mirror of
https://github.com/2006-Scape/2006Scape.git
synced 2026-07-03 16:49:03 +00:00
Make bots stay after restart (#405)
This commit is contained in:
@@ -13,6 +13,7 @@ import java.util.concurrent.TimeUnit;
|
||||
import java.util.concurrent.locks.Lock;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
|
||||
import com.rebotted.game.bots.BotHandler;
|
||||
import org.apache.mina.common.IoAcceptor;
|
||||
import org.apache.mina.transport.socket.nio.SocketAcceptor;
|
||||
import org.apache.mina.transport.socket.nio.SocketAcceptorConfig;
|
||||
@@ -195,6 +196,7 @@ public class GameEngine {
|
||||
GlobalDropsHandler.initialize();
|
||||
Connection.initialize();
|
||||
HostBlacklist.loadBlacklist();
|
||||
BotHandler.loadPlayerShops();
|
||||
startMinutesCounter();
|
||||
setMinutesCounter(minutesCounter);
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ public class Bot {
|
||||
private Client botClient;
|
||||
static Timer timer = new Timer();
|
||||
|
||||
public Bot(String username, int x, int y, int z) {
|
||||
public Bot(String username, Integer x, Integer y, Integer z) {
|
||||
botClient = new Client(null);
|
||||
botClient.playerName = username;
|
||||
|
||||
@@ -33,9 +33,11 @@ public class Bot {
|
||||
botClient.npcCanAttack = false;
|
||||
GameEngine.playerHandler.newPlayerClient(botClient);
|
||||
|
||||
botClient.getPlayerAssistant().movePlayer(x, y, z);
|
||||
|
||||
loadPlayerInfo(botClient, username, "bot_password", false);
|
||||
|
||||
if (x != null) {
|
||||
botClient.getPlayerAssistant().movePlayer(x, y, z);
|
||||
}
|
||||
new TradeChat().run();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.rebotted.game.bots;
|
||||
|
||||
import java.io.File;
|
||||
import java.security.SecureRandom;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
@@ -13,12 +14,12 @@ import com.rebotted.game.shops.ShopHandler;
|
||||
import com.rebotted.util.Misc;
|
||||
|
||||
public class BotHandler {
|
||||
|
||||
|
||||
static final List<Bot> botList = new ArrayList<>(BotConstants.MAX_BOTS);
|
||||
static final Random random = new SecureRandom();
|
||||
static final int currency = 995;
|
||||
|
||||
public static Bot connectBot(String username, int x, int y, int z) {
|
||||
public static Bot connectBot(String username, Integer x, Integer y, Integer z) {
|
||||
Bot bot;
|
||||
if (PlayerHandler.playerCount >= GameConstants.MAX_PLAYERS) {
|
||||
System.out.println("Bot could not be connected, server is full.");
|
||||
@@ -30,71 +31,87 @@ public class BotHandler {
|
||||
return bot;
|
||||
}
|
||||
|
||||
public static void playerShop(Player player){
|
||||
// Must be in the correct zones OR have developer rights
|
||||
if (!player.inPlayerShopArea() && player.playerRights < 3) {
|
||||
public static void loadPlayerShops() {
|
||||
File dir = new File(System.getProperty("user.dir") + "/data/characters/");
|
||||
File[] directoryListing = dir.listFiles();
|
||||
if (directoryListing != null) {
|
||||
for (File child : directoryListing) {
|
||||
if (child.getName().startsWith("♥")) {
|
||||
String playerName = child.getName().split("♥")[1];
|
||||
playerName = playerName.substring(0, playerName.length() - 4);
|
||||
System.out.println("Loading " + playerName + " shop");
|
||||
String shopName = getShopName(playerName);
|
||||
Bot bot = connectBot(shopName, null, null, null);
|
||||
Client playerShop = bot.getBotClient();
|
||||
ShopHandler.createPlayerShop(playerShop);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void playerShop(Player player) {
|
||||
if (!player.inPlayerShopArea()) {
|
||||
player.getPacketSender().sendMessage("You need to be in a bank zone or trade area for this.");
|
||||
return;
|
||||
}
|
||||
|
||||
player.getPacketSender().sendMessage("Shop commands- ::withdrawshop, ::closeshop");
|
||||
player.getPacketSender().sendMessage("Shop commands- ::shop, ::withdrawshop, ::closeshop");
|
||||
|
||||
Client playerShop = getPlayerShop(player);
|
||||
Client playerShop = getPlayerShop(player.playerName);
|
||||
|
||||
if (playerShop == null) {
|
||||
String shopName = getShopName(player);
|
||||
String shopName = getShopName(player.playerName);
|
||||
Bot bot = connectBot(shopName, player.getX(), player.getY(), player.getH());
|
||||
playerShop = bot.getBotClient();
|
||||
ShopHandler.createPlayerShop(playerShop);
|
||||
}
|
||||
|
||||
Client client = playerShop;
|
||||
client.getPlayerAssistant().movePlayer(player.getX(), player.getY(), player.getH());
|
||||
playerShop.getPlayerAssistant().movePlayer(player.getX(), player.getY(), player.getH());
|
||||
|
||||
|
||||
client.faceUpdate(player.face);
|
||||
client.turnPlayerTo(player.getX() + Misc.random(-1, 1), player.getY() + Misc.random(-1, 1));
|
||||
playerShop.faceUpdate(player.face);
|
||||
playerShop.turnPlayerTo(player.getX() + Misc.random(-1, 1), player.getY() + Misc.random(-1, 1));
|
||||
int i = 0;
|
||||
// Remove all inventory items except money
|
||||
for (int item_id : client.playerItems) {
|
||||
if (item_id > 0 && item_id != currency + 1){
|
||||
client.playerItems[i] = 0;
|
||||
client.playerItemsN[i] = 0;
|
||||
for (int item_id : playerShop.playerItems) {
|
||||
if (item_id > 0 && item_id != currency + 1) {
|
||||
playerShop.playerItems[i] = 0;
|
||||
playerShop.playerItemsN[i] = 0;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
// Set bot to same level as player
|
||||
i = 0;
|
||||
for (int level : player.playerLevel) {
|
||||
client.playerLevel[i] = level;
|
||||
client.getPlayerAssistant().refreshSkill(i);
|
||||
playerShop.playerLevel[i] = level;
|
||||
playerShop.getPlayerAssistant().refreshSkill(i);
|
||||
i++;
|
||||
}
|
||||
// Take the appearance of the player
|
||||
i = 0;
|
||||
for (int id : player.playerAppearance) {
|
||||
client.playerAppearance[i] = id;
|
||||
playerShop.playerAppearance[i] = id;
|
||||
i++;
|
||||
}
|
||||
// Dress the bot the same as the player
|
||||
i = 0;
|
||||
for (int item_id : player.playerEquipment) {
|
||||
client.playerEquipment[i] = item_id;
|
||||
client.playerEquipmentN[i] = 1;
|
||||
playerShop.playerEquipment[i] = item_id;
|
||||
playerShop.playerEquipmentN[i] = 1;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
private static String getShopName(Player player){
|
||||
return "♥" + player.playerName;
|
||||
private static String getShopName(String playerName) {
|
||||
return "♥" + playerName;
|
||||
}
|
||||
|
||||
private static Client getPlayerShop(Player player){
|
||||
String shopName = getShopName(player);
|
||||
for(Bot bot : botList) {
|
||||
if(bot != null && bot.getBotClient() != null) {
|
||||
private static Client getPlayerShop(String playerName) {
|
||||
String shopName = getShopName(playerName);
|
||||
for (Bot bot : botList) {
|
||||
if (bot != null && bot.getBotClient() != null) {
|
||||
Client botClient = bot.getBotClient();
|
||||
if(botClient.playerName.equalsIgnoreCase(shopName)) {
|
||||
if (botClient.playerName.equalsIgnoreCase(shopName)) {
|
||||
return botClient;
|
||||
}
|
||||
}
|
||||
@@ -102,11 +119,11 @@ public class BotHandler {
|
||||
return null;
|
||||
}
|
||||
|
||||
private static Client getPlayerShop(int shop_id){
|
||||
for(Bot bot : botList) {
|
||||
if(bot != null && bot.getBotClient() != null) {
|
||||
private static Client getPlayerShop(int shop_id) {
|
||||
for (Bot bot : botList) {
|
||||
if (bot != null && bot.getBotClient() != null) {
|
||||
Client botClient = bot.getBotClient();
|
||||
if(botClient.shopId == shop_id) {
|
||||
if (botClient.shopId == shop_id) {
|
||||
return botClient;
|
||||
}
|
||||
}
|
||||
@@ -115,40 +132,39 @@ public class BotHandler {
|
||||
}
|
||||
|
||||
public static void closeShop(Player player) {
|
||||
Client shop = getPlayerShop(player);
|
||||
Client shop = getPlayerShop(player.playerName);
|
||||
if (shop == null) return;
|
||||
shop.getPlayerAssistant().movePlayer(0,0,0);
|
||||
shop.getPlayerAssistant().movePlayer(0, 0, 0);
|
||||
new Thread(() -> {
|
||||
try {
|
||||
Thread.sleep(500);
|
||||
shop.disconnected = true;
|
||||
shop.logout(true);
|
||||
for (int index = 0; index < botList.size(); index++){
|
||||
for (int index = 0; index < botList.size(); index++) {
|
||||
if (botList.get(index).getBotClient().properName.equalsIgnoreCase(player.properName)) {
|
||||
botList.remove(index);
|
||||
return;
|
||||
}
|
||||
index++;
|
||||
}
|
||||
}
|
||||
catch (Exception e){
|
||||
} catch (Exception e) {
|
||||
System.err.println(e);
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
|
||||
public static void addCoins(int shop_id, int amount){
|
||||
public static void addCoins(int shop_id, int amount) {
|
||||
Client shop = getPlayerShop(shop_id);
|
||||
if (shop == null) return;
|
||||
shop.getItemAssistant().addItem(currency, amount);
|
||||
}
|
||||
|
||||
public static void takeCoins(Player player){
|
||||
public static void takeCoins(Player player) {
|
||||
if (!player.getItemAssistant().playerHasItem(currency) && player.getItemAssistant().freeSlots() <= 0) {
|
||||
player.getPacketSender().sendMessage("You don't have enough space in your inventory.");
|
||||
return;
|
||||
}
|
||||
Client shop = getPlayerShop(player);
|
||||
Client shop = getPlayerShop(player.playerName);
|
||||
if (shop == null) return;
|
||||
if (!shop.getItemAssistant().playerHasItem(currency)) {
|
||||
player.getPacketSender().sendMessage("There are no coins to collect.");
|
||||
@@ -160,19 +176,19 @@ public class BotHandler {
|
||||
player.getPacketSender().sendMessage("You collected " + totalCoins + " coins.");
|
||||
}
|
||||
|
||||
public static void addTobank(int shop_id, int item_id, int amount){
|
||||
public static void addTobank(int shop_id, int item_id, int amount) {
|
||||
Client shop = getPlayerShop(shop_id);
|
||||
if (shop == null) return;
|
||||
shop.getItemAssistant().addItemToBank(item_id, amount);
|
||||
}
|
||||
|
||||
public static void removeFrombank(int shop_id, int item_id, int amount){
|
||||
public static void removeFrombank(int shop_id, int item_id, int amount) {
|
||||
Client shop = getPlayerShop(shop_id);
|
||||
if (shop == null) return;
|
||||
shop.getItemAssistant().removeItemFromBank(item_id, amount);
|
||||
}
|
||||
|
||||
public static int getItemPrice(int shop_id, int item_id){
|
||||
public static int getItemPrice(int shop_id, int item_id) {
|
||||
item_id++;
|
||||
Client shop = getPlayerShop(shop_id);
|
||||
if (shop == null) return 0;
|
||||
@@ -184,7 +200,7 @@ public class BotHandler {
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static void setPrice(int shop_id, int item_id, int amount){
|
||||
public static void setPrice(int shop_id, int item_id, int amount) {
|
||||
item_id++;
|
||||
Client shop = getPlayerShop(shop_id);
|
||||
if (shop == null) return;
|
||||
|
||||
Reference in New Issue
Block a user