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Projectile clipping, PassDoor fix (#176)
* Numbered packet sizes. Corrected sound packet length to 6 from 5. Corrected sound packet in server. Teleport sound now plays correctly. Corrected modern teleport animation playthrough. Removed redundant teleport delay. * Changed sendSound packet size back to 5 and removed type attribute to maintain compatibility with Parabot. * After running around an object to attack the player will no longer wait a number of ticks to start attacking again. Fixed an issue where walkTo being called from CycleEvents would not execute correctly. Player will no longer face a killed npc after it respawns. Added projectile clipping. Added a new algorithm for player->player/npc following that accounts for projectile clipping.
This commit is contained in:
committed by
Daniel Ginovker
parent
a4e4b89d99
commit
c827d46ca0
@@ -34,31 +34,31 @@ final class SizeConstants {
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173, 228, 121, 83, 133, 68, 0
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};
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public static final int[] packetSizes = {
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0, 0, 0, 0, 6, 0, 0, 0, 4, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, -2, 4, 3, 0, 0, 0,
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0, 0, 0, 0, 5, 0, 0, 6, 0, 0,
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9, 0, 0, -2, 0, 0, 0, 0, 0, 0,
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-2, 1, 0, 0, 2, -2, 0, 0, 0, 0,
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6, 3, 2, 4, 2, 4, 0, 0, 0, 4,
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0, -2, 0, 0, 7, 2, 0, 6, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 2, 0, 1,
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0, 2, 0, 0, -1, 4, 1, 0, 0, 0,
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1, 0, 0, 0, 2, 0, 0, 15, 0, 0,
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0, 4, 4, 0, 0, 0, -2, 0, 0, 0,
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0, 0, 0, 0, 6, 0, 0, 0, 0, 0,
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0, 0, 2, 0, 0, 0, 0, 14, 0, 0,
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0, 4, 0, 0, 0, 0, 3, 0, 0, 0,
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4, 0, 0, 0, 2, 0, 6, 0, 0, 0,
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0, 3, 0, 0, 5, 0, 10, 6, 0, 0,
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0, 0, 0, 0, 0, 2, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, -1, 0, 0, 0,
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4, 0, 0, 0, 0, 0, 3, 0, 2, 0,
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0, 0, 0, 0, -2, 7, 0, 0, 2, 0,
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0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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8, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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2, -2, 0, 0, 0, 0, 6, 0, 4, 3,
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0, 0, 0, -1, 6, 0, 0
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0, 0, 0, 0, 6, 0, 0, 0, 4, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //10
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0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //20
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0, 0, 0, 0, -2, 4, 3, 0, 0, 0, //30
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0, 0, 0, 0, 5, 0, 0, 6, 0, 0, //40
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9, 0, 0, -2, 0, 0, 0, 0, 0, 0, //50
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-2, 1, 0, 0, 2, -2, 0, 0, 0, 0, //60
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6, 3, 2, 4, 2, 4, 0, 0, 0, 4, //70
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0, -2, 0, 0, 7, 2, 0, 6, 0, 0, //80
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0, 0, 0, 0, 0, 0, 0, 2, 0, 1, //90
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0, 2, 0, 0, -1, 4, 1, 0, 0, 0, //100
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1, 0, 0, 0, 2, 0, 0, 15, 0, 0, //110
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0, 4, 4, 0, 0, 0, -2, 0, 0, 0, //120
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0, 0, 0, 0, 6, 0, 0, 0, 0, 0, //130
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0, 0, 2, 0, 0, 0, 0, 14, 0, 0, //140
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0, 4, 0, 0, 0, 0, 3, 0, 0, 0, //150
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4, 0, 0, 0, 2, 0, 6, 0, 0, 0, //160
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0, 3, 0, 0, 5, 0, 10, 6, 0, 0, //170
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0, 0, 0, 0, 0, 2, 0, 0, 0, 0, //180
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0, 0, 0, 0, 0, 0, -1, 0, 0, 0, //190
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4, 0, 0, 0, 0, 0, 3, 0, 2, 0, //200
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0, 0, 0, 0, -2, 7, 0, 0, 2, 0, //210
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0, 1, 0, 0, 0, 0, 0, 0, 0, 0, //220
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8, 0, 0, 0, 0, 0, 0, 0, 0, 0, //230
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2, -2, 0, 0, 0, 0, 6, 0, 4, 3, //240
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0, 0, 0, -1, 6, 0, 0//250
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};
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}
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