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Various fixes and improvements (#640)
* Added more client settings for winter and hide roofs * Removed unnecessary local var and added Javadoc comment * Fixed dark wizards casting magic in melee range * Added AttackType enum * Removed extra asterisk * Removed attackType magic numbers * Enabled snow toggles by default * Combined snow month into one variable * Added option for fixes without custom settings Added option for fixes (and QoL tab) without overriding specific features. * Added more main args * Fixed typo * Added player sound saving We have it for music, so why not for sounds too? * Fixed typos * Added closed client exception to ignores * Fixed NPC definitions not loading * Replaced NPC definitions XML with JSON * Replaced NPCDefinition Array with HashMap * Use err for early exit output * Fixed KQ death causing client crash It had the wrong anims. * Added zoom level to debug info * Added zoom level messages option * Added fire breath attack type enum * Replaced remaining fire breath attack types * Fixed client lag This should technically not be necessary, but it's more of a workaround due to server inefficiencies (if you kill a bunch of cows, your client will start to lag and you will even stack hits, I suspect it's due to the ground items) until we fix the server inefficiencies. There's not really any downsides in changing this from 5 to 100, so it's a good change for now. * Make definitions private * Fixed dark wizards not attacking back * Improved comments * Removed extra giant mole spawns * Added mole lair rope action * Only send yes chat head when talking to NPC * Fixed removing item does not reset autocast * Fixed picking up stackable items with full inv * Fixed lvl 7 dark wizard anims * Added confirm param to xprate command and fixed players command * Removed usages of Misc.println This hides which file the println is actually called from, so it's actually better to remove this helper. * Don't move player when clicking on barrows check This is both unauthentic and unnecessary. * Removed unnecessary commented out code We don't even need it commented out tbh. * Fixed incorrect barrows NPC attack anims * Improved slayer points message * Fixed slayer task message cut off * Might as well make this naming consistent * Fixed typo * Fixed stronghold slayer dungeon getting stuck in wall * Require control key for zooming It's too easy to accidentally zoom in/out with the scroll wheel, so let's make it so you need the control key held to scroll wheel zoom in/out. * Added option for control key zooming This way, it's off by default so it works the way it always did by default. * Added alias for control key zoom * Fixed quest interface not emptying out completely * Updated slayer point dialogue to be more accurate * Fixed compile error * Fixed formatting * More formatting fixes * Added 5th click object handling (fixes pick-lock crash) * Fixed lower level NPCs always hitting 0 * Fixed NPCs having incorrect max hit Chickens were hitting 3's, ouch... * Fixed NPCs still hitting 0s This is much better now. Combat feels good. * Fixed boss max hits * Fixed al-kharid gate talking option * Copied over max hits from spawns.json to npcDefinitions.json This fixes a lot of NPCs. Many NPCs already seem to be correct. * Added workaround preventing players stuck in level 28 wildy * Changed comment to TODO * Added control key zoom toggle * Extracted config option to ClientSettings * added message for control key zooming
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@@ -1,5 +1,6 @@
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package com.rs2.game.npcs;
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import com.rs2.game.content.combat.AttackType;
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import com.rs2.game.content.minigames.FightCaves;
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import com.rs2.game.players.PlayerHandler;
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import com.rs2.util.Misc;
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@@ -227,8 +228,8 @@ public class NpcData {
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return 3;
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case 2745:
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if (NpcHandler.npcs[i].attackType == 1
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|| NpcHandler.npcs[i].attackType == 2) {
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if (NpcHandler.npcs[i].attackType == AttackType.RANGE.getValue()
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|| NpcHandler.npcs[i].attackType == AttackType.MAGIC.getValue()) {
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return 5;
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} else {
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return 2;
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@@ -279,23 +280,26 @@ public class NpcData {
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return 25;
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}
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}
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/**
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* Distance required to attack
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* It's also worth checking {@link NpcHandler#distanceRequired}
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*/
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public static int distanceRequired(int i) {
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int distanceNeeded = 1;
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if (NpcHandler.npcs[i].attackType == 1) {
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return distanceNeeded += 7;
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} else if (NpcHandler.npcs[i].attackType == 2) {
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return distanceNeeded += 9;
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} else if (NpcHandler.npcs[i].attackType > 2) {
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return distanceNeeded += 4;
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if (NpcHandler.npcs[i].attackType == AttackType.RANGE.getValue()) {
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return 8;
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} else if (NpcHandler.npcs[i].attackType == AttackType.MAGIC.getValue()) {
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return 10;
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} else if (NpcHandler.npcs[i].attackType > AttackType.MAGIC.getValue()) {
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return 5;
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}
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switch (NpcHandler.npcs[i].npcType) {
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case 2562:
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return distanceNeeded += 1;
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return 2;
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case 2881:// dag kings
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case 2882:
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case 3200:// chaos ele
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return distanceNeeded += 7;
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return 8;
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case 2552:
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case 2553:
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case 2556:
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@@ -305,11 +309,11 @@ public class NpcData {
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case 2560:
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case 2564:
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case 2565:
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return distanceNeeded += 8;
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return 9;
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// things around dags
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case 2892:
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case 2894:
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return distanceNeeded += 9;
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return 10;
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case 907 : // Kolodian
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case 908 :
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case 909 :
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@@ -324,16 +328,18 @@ public class NpcData {
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case 1158 : // Kalphite queen form 1
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case 1160 : // Kalphite queen form 2
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case 2025 : // Ahrim
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return distanceNeeded += 9;
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return 10;
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case 2028 : // Karil
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case 2631 : // Tok-Xil (Tzhaar ranging guy)
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case 1183 : // Elf ranger
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return distanceNeeded += 7;
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case 172: // dark wizards
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case 174:
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return 8;
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case 941 : // Green drag
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case 50 : // Kbd
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return distanceNeeded += 5;
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return 6;
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}
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return distanceNeeded;
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return 1;
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}
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