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Projectile clipping, PassDoor fix (#176)
* Numbered packet sizes. Corrected sound packet length to 6 from 5. Corrected sound packet in server. Teleport sound now plays correctly. Corrected modern teleport animation playthrough. Removed redundant teleport delay. * Changed sendSound packet size back to 5 and removed type attribute to maintain compatibility with Parabot. * After running around an object to attack the player will no longer wait a number of ticks to start attacking again. Fixed an issue where walkTo being called from CycleEvents would not execute correctly. Player will no longer face a killed npc after it respawns. Added projectile clipping. Added a new algorithm for player->player/npc following that accounts for projectile clipping.
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committed by
Daniel Ginovker
parent
a4e4b89d99
commit
c827d46ca0
Generated
+5
@@ -76,6 +76,11 @@
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</list>
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</option>
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</component>
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<component name="ProjectFrameBounds">
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<option name="x" value="-7" />
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<option name="width" value="1294" />
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<option name="height" value="1407" />
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</component>
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<component name="ProjectId" id="1Sr1PyvKre5eWJ6XgOrqWrHM5hp" />
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<component name="PropertiesComponent">
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<property name="SHARE_PROJECT_CONFIGURATION_FILES" value="true" />
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