mirror of
https://github.com/2006-Scape/2006Scape.git
synced 2026-07-04 00:31:54 +00:00
A few things (#401)
- Can't attack players or npcs through doors/walls anymore - Cleaned up a few small bits of code - Added a few new boundaries to the boundary system - Removed dialogue asking are you sure you want to empty your inventory for admins
This commit is contained in:
@@ -170,7 +170,7 @@ public abstract class Player {
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this.preaching = preaching;
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}
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public boolean preaching = false;
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public boolean preaching;
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public Compost getCompost() {
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return compost;
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@@ -441,7 +441,7 @@ public abstract class Player {
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private int tempInteger;
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public boolean tempBoolean = false;
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public boolean tempBoolean;
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public void setTempInteger(int tempInteger) {
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this.tempInteger = tempInteger;
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@@ -735,7 +735,7 @@ public abstract class Player {
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public int packetSize = 0, packetType = -1;
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public boolean wildernessWarning = false;
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public boolean wildernessWarning;
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public int axeAnimation = -1;
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public void antiFirePotion() {
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@@ -753,7 +753,7 @@ public abstract class Player {
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}, 200);
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}
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public boolean isBusy = false;
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public boolean isBusy;
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public boolean checkBusy() {
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return isBusy;
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@@ -1169,7 +1169,7 @@ public abstract class Player {
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public void correctCoordinates() {
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if (Boundary.isIn(this, Boundary.PC_GAME)) {
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getPlayerAssistant().movePlayer(2657, 2639, 0);
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} else if (FightPitsArea()) {
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} else if (Boundary.isIn(this, Boundary.FIGHT_PITS)) {
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getPlayerAssistant().movePlayer(2399, 5178, 0);
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} else if (getX() == 0 && getY() == 0) {
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getPlayerAssistant().movePlayer(3222, 3218, 0);
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@@ -1296,7 +1296,7 @@ public abstract class Player {
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public String slayerMaster;
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public boolean lostCannon = false, refresh = false, isBot = false;
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public boolean lostCannon, refresh, isBot;
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public int CannonSetupStage;
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@@ -1320,7 +1320,7 @@ public abstract class Player {
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doorDelay, doubleDoorDelay, buySlayerTimer, lastIncrease,
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boneDelay, leverDelay = 0, searchObjectDelay = 0, clickDelay = 0;
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public boolean hideYell = false;
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public boolean hideYell;
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private Npc specialTarget = null;
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@@ -1335,35 +1335,35 @@ public abstract class Player {
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public int miningAxe = -1, woodcuttingAxe = -1;
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public boolean initialized = false, musicOn = true, luthas,
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playerIsCooking, disconnected = false, ruleAgreeButton = false,
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rebuildNPCList = false, isActive = false, isKicked = false,
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isSkulled = false, friendUpdate = false, newPlayer = false,
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hasMultiSign = false, saveCharacter = false, mouseButton = false,
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chatEffects = true, acceptAid = false, recievedMask,
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nextDialogue = false, autocasting = false, usedSpecial = false,
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mageFollow = false, dbowSpec = false, craftingLeather = false,
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properLogout = false, secDbow = false, isNpc,
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addStarter = false, accountFlagged = false, inPartyRoom = false, msbSpec = false,
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public boolean initialized, musicOn = true, luthas,
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playerIsCooking, disconnected, ruleAgreeButton,
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rebuildNPCList, isActive, isKicked,
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isSkulled, friendUpdate, newPlayer,
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hasMultiSign, saveCharacter, mouseButton,
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chatEffects = true, acceptAid, recievedMask,
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nextDialogue, autocasting, usedSpecial,
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mageFollow, dbowSpec, craftingLeather,
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properLogout, secDbow, isNpc,
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addStarter, accountFlagged, inPartyRoom, msbSpec,
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hasBankPin, enterdBankpin, firstPinEnter, requestPinDelete,
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secondPinEnter, thirdPinEnter, fourthPinEnter, hasBankpin,
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isBanking, isTeleporting = false, desertWarning,
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isPotionMaking = false, isGrinding = false, hasStarter, isSpinning,
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isBanking, isTeleporting, desertWarning,
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isPotionMaking, isGrinding, hasStarter, isSpinning,
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clickedSpinning, hasPaidBrim, playerStun, playerFletch, isWoodcutting, playerIsFiremaking,
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hasNpc = false, playerIsFishing = false, isOperate, below459 = true,
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splitChat, strongHold, village, needsNewTask = false,
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canSpeak = true, ignoreFrog, ratdied2 = false,
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fishingWhirlPool, lostDuel, diedOnTut = false, storing = false, rope, rope2,
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hasNpc, playerIsFishing, isOperate, below459 = true,
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splitChat, strongHold, village, needsNewTask,
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canSpeak = true, ignoreFrog, ratdied2,
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fishingWhirlPool, lostDuel, diedOnTut, storing, rope, rope2,
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canWalkTutorial, closeTutorialInterface, isCrafting, showedUnfire,
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showedFire, isPotCrafting, isFiremaking, playerIsFletching, milking,
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stopPlayerPacket, spiritTree = false, isSmelting,
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stopPlayerPacket, spiritTree, isSmelting,
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isSmithing, hasPaid, canTeleport, magicCharge,
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clickedVamp = false, allowFading, otherBank = false,
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recievedReward = false, poison, golemSpawned = false, zombieSpawned = false, shadeSpawned = false,
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treeSpiritSpawned = false, chickenSpawned = false, clickedTree = false, filter = true,
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stopPlayer = false, npcCanAttack = true, gliderOpen = false, hasSandwhichLady = false,
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isHarvesting, openDuel = false, killedJad = false, canHealersRespawn = true, playerIsBusy = false, miningRock,
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randomEventsEnabled = false, debugMode = false, clickToTele = false;
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clickedVamp, allowFading, otherBank,
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recievedReward, poison, golemSpawned, zombieSpawned, shadeSpawned,
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treeSpiritSpawned, chickenSpawned, clickedTree, filter = true,
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stopPlayer, npcCanAttack = true, gliderOpen, hasSandwhichLady,
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isHarvesting, openDuel, killedJad, canHealersRespawn = true, playerIsBusy, miningRock,
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randomEventsEnabled, debugMode, clickToTele = false;
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public int votePoints, saveDelay, playerKilled, gertCat, restGhost,
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romeojuliet, runeMist, vampSlayer, cookAss, doricQuest, blackKnight, shieldArrav,
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@@ -1650,7 +1650,7 @@ public abstract class Player {
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public boolean isRunning2 = true;
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public boolean takeAsNote;
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public int combatLevel;
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public boolean saveFile = false;
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public boolean saveFile;
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public int playerAppearance[] = new int[13];
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public int actionID;
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public int wearItemTimer, wearId, wearSlot, interfaceId;
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@@ -1658,7 +1658,7 @@ public abstract class Player {
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public boolean isMining;
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public boolean hasThievedStall;
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public boolean stopFiremaking = false, pickedUpFiremakingLog = false, logLit;
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public boolean stopFiremaking, pickedUpFiremakingLog, logLit;
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public boolean hasThievedStall() {
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return hasThievedStall;
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@@ -1668,9 +1668,9 @@ public abstract class Player {
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this.hasThievedStall = hasThievedStall;
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}
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public boolean antiFirePot = false;
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public boolean antiFirePot;
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public boolean underWater = false;
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public boolean underWater;
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public boolean prevRunning2;
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public int prevPrevPlayerRunIndex;
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public int prevPlayerStandIndex;
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@@ -1716,7 +1716,7 @@ public abstract class Player {
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/**
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* Fight Pits
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*/
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public boolean inPits = false;
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public boolean inPits;
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public int pitsStatus = 0;
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/**
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@@ -1731,15 +1731,6 @@ public abstract class Player {
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return false;
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}
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public boolean FightPitsArea() {
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return absX >= 2378 && absX <= 2415 && absY >= 5133 && absY <= 5167
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|| absX >= 2394 && absX <= 2404 && absY >= 5169 && absY <= 5174;
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}
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public boolean fightPitsArea() {
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return absX >= 2378 && absX <= 2415 && absY >= 5133 && absY <= 5167;
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}
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public boolean inBarrows() {
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if (absX > 3520 && absX < 3598 && absY > 9653 && absY < 9750) {
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return true;
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