mirror of
https://github.com/2006-Scape/2006Scape.git
synced 2026-07-05 00:31:57 +00:00
Random stuff (#342)
- added poison arrows to usable arrows - cleaned up some code - changed ardougne tele to correct coords - enabled pest control (although it needs a lot of work still) - fixed some typos - made beads drop a bit more often, so its more accurate like real rs
This commit is contained in:
committed by
Daniel Ginovker
parent
e8bfe7f88a
commit
d1c2150c60
@@ -520,7 +520,7 @@ public class DialogueHandler {
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player.getItemAssistant().deleteItem(436, 4);
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player.getItemAssistant().deleteItem(440, 2);
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player.doricQuest = 2;
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sendNpcChat2("You brought me everything i need.", "Thank You!",
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sendNpcChat2("You brought me everything I need.", "Thank You!",
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player.talkingNpc, "Doric");
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player.nextChat = 87;
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break;
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@@ -1008,7 +1008,7 @@ public class DialogueHandler {
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break;
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case 215:
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sendNpcChat3(
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"I need time to study this, " + player.playerName + ".",
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"I need time to study this, " + Misc.capitalize(player.playerName) + ".",
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"Can you please do me this task while I study this talisman you have brought me?",
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"In the mighty town of Varrock, which", player.talkingNpc,
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"Sedridor");
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@@ -1046,7 +1046,7 @@ public class DialogueHandler {
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player.nextChat = 220;
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break;
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case 220:
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sendNpcChat2("Do this thing for me " + player.playerName + ".",
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sendNpcChat2("Do this thing for me " + Misc.capitalize(player.playerName) + ".",
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" Be rewarded in a way you can never imagine.",
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player.talkingNpc, "Sedridor");
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player.nextChat = 222;
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@@ -1152,7 +1152,7 @@ public class DialogueHandler {
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player.nextChat = 239;
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break;
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case 239:
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sendNpcChat2("Ah, " + player.playerName + ". How goes your quest?",
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sendNpcChat2("Ah, " + Misc.capitalize(player.playerName) + ". How goes your quest?",
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"Have you delivered the research notes to my friend yet?",
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player.talkingNpc, "Sedridor");
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player.nextChat = 240;
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@@ -3046,7 +3046,7 @@ public class DialogueHandler {
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break;
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case 590:
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sendNpcChat1("Hello " + player.playerName + ".", player.talkingNpc,
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sendNpcChat1("Hello " + Misc.capitalize(player.playerName) + ".", player.talkingNpc,
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"Gnome Pilot");
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player.nextChat = 591;
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break;
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@@ -4285,7 +4285,7 @@ public class DialogueHandler {
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break;
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case 1237:
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sendNpcChat2("You have been assigned " + player.taskAmount + " " + player.getSlayer().getTaskName(player.slayerTask) + ",",
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"Good luck " + player.playerName + ".",
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"Good luck " + Misc.capitalize(player.playerName) + ".",
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player.talkingNpc,
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NpcHandler.getNpcListName(player.talkingNpc));
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player.nextChat = 0;
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@@ -4440,7 +4440,7 @@ public class DialogueHandler {
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case 1318:
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if (player.getSlayer().hasTask()) {
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sendNpcChat3(
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"Hello " + player.playerName + ".",
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"Hello " + Misc.capitalize(player.playerName) + ".",
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"You currently need to kill "
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+ player.taskAmount
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+ " more "
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@@ -4476,7 +4476,7 @@ public class DialogueHandler {
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case 1320:
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if (player.getSlayer().hasTask()) {
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sendNpcChat2(
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"Hello " + player.playerName + ".",
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"Hello " + Misc.capitalize(player.playerName) + ".",
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"I am located in "
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+ player.getSlayer().getMasterLocation(
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player.SlayerMaster) + ".",
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@@ -4495,7 +4495,7 @@ public class DialogueHandler {
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break;
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case 1322:
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sendNpcChat2("Hello " + player.playerName + ".", "Are you interested in buying anything?", player.talkingNpc, NpcHandler.getNpcListName(player.talkingNpc));
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sendNpcChat2("Hello " + Misc.capitalize(player.playerName) + ".", "Are you interested in buying anything?", player.talkingNpc, NpcHandler.getNpcListName(player.talkingNpc));
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player.nextChat = 1323;
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break;
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@@ -4527,7 +4527,7 @@ public class DialogueHandler {
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break;
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case 1329:
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sendNpcChat2("Hello " + player.playerName + ".",
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sendNpcChat2("Hello " + Misc.capitalize(player.playerName) + ".",
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"Are you interested in buying anything?",
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player.talkingNpc,
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NpcHandler.getNpcListName(player.talkingNpc));
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@@ -4856,7 +4856,7 @@ public class DialogueHandler {
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case 1368:
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sendNpcChat2("You have been assigned " + player.taskAmount + " "
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+ player.getSlayer().getTaskName(player.slayerTask) + ",",
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"Good luck " + player.playerName + ".", player.talkingNpc,
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"Good luck " + Misc.capitalize(player.playerName) + ".", player.talkingNpc,
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NpcHandler.getNpcListName(player.talkingNpc));
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player.nextChat = 0;
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break;
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@@ -4895,7 +4895,7 @@ public class DialogueHandler {
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break;
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case 1373:
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sendNpcChat2("Hello " + player.playerName + ".",
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sendNpcChat2("Hello " + Misc.capitalize(player.playerName) + ".",
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"Are you interested in buying anything?",
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player.talkingNpc,
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NpcHandler.getNpcListName(player.talkingNpc));
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@@ -4928,7 +4928,7 @@ public class DialogueHandler {
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break;
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case 1378:
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sendNpcChat2("Hello " + player.playerName + ".",
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sendNpcChat2("Hello " + Misc.capitalize(player.playerName) + ".",
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"Are you interested in buying a candle for 1k?",
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player.talkingNpc, "Candle Seller");
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player.nextChat = 1379;
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@@ -6123,7 +6123,7 @@ public class DialogueHandler {
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break;
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case 3118:
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sendNpcChat2("Hello " + player.playerName + ".",
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sendNpcChat2("Hello " + Misc.capitalize(player.playerName) + ".",
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"Are you interested in buying any beer?",
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player.talkingNpc,
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NpcHandler.getNpcListName(player.talkingNpc));
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@@ -6383,7 +6383,7 @@ public class DialogueHandler {
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break;
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case 3158:
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sendNpcChat1("Hello, " + player.playerName + " what would you like to do?", player.talkingNpc, "Wyson the Gardener");
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sendNpcChat1("Hello, " + Misc.capitalize(player.playerName) + " what would you like to do?", player.talkingNpc, "Wyson the Gardener");
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player.nextChat = 3159;
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break;
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@@ -6733,29 +6733,8 @@ public class DialogueHandler {
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player.dialogueAction = 3205;//187
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break;
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/*case 3206:
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if (Constants.HALLOWEEN == false) {
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sendNpcChat2("The halloween event is now over,", "what would you like?", 945, "" + Constants.SERVER_NAME + " Guide");
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client.nextChat = 3207;
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} else if (client.recievedMask == false && Constants.HALLOWEEN) {
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sendNpcChat2("Thank you so much for voting!", "Enjoy your mask!", 945, "" + Constants.SERVER_NAME + " Guide");
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client.getItemAssistant().addOrDropItem(client.getPlayerAssistant().randomReward(), 1);
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VotingHandler.setAsReceived(client.playerName);
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client.recievedMask = true;
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client.nextChat = 0;
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} else if (client.recievedMask && Constants.HALLOWEEN) {
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sendNpcChat2("You have already recieved a halloween mask.", "What reward would you like?", 945, "" + Constants.SERVER_NAME + " Guide");
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client.nextChat = 3207;
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}
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break;
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case 3207:
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sendOption3("Experience Lamp (Depends on Level of Skill)", "Coins (1-4k)", "Energy Lamp");
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client.dialogueAction = 188;
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break;*/
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case 3208:
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sendNpcChat1("Hello, " + player.playerName + " what would you like to do?", 958, "Fadli");
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sendNpcChat1("Hello, " + Misc.capitalize(player.playerName) + " what would you like to do?", 958, "Fadli");
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player.nextChat = 3209;
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break;
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@@ -6824,7 +6803,7 @@ public class DialogueHandler {
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break;
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case 3221://28
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sendStatement("Congratulations, " + player.playerName + ". You've completed the barrows challenge & your reward has been delivered.");
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sendStatement("Congratulations, " + Misc.capitalize(player.playerName) + ". You've completed the barrows challenge & your reward has been delivered.");
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player.nextChat = 0;
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break;
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@@ -6919,7 +6898,7 @@ public class DialogueHandler {
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player.nextChat = 3509;
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break;
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case 3509:
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sendNpcChat1("Thank you so much " + player.playerName + "!", player.talkingNpc, "Sir Amik Varze");
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sendNpcChat1("Thank you so much " + Misc.capitalize(player.playerName) + "!", player.talkingNpc, "Sir Amik Varze");
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player.nextChat = 0;
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break;
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case 3510:
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@@ -6933,7 +6912,7 @@ public class DialogueHandler {
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}
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break;
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case 3511:
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sendNpcChat1("Thank you very much " + player.playerName + "!",
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sendNpcChat1("Thank you very much " + Misc.capitalize(player.playerName) + "!",
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player.talkingNpc, "Sir Amik Varze");
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player.nextChat = 3512;
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break;
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