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Door fix to facilitate Rune Mysteries script (#350)
Now some doors doesnt have forcemove anymore.
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@@ -65,10 +65,6 @@ public class PassDoor {
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passThroughDoor(player, objectType, 1, 0, 0, 1, 0, 0);
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} else if (Position.checkPosition(player, 3247, 9892, 0)) {
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passThroughDoor(player, objectType, 1, 0, 0, -1, 0, 0);
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} else if (Position.checkPosition(player, 3108, 9570, 0)) {
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passThroughDoor(player, objectType, 1, 0, 0, -1, 0, 0);
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} else if (Position.checkPosition(player, 3107, 9570, 0)) {
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passThroughDoor(player, objectType, 1, 0, 0, 1, 0, 0);
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} else if (Position.checkPosition(player, 3110, 9559, 0)) {
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passThroughDoor(player, objectType, 3, 0, 0, 1, 0, 0);
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} else if (Position.checkPosition(player, 3111, 9559, 0)) {
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@@ -76,15 +72,7 @@ public class PassDoor {
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}
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break;
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case 11993:
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if (Position.checkPlayerY(player, 3167, 0)) {
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passThroughDoor(player, objectType, 0, 3, 0, 0, -1, 0);
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} else if (Position.checkPlayerY(player, 3166, 0)) {
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passThroughDoor(player, objectType, 0, 3, 0, 0, 1, 0);
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} else if (Position.checkPlayerY(player, 3163, 0) && player.absX != 3107) {
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passThroughDoor(player, objectType, 2, 1, 0, 0, -1, 0);
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} else if (Position.checkPlayerY(player, 3162, 0) && player.absX != 3108 && player.absX != 3106) {
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passThroughDoor(player, objectType, 2, 1, 0, 0, 1, 0);
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} else if (Position.checkPosition(player, 3107, 3162, 2)) {
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if (Position.checkPosition(player, 3107, 3162, 2)) {
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passThroughDoor(player, objectType, 1, 2, 0, 1, 0, 2);
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} else if (Position.checkPosition(player, 3108, 3162, 2)) {
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passThroughDoor(player, objectType, 1, 2, 0, -1, 0, 2);
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