Various fixes and improvements (#640)

* Added more client settings for winter and hide roofs

* Removed unnecessary local var and added Javadoc comment

* Fixed dark wizards casting magic in melee range

* Added AttackType enum

* Removed extra asterisk

* Removed attackType magic numbers

* Enabled snow toggles by default

* Combined snow month into one variable

* Added option for fixes without custom settings

Added option for fixes (and QoL tab) without overriding specific features.

* Added more main args

* Fixed typo

* Added player sound saving

We have it for music, so why not for sounds too?

* Fixed typos

* Added closed client exception to ignores

* Fixed NPC definitions not loading

* Replaced NPC definitions XML with JSON

* Replaced NPCDefinition Array with HashMap

* Use err for early exit output

* Fixed KQ death causing client crash

It had the wrong anims.

* Added zoom level to debug info

* Added zoom level messages option

* Added fire breath attack type enum

* Replaced remaining fire breath attack types

* Fixed client lag

This should technically not be necessary, but it's more of a workaround due to server inefficiencies (if you kill a bunch of cows, your client will start to lag and you will even stack hits, I suspect it's due to the ground items) until we fix the server inefficiencies. There's not really any downsides in changing this from 5 to 100, so it's a good change for now.

* Make definitions private

* Fixed dark wizards not attacking back

* Improved comments

* Removed extra giant mole spawns

* Added mole lair rope action

* Only send yes chat head when talking to NPC

* Fixed removing item does not reset autocast

* Fixed picking up stackable items with full inv

* Fixed lvl 7 dark wizard anims

* Added confirm param to xprate command and fixed players command

* Removed usages of Misc.println

This hides which file the println is actually called from, so it's actually better to remove this helper.

* Don't move player when clicking on barrows check

This is both unauthentic and unnecessary.

* Removed unnecessary commented out code

We don't even need it commented out tbh.

* Fixed incorrect barrows NPC attack anims

* Improved slayer points message

* Fixed slayer task message cut off

* Might as well make this naming consistent

* Fixed typo

* Fixed stronghold slayer dungeon getting stuck in wall

* Require control key for zooming

It's too easy to accidentally zoom in/out with the scroll wheel, so let's make it so you need the control key held to scroll wheel zoom in/out.

* Added option for control key zooming

This way, it's off by default so it works the way it always did by default.

* Added alias for control key zoom

* Fixed quest interface not emptying out completely

* Updated slayer point dialogue to be more accurate

* Fixed compile error

* Fixed formatting

* More formatting fixes

* Added 5th click object handling (fixes pick-lock crash)

* Fixed lower level NPCs always hitting 0

* Fixed NPCs having incorrect max hit

Chickens were hitting 3's, ouch...

* Fixed NPCs still hitting 0s

This is much better now. Combat feels good.

* Fixed boss max hits

* Fixed al-kharid gate talking option

* Copied over max hits from spawns.json to npcDefinitions.json

This fixes a lot of NPCs. Many NPCs already seem to be correct.

* Added workaround preventing players stuck in level 28 wildy

* Changed comment to TODO

* Added control key zoom toggle

* Extracted config option to ClientSettings

* added message for control key zooming
This commit is contained in:
ipkpjersi
2024-09-20 20:30:57 -04:00
committed by GitHub
parent 0e484985ad
commit cad090d8fe
57 changed files with 134756 additions and 134494 deletions
@@ -0,0 +1,37 @@
package plugin.buttons.gameframe;
import com.rs2.event.SubscribesTo;
import com.rs2.event.impl.ButtonActionEvent;
import com.rs2.game.content.music.Music;
import com.rs2.game.players.Player;
import plugin.buttons.ButtonClick;
@SubscribesTo(ButtonActionEvent.class)
public final class SoundVolumeButtons extends ButtonClick {
@Override
protected void execute(Player player, ButtonActionEvent event) {
switch (event.getButton()) {
case 3173:
if (player.soundOn) {
player.soundOn = false;
} else {
player.getPacketSender().sendMessage("Your sound is already turned off.");
}
break;
case 3174:
case 3175:
case 3176:
case 3177:
player.soundOn = true;
break;
}
}
@Override
public boolean test(ButtonActionEvent event) {
return event.getButton() == 3173 || event.getButton() == 3174 || event.getButton() == 3175 || event.getButton() == 3176 || event.getButton() == 3177;
}
}