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Door fix to facilitate Rune Mysteries script (#350)
Now some doors doesnt have forcemove anymore.
This commit is contained in:
@@ -599,6 +599,8 @@
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1534 2950 3214 1 0 0
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1534 2963 3213 3 0 0
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1534 2969 3216 0 0 0
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11993 3109 3167 3 0 0
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11993 3111 3162 1 0 0
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11994 2972 3314 0 0 0
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11994 2980 3316 0 0 0
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11707 2949 3379 0 0 0
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@@ -759,6 +761,7 @@
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1530 3092 3274 2 0 9
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1530 3098 3270 1 0 0
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1530 3100 3276 1 0 0
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1530 3108 9570 0 0 0
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22 3106 3361 1 2 0
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131 3107 3367 2 0 0
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136 3123 3361 3 0 0
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@@ -65,10 +65,6 @@ public class PassDoor {
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passThroughDoor(player, objectType, 1, 0, 0, 1, 0, 0);
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} else if (Position.checkPosition(player, 3247, 9892, 0)) {
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passThroughDoor(player, objectType, 1, 0, 0, -1, 0, 0);
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} else if (Position.checkPosition(player, 3108, 9570, 0)) {
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passThroughDoor(player, objectType, 1, 0, 0, -1, 0, 0);
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} else if (Position.checkPosition(player, 3107, 9570, 0)) {
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passThroughDoor(player, objectType, 1, 0, 0, 1, 0, 0);
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} else if (Position.checkPosition(player, 3110, 9559, 0)) {
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passThroughDoor(player, objectType, 3, 0, 0, 1, 0, 0);
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} else if (Position.checkPosition(player, 3111, 9559, 0)) {
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@@ -76,15 +72,7 @@ public class PassDoor {
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}
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break;
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case 11993:
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if (Position.checkPlayerY(player, 3167, 0)) {
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passThroughDoor(player, objectType, 0, 3, 0, 0, -1, 0);
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} else if (Position.checkPlayerY(player, 3166, 0)) {
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passThroughDoor(player, objectType, 0, 3, 0, 0, 1, 0);
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} else if (Position.checkPlayerY(player, 3163, 0) && player.absX != 3107) {
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passThroughDoor(player, objectType, 2, 1, 0, 0, -1, 0);
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} else if (Position.checkPlayerY(player, 3162, 0) && player.absX != 3108 && player.absX != 3106) {
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passThroughDoor(player, objectType, 2, 1, 0, 0, 1, 0);
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} else if (Position.checkPosition(player, 3107, 3162, 2)) {
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if (Position.checkPosition(player, 3107, 3162, 2)) {
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passThroughDoor(player, objectType, 1, 2, 0, 1, 0, 2);
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} else if (Position.checkPosition(player, 3108, 3162, 2)) {
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passThroughDoor(player, objectType, 1, 2, 0, -1, 0, 2);
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