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Tag QoL Changes in ClientSettings.java With @QoL (#625)
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@@ -7,6 +7,10 @@ import java.math.BigInteger;
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*/
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*/
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public class ClientSettings {
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public class ClientSettings {
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/**
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* @QoL
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* Enables Server-Wide Snow In The Designated Month
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*/
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public static String SNOW_MONTH = ".12";
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public static String SNOW_MONTH = ".12";
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/**
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/**
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* The Servers Name
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* The Servers Name
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@@ -31,6 +35,7 @@ public class ClientSettings {
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public static int SERVER_WORLD = 1;
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public static int SERVER_WORLD = 1;
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/**
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/**
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* @QoL
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* If false, the client will run the on demand fetcher based on SERVER_WORLD. If true it will
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* If false, the client will run the on demand fetcher based on SERVER_WORLD. If true it will
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* only connect to the server on world 1/Port 43594.
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* only connect to the server on world 1/Port 43594.
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*/
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*/
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@@ -42,19 +47,30 @@ public class ClientSettings {
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public static final String NAV_MANUAL_LINK = SERVER_WEBSITE;
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public static final String NAV_MANUAL_LINK = SERVER_WEBSITE;
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public static final String NAV_RULES_LINK = SERVER_WEBSITE + "kbase/rules.php";
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public static final String NAV_RULES_LINK = SERVER_WEBSITE + "kbase/rules.php";
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/**
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* @QoL
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* Enables A Custom Tab With Various QoL Changes
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*/
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public static boolean CUSTOM_SETTINGS_TAB = false;
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public static boolean CUSTOM_SETTINGS_TAB = false;
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/**
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// smooths out lines and sprites on the minimap
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* @QoL
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* Enables Bilinear Minimap Filtering Which Smooths Out Lines And Sprites On The Minimap
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*/
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public static boolean BILINEAR_MINIMAP_FILTERING = false;
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public static boolean BILINEAR_MINIMAP_FILTERING = false;
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/**
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// fixes overlapping lines drawn on transparent objects by post-incrementing the offset
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* @QoL
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// note: there's 2 other instances that haven't been updated in Texture.java (misnamed) because rarely used like this
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* fixes overlapping lines drawn on transparent objects by post-incrementing the offset
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* note: there's 2 other instances that haven't been updated in Texture.java (misnamed) because rarely used like this
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*/
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public static boolean FIX_TRANSPARENCY_OVERFLOW = false;
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public static boolean FIX_TRANSPARENCY_OVERFLOW = false;
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/**
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// render the game to 512px instead of 511px (black line on right side)
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* @QoL
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* render the game to 512px instead of 511px (black line on right side)
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*/
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public static boolean FULL_512PX_VIEWPORT = false;
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public static boolean FULL_512PX_VIEWPORT = false;
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/**
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/**
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* @QoL
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* Enables/Disables FileServer CRC Checking For Cache Updates
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* Enables/Disables FileServer CRC Checking For Cache Updates
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* FileServer Must Be Running Before Starting The Client If This Is True
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* FileServer Must Be Running Before Starting The Client If This Is True
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*/
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*/
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