];
|
||||
}
|
||||
|
||||
public int getCostFrame() {
|
||||
return frameId[1];
|
||||
}
|
||||
public int getCostFrame() {
|
||||
return frameId[1];
|
||||
}
|
||||
|
||||
public int getItemFrame() {
|
||||
return frameId[2];
|
||||
}
|
||||
public int getItemFrame() {
|
||||
return frameId[2];
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
public static enum leatherDialogueData {
|
||||
public static enum leatherDialogueData {
|
||||
|
||||
GREEN_LEATHER(1745, 1065, 1135, 1099), BLUE_LEATHER(2505, 2487, 2499,
|
||||
2493), RED_LEATHER(2507, 2489, 2501, 2495), BLACK_LEATHER(2509,
|
||||
2491, 2503, 2497);
|
||||
GREEN_LEATHER(GREEN_DLEATHER, GREEN_DHIDE_VAMB, GREEN_DHIDE_BODY, GREEN_DHIDE_CHAPS),
|
||||
BLUE_LEATHER(BLUE_DLEATHER, BLUE_DHIDE_VAMB, BLUE_DHIDE_BODY, BLUE_DHIDE_CHAPS),
|
||||
RED_LEATHER(RED_DRAGON_LEATHER, RED_DHIDE_VAMB, RED_DHIDE_BODY, RED_DHIDE_CHAPS),
|
||||
BLACK_LEATHER(BLACK_DLEATHER, BLACK_DHIDE_VAMB, BLACK_DHIDE_BODY, BLACK_DHIDE_CHAPS);
|
||||
|
||||
private final int leather, vambraces, chaps, body;
|
||||
private final int leather, vambraces, body, chaps;
|
||||
|
||||
private leatherDialogueData(final int leather, final int vambraces,
|
||||
final int chaps, final int body) {
|
||||
this.leather = leather;
|
||||
this.vambraces = vambraces;
|
||||
this.chaps = chaps;
|
||||
this.body = body;
|
||||
}
|
||||
private leatherDialogueData(final int leather, final int vambraces, final int body, final int chaps) {
|
||||
this.leather = leather;
|
||||
this.vambraces = vambraces;
|
||||
this.body = body;
|
||||
this.chaps = chaps;
|
||||
}
|
||||
|
||||
public int getLeather() {
|
||||
return leather;
|
||||
}
|
||||
public int getLeather() {
|
||||
return leather;
|
||||
}
|
||||
|
||||
public int getVamb() {
|
||||
return vambraces;
|
||||
}
|
||||
public int getVamb() {
|
||||
return vambraces;
|
||||
}
|
||||
|
||||
public int getChaps() {
|
||||
return chaps;
|
||||
}
|
||||
public int getChaps() {
|
||||
return chaps;
|
||||
}
|
||||
|
||||
public int getBody() {
|
||||
return body;
|
||||
}
|
||||
}
|
||||
public int getBody() {
|
||||
return body;
|
||||
}
|
||||
}
|
||||
|
||||
public enum Leather {
|
||||
public enum Leather {
|
||||
|
||||
LEATHER_GLOVES(1733, 1741, 1059, 1, 1, 13.75), LEATHER_BOOTS(1733,
|
||||
1741, 1061, 1, 7, 16.25);
|
||||
LEATHER_GLOVES_(LEATHER, LEATHER_GLOVES, 1, 1, 13.75),
|
||||
LEATHER_BOOTS_(LEATHER, LEATHER_BOOTS, 1, 7, 16.25);
|
||||
|
||||
public int item1, leatherId, product, amountOfLeather, level;
|
||||
public double xp;
|
||||
public int leatherId, product, amountOfLeather, level;
|
||||
public double xp;
|
||||
|
||||
public static Leather forId(int itemUsed, int usedWith) {
|
||||
for (Leather Data : Leather.values()) {
|
||||
if (Data.item1 == itemUsed && Data.leatherId == usedWith
|
||||
|| Data.leatherId == itemUsed && Data.item1 == usedWith) {
|
||||
return Data;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
public static Leather forId(int itemUsed, int usedWith) {
|
||||
for (Leather Data : Leather.values()) {
|
||||
if (NEEDLE == itemUsed && Data.leatherId == usedWith
|
||||
|| Data.leatherId == itemUsed && NEEDLE == usedWith) {
|
||||
return Data;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private Leather(int item1, int leatherId, int product,
|
||||
int amountOfLeather, int level, double xp) {
|
||||
this.leatherId = leatherId;
|
||||
this.product = product;
|
||||
this.amountOfLeather = amountOfLeather;
|
||||
this.level = level;
|
||||
this.xp = xp;
|
||||
}
|
||||
private Leather(int leatherId, int product,
|
||||
int amountOfLeather, int level, double xp) {
|
||||
this.leatherId = leatherId;
|
||||
this.product = product;
|
||||
this.amountOfLeather = amountOfLeather;
|
||||
this.level = level;
|
||||
this.xp = xp;
|
||||
}
|
||||
|
||||
public int needle() {
|
||||
return item1;
|
||||
}
|
||||
public int getLeather() {
|
||||
return leatherId;
|
||||
}
|
||||
|
||||
public int getLeather() {
|
||||
return leatherId;
|
||||
}
|
||||
public int getProduct() {
|
||||
return product;
|
||||
}
|
||||
|
||||
public int getProduct() {
|
||||
return product;
|
||||
}
|
||||
public int amountOfLeather4Product() {
|
||||
return amountOfLeather;
|
||||
}
|
||||
|
||||
public int amountOfLeather4Product() {
|
||||
return amountOfLeather;
|
||||
}
|
||||
public int getLevel() {
|
||||
return level;
|
||||
}
|
||||
|
||||
public int getLevel() {
|
||||
return level;
|
||||
}
|
||||
public double getXp() {
|
||||
return xp;
|
||||
}
|
||||
}
|
||||
|
||||
public double getXp() {
|
||||
return xp;
|
||||
}
|
||||
}
|
||||
public static enum leatherData {
|
||||
|
||||
public static enum leatherData {
|
||||
LEATHER_BODY(new int[][]{{33187, 1}, {33186, 5}, {33185, 10}},
|
||||
1741, 1129, 14, 25, 1), LEATHER_GLOVES(new int[][]{
|
||||
{33190, 1}, {33189, 5}, {33188, 10}}, 1741, 1059, 1,
|
||||
13.8, 1), LEATHER_BOOTS(new int[][]{{33193, 1},
|
||||
{33192, 5}, {33191, 10}}, 1741, 1061, 7, 16.25, 1), LEATHER_VAMBRACES(
|
||||
new int[][]{{33196, 1}, {33195, 5}, {33194, 10}}, 1741,
|
||||
1063, 11, 22, 1), LEATHER_CHAPS(new int[][]{{33199, 1},
|
||||
{33198, 5}, {33197, 10}}, 1741, 1095, 18, 27, 1), LEATHER_COIF(
|
||||
new int[][]{{33202, 1}, {33201, 5}, {33200, 10}},
|
||||
1741, 1169, 38, 37, 1), LEATHER_COWL(new int[][]{
|
||||
{33205, 1}, {33204, 5}, {33203, 10}}, 1741, 1167, 9,
|
||||
18.5, 1), HARD_LEATHER_BODY(new int[][]{{10239, 1},
|
||||
{10238, 5}, {6212, 28}}, 1743, 1131, 28, 35, 1), SNAKESKIN_BODY(
|
||||
new int[][]{{34245, 1}, {34244, 5}, {34243, 10},
|
||||
{34242, 28}}, 6289, 6322, 53, 55, 15), SNAKESKIN_CHAPS(
|
||||
new int[][]{{34249, 1}, {34248, 5}, {34247, 10},
|
||||
{34246, 28}}, 6289, 6324, 51, 50, 12), SNAKESKIN_BANDANA(
|
||||
new int[][]{{34253, 1}, {34252, 5}, {34251, 10},
|
||||
{34250, 28}}, 6289, 6326, 48, 45, 5), SNAKESKIN_BOOTS(
|
||||
new int[][]{{35001, 1}, {35000, 5}, {34255, 10},
|
||||
{34254, 28}}, 6289, 6328, 45, 30, 6), SNAKESKIN_VAMBRACES(
|
||||
new int[][]{{35005, 1}, {35004, 5}, {35003, 10},
|
||||
{35002, 28}}, 6289, 6330, 47, 35, 8), GREEN_DHIDE_VAMBRACES(
|
||||
new int[][]{{34185, 1}, {34184, 5}, {34183, 10},
|
||||
{34182, 28}}, 1745, 1065, 57, 62, 1), GREEN_DHIDE_BODY(
|
||||
new int[][]{{34189, 1}, {34188, 5}, {34187, 10},
|
||||
{34186, 28}}, 1745, 1135, 63, 186, 3), GREEN_DHIDE_CHAPS(
|
||||
new int[][]{{34193, 1}, {34192, 5}, {34191, 10},
|
||||
{34190, 28}}, 1745, 1099, 60, 124, 2), BLUE_DHIDE_VAMBRACES(
|
||||
new int[][]{{34185, 1}, {34184, 5}, {34183, 10},
|
||||
{34182, 28}}, 2505, 2487, 66, 70, 1), BLUE_DHIDE_BODY(
|
||||
new int[][]{{34189, 1}, {34188, 5}, {34187, 10},
|
||||
{34186, 28}}, 2505, 2499, 71, 210, 3), BLUE_DHIDE_CHAPS(
|
||||
new int[][]{{34193, 1}, {34192, 5}, {34191, 10},
|
||||
{34190, 28}}, 2505, 2493, 68, 140, 2), RED_DHIDE_VAMBRACES(
|
||||
new int[][]{{34185, 1}, {34184, 5}, {34183, 10},
|
||||
{34182, 28}}, 2507, 2489, 73, 78, 1), RED_DHIDE_BODY(
|
||||
new int[][]{{34189, 1}, {34188, 5}, {34187, 10},
|
||||
{34186, 28}}, 2507, 2501, 77, 234, 3), RED_DHIDE_CHAPS(
|
||||
new int[][]{{34193, 1}, {34192, 5}, {34191, 10},
|
||||
{34190, 28}}, 2507, 2495, 75, 156, 2), BLACK_DHIDE_VAMBRACES(
|
||||
new int[][]{{34185, 1}, {34184, 5}, {34183, 10},
|
||||
{34182, 28}}, 2509, 2491, 79, 86, 1), BLACK_DHIDE_BODY(
|
||||
new int[][]{{34189, 1}, {34188, 5}, {34187, 10},
|
||||
{34186, 28}}, 2509, 2503, 84, 258, 3), BLACK_DHIDE_CHAPS(
|
||||
new int[][]{{34193, 1}, {34192, 5}, {34191, 10},
|
||||
{34190, 28}}, 2509, 2497, 82, 172, 2);
|
||||
|
||||
LEATHER_BODY(new int[][] { { 33187, 1 }, { 33186, 5 }, { 33185, 10 } },
|
||||
1741, 1129, 14, 25, 1), LEATHER_GLOVES(new int[][] {
|
||||
{ 33190, 1 }, { 33189, 5 }, { 33188, 10 } }, 1741, 1059, 1,
|
||||
13.8, 1), LEATHER_BOOTS(new int[][] { { 33193, 1 },
|
||||
{ 33192, 5 }, { 33191, 10 } }, 1741, 1061, 7, 16.25, 1), LEATHER_VAMBRACES(
|
||||
new int[][] { { 33196, 1 }, { 33195, 5 }, { 33194, 10 } }, 1741,
|
||||
1063, 11, 22, 1), LEATHER_CHAPS(new int[][] { { 33199, 1 },
|
||||
{ 33198, 5 }, { 33197, 10 } }, 1741, 1095, 18, 27, 1), LEATHER_COIF(
|
||||
new int[][] { { 33202, 1 }, { 33201, 5 }, { 33200, 10 } },
|
||||
1741, 1169, 38, 37, 1), LEATHER_COWL(new int[][] {
|
||||
{ 33205, 1 }, { 33204, 5 }, { 33203, 10 } }, 1741, 1167, 9,
|
||||
18.5, 1), HARD_LEATHER_BODY(new int[][] { { 10239, 1 },
|
||||
{ 10238, 5 }, { 6212, 28 } }, 1743, 1131, 28, 35, 1), SNAKESKIN_BODY(
|
||||
new int[][] { { 34245, 1 }, { 34244, 5 }, { 34243, 10 },
|
||||
{ 34242, 28 } }, 6289, 6322, 53, 55, 15), SNAKESKIN_CHAPS(
|
||||
new int[][] { { 34249, 1 }, { 34248, 5 }, { 34247, 10 },
|
||||
{ 34246, 28 } }, 6289, 6324, 51, 50, 12), SNAKESKIN_BANDANA(
|
||||
new int[][] { { 34253, 1 }, { 34252, 5 }, { 34251, 10 },
|
||||
{ 34250, 28 } }, 6289, 6326, 48, 45, 5), SNAKESKIN_BOOTS(
|
||||
new int[][] { { 35001, 1 }, { 35000, 5 }, { 34255, 10 },
|
||||
{ 34254, 28 } }, 6289, 6328, 45, 30, 6), SNAKESKIN_VAMBRACES(
|
||||
new int[][] { { 35005, 1 }, { 35004, 5 }, { 35003, 10 },
|
||||
{ 35002, 28 } }, 6289, 6330, 47, 35, 8), GREEN_DHIDE_VAMBRACES(
|
||||
new int[][] { { 34185, 1 }, { 34184, 5 }, { 34183, 10 },
|
||||
{ 34182, 28 } }, 1745, 1065, 57, 62, 1), GREEN_DHIDE_BODY(
|
||||
new int[][] { { 34189, 1 }, { 34188, 5 }, { 34187, 10 },
|
||||
{ 34186, 28 } }, 1745, 1135, 63, 186, 3), GREEN_DHIDE_CHAPS(
|
||||
new int[][] { { 34193, 1 }, { 34192, 5 }, { 34191, 10 },
|
||||
{ 34190, 28 } }, 1745, 1099, 60, 124, 2), BLUE_DHIDE_VAMBRACES(
|
||||
new int[][] { { 34185, 1 }, { 34184, 5 }, { 34183, 10 },
|
||||
{ 34182, 28 } }, 2505, 2487, 66, 70, 1), BLUE_DHIDE_BODY(
|
||||
new int[][] { { 34189, 1 }, { 34188, 5 }, { 34187, 10 },
|
||||
{ 34186, 28 } }, 2505, 2499, 71, 210, 3), BLUE_DHIDE_CHAPS(
|
||||
new int[][] { { 34193, 1 }, { 34192, 5 }, { 34191, 10 },
|
||||
{ 34190, 28 } }, 2505, 2493, 68, 140, 2), RED_DHIDE_VAMBRACES(
|
||||
new int[][] { { 34185, 1 }, { 34184, 5 }, { 34183, 10 },
|
||||
{ 34182, 28 } }, 2507, 2489, 73, 78, 1), RED_DHIDE_BODY(
|
||||
new int[][] { { 34189, 1 }, { 34188, 5 }, { 34187, 10 },
|
||||
{ 34186, 28 } }, 2507, 2501, 77, 234, 3), RED_DHIDE_CHAPS(
|
||||
new int[][] { { 34193, 1 }, { 34192, 5 }, { 34191, 10 },
|
||||
{ 34190, 28 } }, 2507, 2495, 75, 156, 2), BLACK_DHIDE_VAMBRACES(
|
||||
new int[][] { { 34185, 1 }, { 34184, 5 }, { 34183, 10 },
|
||||
{ 34182, 28 } }, 2509, 2491, 79, 86, 1), BLACK_DHIDE_BODY(
|
||||
new int[][] { { 34189, 1 }, { 34188, 5 }, { 34187, 10 },
|
||||
{ 34186, 28 } }, 2509, 2503, 84, 258, 3), BLACK_DHIDE_CHAPS(
|
||||
new int[][] { { 34193, 1 }, { 34192, 5 }, { 34191, 10 },
|
||||
{ 34190, 28 } }, 2509, 2497, 82, 172, 2);
|
||||
private final int[][] buttonId;
|
||||
private final int leather, product, level, amount;
|
||||
private final double xp;
|
||||
|
||||
private final int[][] buttonId;
|
||||
private final int leather, product, level, amount;
|
||||
private final double xp;
|
||||
private leatherData(final int[][] buttonId, final int leather,
|
||||
final int product, final int level, final double xp,
|
||||
final int amount) {
|
||||
this.buttonId = buttonId;
|
||||
this.leather = leather;
|
||||
this.product = product;
|
||||
this.level = level;
|
||||
this.xp = xp;
|
||||
this.amount = amount;
|
||||
}
|
||||
|
||||
private leatherData(final int[][] buttonId, final int leather,
|
||||
final int product, final int level, final double xp,
|
||||
final int amount) {
|
||||
this.buttonId = buttonId;
|
||||
this.leather = leather;
|
||||
this.product = product;
|
||||
this.level = level;
|
||||
this.xp = xp;
|
||||
this.amount = amount;
|
||||
}
|
||||
public int getButtonId(final int button) {
|
||||
for (int[] element : buttonId) {
|
||||
if (button == element[0]) {
|
||||
return element[0];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public int getButtonId(final int button) {
|
||||
for (int[] element : buttonId) {
|
||||
if (button == element[0]) {
|
||||
return element[0];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
public int getAmount(final int button) {
|
||||
for (int[] element : buttonId) {
|
||||
if (button == element[0]) {
|
||||
return element[1];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public int getAmount(final int button) {
|
||||
for (int[] element : buttonId) {
|
||||
if (button == element[0]) {
|
||||
return element[1];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
public int getLeather() {
|
||||
return leather;
|
||||
}
|
||||
|
||||
public int getLeather() {
|
||||
return leather;
|
||||
}
|
||||
public int getProduct() {
|
||||
return product;
|
||||
}
|
||||
|
||||
public int getProduct() {
|
||||
return product;
|
||||
}
|
||||
public int getLevel() {
|
||||
return level;
|
||||
}
|
||||
|
||||
public int getLevel() {
|
||||
return level;
|
||||
}
|
||||
public double getXP() {
|
||||
return xp;
|
||||
}
|
||||
|
||||
public double getXP() {
|
||||
return xp;
|
||||
}
|
||||
public int getHideAmount() {
|
||||
return amount;
|
||||
}
|
||||
}
|
||||
|
||||
public int getHideAmount() {
|
||||
return amount;
|
||||
}
|
||||
}
|
||||
public static enum cutGemData {
|
||||
|
||||
public static enum cutGemData {
|
||||
SAPPHIRE_(UNCUT_SAPPHIRE, SAPPHIRE, 20, 888, 50.0),
|
||||
EMERALD_(UNCUT_EMERALD, EMERALD, 27, 889, 67.0),
|
||||
RUBY_(UNCUT_RUBY, RUBY, 34, 887, 85.0),
|
||||
DIAMOND_(UNCUT_DIAMOND, DIAMOND, 43, 886, 107.5),
|
||||
DRAGONSTONE_(UNCUT_DRAGONSTONE, DRAGONSTONE, 55, 885, 137.5),
|
||||
ONYX_(UNCUT_ONYX, ONYX, 67, 885, 168.0),
|
||||
/**
|
||||
* Need correct animation ID
|
||||
**/
|
||||
OPAL_(UNCUT_OPAL, OPAL, 1, 890, 12.0),
|
||||
JADE_(UNCUT_JADE, JADE, 13, 891, 20.0),
|
||||
RED_TOPAZ_(UNCUT_RED_TOPAZ, RED_TOPAZ, 16, 892, 25.0);
|
||||
|
||||
SAPPHIRE(1623, 1607, 20, 50, 888), EMERALD(1621, 1605, 27, 67, 889), RUBY(
|
||||
1619, 1603, 34, 85, 887), DIAMOND(1617, 1601, 43, 107.5, 886), DRAGONSTONE(
|
||||
1631, 1615, 55, 137.5, 885), ONYX(6571, 6573, 67, 168, 885), /**
|
||||
*
|
||||
* Need correct animation ID
|
||||
**/
|
||||
OPAL(1625, 1609, 1, 12, 890), JADE(1627, 1611, 13, 20, 891), RED_TOPAZ(
|
||||
1629, 1613, 16, 25, 892);
|
||||
private final int uncut, cut, level, animation;
|
||||
private final double xp;
|
||||
|
||||
private final int uncut, cut, level, animation;
|
||||
private final double xp;
|
||||
private cutGemData(final int uncut, final int cut, final int level, final int animation,
|
||||
final double xp) {
|
||||
this.uncut = uncut;
|
||||
this.cut = cut;
|
||||
this.level = level;
|
||||
this.animation = animation;
|
||||
this.xp = xp;
|
||||
}
|
||||
|
||||
private cutGemData(final int uncut, final int cut, final int level,
|
||||
final double xp, final int animation) {
|
||||
this.uncut = uncut;
|
||||
this.cut = cut;
|
||||
this.level = level;
|
||||
this.xp = xp;
|
||||
this.animation = animation;
|
||||
}
|
||||
public int getUncut() {
|
||||
return uncut;
|
||||
}
|
||||
|
||||
public int getUncut() {
|
||||
return uncut;
|
||||
}
|
||||
public int getCut() {
|
||||
return cut;
|
||||
}
|
||||
|
||||
public int getCut() {
|
||||
return cut;
|
||||
}
|
||||
public int getLevel() {
|
||||
return level;
|
||||
}
|
||||
|
||||
public int getLevel() {
|
||||
return level;
|
||||
}
|
||||
public double getXP() {
|
||||
return xp;
|
||||
}
|
||||
|
||||
public double getXP() {
|
||||
return xp;
|
||||
}
|
||||
public int getAnimation() {
|
||||
return animation;
|
||||
}
|
||||
}
|
||||
|
||||
public int getAnimation() {
|
||||
return animation;
|
||||
}
|
||||
}
|
||||
public static enum jewelryData {
|
||||
|
||||
public static enum jewelryData {
|
||||
RINGS(new int[][]{{2357, 1635, 5, 15}, {1607, 1637, 20, 40},
|
||||
{1605, 1639, 27, 55}, {1603, 1641, 34, 70},
|
||||
{1601, 1643, 43, 85}, {1615, 1645, 55, 100},
|
||||
{6573, 6575, 67, 115}}), NECKLACE(new int[][]{
|
||||
{2357, 1654, 6, 20}, {1607, 1656, 22, 55},
|
||||
{1605, 1658, 29, 60}, {1603, 1660, 40, 75},
|
||||
{1601, 1662, 56, 90}, {1615, 1664, 72, 105},
|
||||
{6573, 6577, 82, 120}}), AMULETS(new int[][]{
|
||||
{2357, 1673, 8, 30}, {1607, 1675, 24, 65},
|
||||
{1605, 1677, 31, 70}, {1603, 1679, 50, 85},
|
||||
{1601, 1681, 70, 100}, {1615, 1683, 80, 150},
|
||||
{6573, 6579, 90, 165}});
|
||||
|
||||
RINGS(new int[][] { { 2357, 1635, 5, 15 }, { 1607, 1637, 20, 40 },
|
||||
{ 1605, 1639, 27, 55 }, { 1603, 1641, 34, 70 },
|
||||
{ 1601, 1643, 43, 85 }, { 1615, 1645, 55, 100 },
|
||||
{ 6573, 6575, 67, 115 } }), NECKLACE(new int[][] {
|
||||
{ 2357, 1654, 6, 20 }, { 1607, 1656, 22, 55 },
|
||||
{ 1605, 1658, 29, 60 }, { 1603, 1660, 40, 75 },
|
||||
{ 1601, 1662, 56, 90 }, { 1615, 1664, 72, 105 },
|
||||
{ 6573, 6577, 82, 120 } }), AMULETS(new int[][] {
|
||||
{ 2357, 1673, 8, 30 }, { 1607, 1675, 24, 65 },
|
||||
{ 1605, 1677, 31, 70 }, { 1603, 1679, 50, 85 },
|
||||
{ 1601, 1681, 70, 100 }, { 1615, 1683, 80, 150 },
|
||||
{ 6573, 6579, 90, 165 } });
|
||||
public int[][] item;
|
||||
|
||||
public int[][] item;
|
||||
private jewelryData(final int[][] item) {
|
||||
this.item = item;
|
||||
}
|
||||
}
|
||||
|
||||
private jewelryData(final int[][] item) {
|
||||
this.item = item;
|
||||
}
|
||||
}
|
||||
public static enum amuletData {
|
||||
GOLD(GOLD_AMULET, GOLD_AMULET_1692),
|
||||
SAPPHIRE(SAPPHIRE_AMULET, SAPPHIRE_AMULET_1694),
|
||||
EMERALD(EMERALD_AMULET, EMERALD_AMULET_1696),
|
||||
RUBY(RUBY_AMULET, RUBY_AMULET_1698),
|
||||
DIAMOND(DIAMOND_AMULET, DIAMOND_AMULET_1700),
|
||||
DRAGONSTONE(DRAGONSTONE_AMMY, DRAGONSTONE_AMMY_1702),
|
||||
ONYX(ONYX_AMULET_6579, ONYX_AMULET_6581);
|
||||
|
||||
public static enum amuletData {
|
||||
GOLD(1673, 1692), SAPPHIRE(1675, 1694), EMERALD(1677, 1696), RUBY(1679,
|
||||
1698), DIAMOND(1681, 1700), DRAGONSTONE(1683, 1702), ONYX(6579,
|
||||
6581);
|
||||
private final int amuletId, product;
|
||||
|
||||
private final int amuletId, product;
|
||||
private amuletData(final int amuletId, final int product) {
|
||||
this.amuletId = amuletId;
|
||||
this.product = product;
|
||||
}
|
||||
|
||||
private amuletData(final int amuletId, final int product) {
|
||||
this.amuletId = amuletId;
|
||||
this.product = product;
|
||||
}
|
||||
public int getAmuletId() {
|
||||
return amuletId;
|
||||
}
|
||||
|
||||
public int getAmuletId() {
|
||||
return amuletId;
|
||||
}
|
||||
|
||||
public int getProduct() {
|
||||
return product;
|
||||
}
|
||||
}
|
||||
public int getProduct() {
|
||||
return product;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -138,13 +138,13 @@ public class ItemData {
|
||||
"tunic", "blouse", "Wizard robe(g)", "Wizard robe(t)"
|
||||
};
|
||||
/* Fullhat covers your head but not your beard. */
|
||||
private static String[] fullhat = { "med helm", "coif", "Dharok's helm",
|
||||
private static String[] fullhat = { "med helm", "coif", "Dharoks helm",
|
||||
"hood", "Initiate helm", "Coif", "Helm of neitiznot",
|
||||
"Armadyl helmet", "Berserker helm", "Archer helm", "Farseer helm",
|
||||
"Warrior helm", "Void"};
|
||||
/* Fullmask covers your entire head. */
|
||||
private static String[] fullmask = { "full helm(t)", "full helm(g)", "full helm", "mask", "Verac's helm",
|
||||
"Guthan's helm", "Karil's coif", "mask", "Torag's helm", "Void", "helmet",
|
||||
private static String[] fullmask = { "full helm(t)", "full helm(g)", "full helm", "mask", "Veracs helm",
|
||||
"Guthans helm", "Karils coif", "mask", "Torags helm", "Void", "helmet",
|
||||
"sallet", "Facemask", "Bearhead"};
|
||||
|
||||
public static boolean isFullBody(int itemId) {
|
||||
|
||||
Reference in New Issue
Block a user