mirror of
https://github.com/2006-Scape/2006Scape.git
synced 2026-07-05 08:39:04 +00:00
Refactoring follow player/NPC variables and NPC magic numbers (#659)
* Refactoring follow player/NPC variables * Magic number refactoring * Added more NPC refactoring * More NPC refactoring * More refactoring and removed GWD NPCs GWD was added in 2007, not 2006, so there's absolutely no reason why this code should exist in the server. * Removed more GWD NPCs * Refactored remaining NPC IDs
This commit is contained in:
@@ -9,16 +9,18 @@ import com.rs2.world.clip.Region;
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import java.util.ArrayList;
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import static com.rs2.game.content.StaticNpcList.*;
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public class NpcData {
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public static final int[] npcsOnlyMage = { 907, 908, 909, 910, 911, 912,
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913, 914 };// done
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public static final int[][] transformNpc = { { 3223, 6006 },
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{ 3224, 6007 }, { 3225, 6008 }, { 3226, 6009 } };// done
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public static final int[] npcsCantKillYou = { 41, 951, 1017, 1401, 1402,
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1692, 2313, 2314, 2315 };// done
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public static final int[] npcCantAttack = { 1532, 1533, 1534, 1535 };
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public static final int[] npcDontGiveXp = { 2459, 2460, 2461, 2462 };
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public static final int[] npcsOnlyMage = { KOLODION_907, KOLODION_908, KOLODION_909, KOLODION_910, KOLODION_911, BATTLE_MAGE,
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BATTLE_MAGE_913, BATTLE_MAGE_914 };// done
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public static final int[][] transformNpc = { { MAN_3223, 6006 },
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{ MAN_3224, 6007 }, { MAN_3225, 6008 }, { WOMAN_3226, 6009 } };// done // this transformNpc array seems to be unused, maybe can be removed? Maybe it's not even accurate? Idk I just fixed the magic numbers.
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public static final int[] npcsCantKillYou = { CHICKEN, CHICKEN_951, CHICKEN_1017, CHICKEN_1401, CHICKEN_1402,
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UNDEAD_CHICKEN, CHICKEN_2313, CHICKEN_2314, CHICKEN_2315 };// done
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public static final int[] npcCantAttack = { BARRICADE, BARRICADE_1533, BARRICADE_1534, BARRICADE_1535 };
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public static final int[] npcDontGiveXp = { PHEASANT, PHEASANT_2460, PHEASANT_2461, PHEASANT_2462 };
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public static boolean cantKillYou(int npcType) {
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for (int n : npcsCantKillYou) {
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@@ -186,23 +188,13 @@ public class NpcData {
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**/
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public static int getNpcDelay(int i) {
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switch (NpcHandler.npcs[i].npcType) {
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case 2025:
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case 2028:
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case AHRIM_THE_BLIGHTED:
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case KARIL_THE_TAINTED:
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return 7;
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case 2745:
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case TZTOKJAD:
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return 8;
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case 2558:
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case 2559:
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case 2560:
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case 2561:
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case 2550:
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return 6;
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// saradomin gw boss
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case 2562:
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return 2;
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default:
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return 5;
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}
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@@ -213,21 +205,18 @@ public class NpcData {
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**/
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public static int getHitDelay(int i) {
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switch (NpcHandler.npcs[i].npcType) {
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case 2881:
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case 2882:
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case 3200:
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case 2892:
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case 2894:
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case DAGANNOTH_SUPREME:
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case DAGANNOTH_PRIME:
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case CHAOS_ELEMENTAL:
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case SPINOLYP:
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case SPINOLYP_2894:
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return 3;
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case 2743:
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case 2631:
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case 2558:
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case 2559:
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case 2560:
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case KETZEK:
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case TOKXIL:
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return 3;
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case 2745:
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case TZTOKJAD:
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if (NpcHandler.npcs[i].attackType == AttackType.RANGE.getValue()
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|| NpcHandler.npcs[i].attackType == AttackType.MAGIC.getValue()) {
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return 5;
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@@ -235,9 +224,9 @@ public class NpcData {
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return 2;
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}
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case 2025:
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case AHRIM_THE_BLIGHTED:
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return 4;
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case 2028:
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case KARIL_THE_TAINTED:
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return 3;
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default:
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@@ -250,31 +239,20 @@ public class NpcData {
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**/
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public static int getRespawnTime(int i) {
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switch (NpcHandler.npcs[i].npcType) {
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case 1158:
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case 1160:
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return -1;
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case 2881:
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case 2882:
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case 2883:
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case 2558:
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case 2559:
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case 2560:
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case 2561:
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case 2562:
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case 2563:
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case 2564:
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case 2550:
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case 2551:
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case 2552:
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case 2553:
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case KALPHITE_QUEEN:
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case KALPHITE_QUEEN_1160:
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return -1;
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case DAGANNOTH_SUPREME:
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case DAGANNOTH_PRIME:
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case DAGANNOTH_REX:
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return 100;
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case 3777:
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case 3778:
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case 3779:
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case 3780:
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case PORTAL:
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case PORTAL_3778:
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case PORTAL_3779:
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case PORTAL_3780:
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return 500;
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case 1532:
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case 1534:
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case BARRICADE:
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case BARRICADE_1534:
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return -1;
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default:
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return 25;
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@@ -294,49 +272,39 @@ public class NpcData {
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return 5;
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}
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switch (NpcHandler.npcs[i].npcType) {
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case 2562:
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case COAL:
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return 2;
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case 2881:// dag kings
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case 2882:
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case 3200:// chaos ele
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case DAGANNOTH_SUPREME:// dag kings
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case DAGANNOTH_PRIME:
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case CHAOS_ELEMENTAL:// chaos ele
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return 8;
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case 2552:
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case 2553:
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case 2556:
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case 2557:
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case 2558:
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case 2559:
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case 2560:
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case 2564:
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case 2565:
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return 9;
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// things around dags
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case 2892:
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case 2894:
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case SPINOLYP:
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case SPINOLYP_2894:
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return 10;
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case 907 : // Kolodian
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case 908 :
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case 909 :
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case 910 :
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case 911 :
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case 912 : // Zammy battlemage
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case 913 : // Sara battlemage
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case 914 : // Guthix battlemage
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case 2591 : // TzHaar-Mej (Tzhaar mage guy)
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case 2743 : // Ket-Zek (Tzhaar mage guy)
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case 2745 : // TzTok-Jad
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case 1158 : // Kalphite queen form 1
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case 1160 : // Kalphite queen form 2
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case 2025 : // Ahrim
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case KOLODION_907 : // Kolodian
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case KOLODION_908 :
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case KOLODION_909 :
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case KOLODION_910 :
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case KOLODION_911 :
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case BATTLE_MAGE : // Zammy battlemage
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case BATTLE_MAGE_913 : // Sara battlemage
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case BATTLE_MAGE_914 : // Guthix battlemage
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case TZHAARMEJ : // TzHaar-Mej (Tzhaar mage guy)
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case KETZEK : // Ket-Zek (Tzhaar mage guy)
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case TZTOKJAD : // TzTok-Jad
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case KALPHITE_QUEEN : // Kalphite queen form 1
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case KALPHITE_QUEEN_1160 : // Kalphite queen form 2
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case AHRIM_THE_BLIGHTED : // Ahrim
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return 10;
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case 2028 : // Karil
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case 2631 : // Tok-Xil (Tzhaar ranging guy)
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case 1183 : // Elf ranger
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case 172: // dark wizards
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case 174:
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case KARIL_THE_TAINTED : // Karil
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case TOKXIL : // Tok-Xil (Tzhaar ranging guy)
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case ELF_WARRIOR : // Elf ranger
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case DARK_WIZARD: // dark wizards
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case DARK_WIZARD_174:
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return 8;
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case 941 : // Green drag
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case 50 : // Kbd
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case GREEN_DRAGON : // Green drag
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case KING_BLACK_DRAGON : // Kbd
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return 6;
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}
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return 1;
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@@ -7,6 +7,7 @@ import com.rs2.GameEngine;
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import com.rs2.event.CycleEvent;
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import com.rs2.event.CycleEventContainer;
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import com.rs2.event.CycleEventHandler;
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import com.rs2.game.content.StaticItemList;
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import com.rs2.game.content.combat.AttackType;
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import com.rs2.game.content.combat.CombatConstants;
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import com.rs2.game.content.combat.npcs.NpcAggressive;
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@@ -34,6 +35,8 @@ import org.json.JSONObject;
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import java.io.*;
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import java.lang.reflect.Type;
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import static com.rs2.game.content.StaticNpcList.*;
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// Facetypes: 1-Walk, 2-North, 3-South, 4-East, 5-West
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public class NpcHandler {
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@@ -48,7 +51,7 @@ public class NpcHandler {
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CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
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@Override
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public void execute(CycleEventContainer container) {
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spawnNpc2(1160, npcs[i].absX, npcs[i].absY, 0, 1, 230, 45, 500, 300, true);
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spawnNpc2(KALPHITE_QUEEN_1160, npcs[i].absX, npcs[i].absY, 0, 1, 230, 45, 500, 300, true);
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container.stop();
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}
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@@ -66,7 +69,7 @@ public class NpcHandler {
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CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
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@Override
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public void execute(CycleEventContainer container) {
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spawnNpc2(1158, npcs[i].absX, npcs[i].absY, 0, 1, 230, 45, 500, 300, true);
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spawnNpc2(KALPHITE_QUEEN, npcs[i].absX, npcs[i].absY, 0, 1, 230, 45, 500, 300, true);
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container.stop();
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}
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@@ -83,7 +86,7 @@ public class NpcHandler {
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if (npcs[i] == null || foundRat != -1) {
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continue;
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}
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if (npcs[i].npcType == 47 && !npcs[i].isDead) {
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if (npcs[i].npcType == RAT && !npcs[i].isDead) {
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if (goodDistance(npcs[npcIndex].absX, npcs[npcIndex].absY, npcs[i].absX, npcs[i].absY, 5)) {
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foundRat = i;
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continue;
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@@ -101,13 +104,13 @@ public class NpcHandler {
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CycleEventHandler.getSingleton().addEvent(this, new CycleEvent() {
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@Override
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public void execute(CycleEventContainer container) {
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if (npcs[npcIndex].absX == npcs[npcs[npcIndex].chasingRat].absX && npcs[npcIndex].absY == npcs[npcs[npcIndex].chasingRat].absY && (beatChance || npcs[npcIndex].npcType >= 768 && npcs[npcIndex].npcType <= 773)) {
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if (npcs[npcIndex].absX == npcs[npcs[npcIndex].chasingRat].absX && npcs[npcIndex].absY == npcs[npcs[npcIndex].chasingRat].absY && (beatChance || npcs[npcIndex].npcType >= CAT && npcs[npcIndex].npcType <= CAT_773)) {
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npcs[npcs[npcIndex].chasingRat].isDead = true;
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npcs[npcs[npcIndex].chasingRat].forceChat("Eek!");
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npcs[npcIndex].forceChat("Meow!");
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//startAnimation(9163, npcIndex);
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slaveOwner.getPacketSender().sendMessage("The " + getNpcListName(NpcHandler.npcs[npcIndex].npcType) + " caught a rat!");
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if (npcs[npcIndex].npcType >= 761 && npcs[npcIndex].npcType <= 766) {
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if (npcs[npcIndex].npcType >= KITTEN_761 && npcs[npcIndex].npcType <= KITTEN_766) {
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slaveOwner.ratsCaught++;
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}
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if (slaveOwner.ratsCaught == Pets.RATS_NEEDED_TO_GROW) {
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@@ -214,19 +217,19 @@ public class NpcHandler {
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npcs[slot] = newNPC;
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}
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public boolean switchesAttackers(int i) {
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public boolean switchesAttackers(int i) { // This seems unused, that's probably not good
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switch (npcs[i].npcType) {
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case 2551:
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case 2552:
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case 2553:
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case 2559:
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case 2560:
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case 2561:
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case 2563:
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case 2564:
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case 2565:
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case 2892:
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case 2894:
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case DWARVEN_MINER_2551:
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case DWARVEN_MINER_2552:
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case BLAST_FURNACE_FOREMAN:
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case RUNITE_ORE:
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case SILVER_ORE:
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case GOLD_ORE:
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case PERFECT_GOLD_ORE:
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case ORDAN:
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case JORZIK:
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case SPINOLYP:
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case SPINOLYP_2894:
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return true;
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}
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return false;
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@@ -500,7 +503,7 @@ public class NpcHandler {
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}
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}
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if (npcs[i].npcType == 162) {
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if (npcs[i].npcType == GNOME_TRAINER) {
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if (npcs[i].getX() == 2475 && npcs[i].getY() == 3438) {
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npcs[i].forceChat("Okay get over that log, quick quick!");
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} else if (npcs[i].getX() == 2471 && npcs[i].getY() == 3427) {
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@@ -518,22 +521,22 @@ public class NpcHandler {
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}
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}
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if (npcs[i].npcType == 43) {
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if (npcs[i].npcType == SHEEP_43) {
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if (Misc.random(20) == 4) {
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npcs[i].forceChat("Baa!");
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}
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}
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if (npcs[i].npcType == 81 || npcs[i].npcType == 397 || npcs[i].npcType == 1766 || npcs[i].npcType == 1767 || npcs[i].npcType == 1768) {
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if (npcs[i].npcType == COW || npcs[i].npcType == COW_397 || npcs[i].npcType == COW_CALF || npcs[i].npcType == COW_1767 || npcs[i].npcType == COW_CALF_1768) {
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if (Misc.random(30) == 4) {
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npcs[i].forceChat("Moo");
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}
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}
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if (npcs[i].npcType == 45) {
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if (npcs[i].npcType == DUCK_45) {
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if (Misc.random(30) == 6) {
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npcs[i].forceChat("Quack!");
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}
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}
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if (npcs[i].npcType == 1685)
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if (npcs[i].npcType == GRAVINGAS)
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{
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if (Misc.random(25) == 7) {
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int rand = Misc.random(25);
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@@ -771,7 +774,7 @@ public class NpcHandler {
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// time
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dropItems(i); // npc drops items!
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FightCaves.tzhaarDeathHandler(i);
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if (npcs[i].npcType == 2745) {
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if (npcs[i].npcType == TZTOKJAD) {
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FightCaves.handleJadDeath(i);
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if (PlayerHandler.players[npcs[i].killerId] != null) {
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PlayerHandler.players[npcs[i].killerId].spawnedHealers = 0;
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@@ -799,36 +802,36 @@ public class NpcHandler {
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handleratdeath2(i);
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}
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}
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if (npcs[i].npcType > 3726 && npcs[i].npcType < 3732) {
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if (npcs[i].npcType > RABBIT_3726 && npcs[i].npcType < SHIFTER) {
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int damage = 10 + Misc.random(10);
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player.playerLevel[Constants.HITPOINTS] = player.getPlayerAssistant().getLevelForXP(player.playerXP[Constants.HITPOINTS]) - damage;
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player.getPlayerAssistant().refreshSkill(Constants.HITPOINTS);
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player.handleHitMask(damage);
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}
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if (npcs[i].npcType == 655) {
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if (npcs[i].npcType == TREE_SPIRIT_655) {
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player.spiritTree = true;
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player.getPacketSender().sendMessage(
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"You have defeated the tree spirit.");
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}
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if (npcs[i].npcType > 412 && npcs[i].npcType < 419) {
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if (npcs[i].npcType > BAT && npcs[i].npcType < ZOMBIE_419) {
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player.golemSpawned = false;
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}
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if (npcs[i].npcType == 757 && player.vampSlayer == 3) {
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if (npcs[i].npcType == COUNT_DRAYNOR && player.vampSlayer == 3) {
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player.vampSlayer = 4;
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}
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if (npcs[i].npcType > 390 && npcs[i].npcType < 397) {
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if (npcs[i].npcType > BIG_FISH && npcs[i].npcType < COW_397) {
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RiverTroll.hasRiverTroll = false;
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}
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if (npcs[i].npcType > 418 && npcs[i].npcType < 425) {
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if (npcs[i].npcType > ROCK_GOLEM_418 && npcs[i].npcType < SHADE) {
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player.zombieSpawned = false;
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}
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if (npcs[i].npcType > 424 && npcs[i].npcType < 431) {
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if (npcs[i].npcType > ZOMBIE_424 && npcs[i].npcType < WATCHMAN_431) {
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player.shadeSpawned = false;
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}
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if (npcs[i].npcType > 437 && npcs[i].npcType < 444) {
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if (npcs[i].npcType > CAPN_IZZY_NOBEARD && npcs[i].npcType < GOBLIN_444) {
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player.treeSpiritSpawned = false;
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}
|
||||
if (npcs[i].npcType > 2462 && npcs[i].npcType < 2469) {
|
||||
if (npcs[i].npcType > PHEASANT_2462 && npcs[i].npcType < FROG_2469) {
|
||||
player.chickenSpawned = false;
|
||||
}
|
||||
npcs[i].absX = npcs[i].makeX;
|
||||
@@ -837,11 +840,11 @@ public class NpcHandler {
|
||||
npcs[i].animNumber = 0x328;
|
||||
npcs[i].updateRequired = true;
|
||||
npcs[i].animUpdateRequired = true;
|
||||
if (npcs[i].npcType >= 2440 && npcs[i].npcType <= 2446) {
|
||||
if (npcs[i].npcType >= DOORSUPPORT && npcs[i].npcType <= DOORSUPPORT_2446) {
|
||||
GameEngine.objectManager.removeObject(npcs[i].absX,
|
||||
npcs[i].absY);
|
||||
}
|
||||
} else if (npcs[i].actionTimer == 0 && npcs[i].needRespawn && npcs[i].npcType != 1158) {
|
||||
} else if (npcs[i].actionTimer == 0 && npcs[i].needRespawn && npcs[i].npcType != KALPHITE_QUEEN) {
|
||||
if (npcs[i].spawnedBy > 0) {
|
||||
npcs[i] = null;
|
||||
} else {
|
||||
@@ -904,12 +907,12 @@ public class NpcHandler {
|
||||
|
||||
public boolean getsPulled(Player c, int i) {
|
||||
switch (npcs[i].npcType) {
|
||||
case 2550:
|
||||
case DWARVEN_MINER_2550:
|
||||
if (npcs[i].firstAttacker > 0) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 87:
|
||||
case GIANT_RAT_87:
|
||||
if (Boundary.isIn(c, Boundary.TUTORIAL) || c.tutorialProgress < 36) {
|
||||
return false;
|
||||
}
|
||||
@@ -920,24 +923,14 @@ public class NpcHandler {
|
||||
|
||||
public static boolean multiAttacks(int i) {
|
||||
switch (npcs[i].npcType) {
|
||||
case 1158: //kq
|
||||
case KALPHITE_QUEEN: //kq
|
||||
if (npcs[i].attackType == AttackType.MAGIC.getValue()) {
|
||||
return true;
|
||||
}
|
||||
case 1160: //kq
|
||||
case KALPHITE_QUEEN_1160: //kq
|
||||
if (npcs[i].attackType == AttackType.RANGE.getValue()) {
|
||||
return true;
|
||||
}
|
||||
case 2558:
|
||||
return true;
|
||||
case 2562:
|
||||
if (npcs[i].attackType == AttackType.MAGIC.getValue()) {
|
||||
return true;
|
||||
}
|
||||
case 2550:
|
||||
if (npcs[i].attackType == AttackType.RANGE.getValue()) {
|
||||
return true;
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
@@ -1049,15 +1042,15 @@ public class NpcHandler {
|
||||
Player c = (Client) PlayerHandler.players[npcs[i].killedBy];
|
||||
if (c != null) {
|
||||
// These npcs shouldn't have drops
|
||||
if (npcs[i].npcType == 2627 // Tz-Kih
|
||||
|| npcs[i].npcType == 2630 // Tz-Kek
|
||||
|| npcs[i].npcType == 2631 // Tok-Xil
|
||||
|| npcs[i].npcType == 2638 // Neite
|
||||
|| npcs[i].npcType == 2641 // Dragonkin
|
||||
|| npcs[i].npcType == 2643 // R4ng3rNo0b889
|
||||
|| npcs[i].npcType == 2645 // Love Cats
|
||||
|| npcs[i].npcType == 1532 // Barricade
|
||||
|| npcs[i].npcType == 153 // Butterfly
|
||||
if (npcs[i].npcType == TZKIH // Tz-Kih
|
||||
|| npcs[i].npcType == TZKEK_2630 // Tz-Kek
|
||||
|| npcs[i].npcType == TOKXIL // Tok-Xil
|
||||
|| npcs[i].npcType == NEITE_2638 // Neite
|
||||
|| npcs[i].npcType == DRAGONKIN // Dragonkin
|
||||
|| npcs[i].npcType == R4NG3RNO0B889 // R4ng3rNo0b889
|
||||
|| npcs[i].npcType == LOVE_CATS_2645 // Love Cats
|
||||
|| npcs[i].npcType == BARRICADE // Barricade
|
||||
|| npcs[i].npcType == BUTTERFLY // Butterfly
|
||||
|| PestControl.npcIsPCMonster(npcs[i].npcType)
|
||||
|| FightCaves.isFightCaveNpc(i)) {
|
||||
// These npcs shouldn't have drops
|
||||
@@ -1074,36 +1067,36 @@ public class NpcHandler {
|
||||
}
|
||||
}
|
||||
switch (npcs[i].npcType) {
|
||||
case 2459:
|
||||
case PHEASANT:
|
||||
FreakyForester.killedPheasant(c, 0);
|
||||
GameEngine.itemHandler.createGroundItem(c, 6178, npcs[i].absX, npcs[i].absY, 1, c.playerId);
|
||||
GameEngine.itemHandler.createGroundItem(c, StaticItemList.RAW_PHEASANT, npcs[i].absX, npcs[i].absY, 1, c.playerId);
|
||||
break;
|
||||
case 2460:
|
||||
case PHEASANT_2460:
|
||||
FreakyForester.killedPheasant(c, 1);
|
||||
GameEngine.itemHandler.createGroundItem(c, 6178, npcs[i].absX, npcs[i].absY, 1, c.playerId);
|
||||
GameEngine.itemHandler.createGroundItem(c, StaticItemList.RAW_PHEASANT, npcs[i].absX, npcs[i].absY, 1, c.playerId);
|
||||
break;
|
||||
case 2461:
|
||||
case PHEASANT_2461:
|
||||
FreakyForester.killedPheasant(c, 2);
|
||||
GameEngine.itemHandler.createGroundItem(c, 6178, npcs[i].absX, npcs[i].absY, 1, c.playerId);
|
||||
GameEngine.itemHandler.createGroundItem(c, StaticItemList.RAW_PHEASANT, npcs[i].absX, npcs[i].absY, 1, c.playerId);
|
||||
break;
|
||||
case 2462:
|
||||
case PHEASANT_2462:
|
||||
FreakyForester.killedPheasant(c, 3);
|
||||
GameEngine.itemHandler.createGroundItem(c, 6178, npcs[i].absX, npcs[i].absY, 1, c.playerId);
|
||||
GameEngine.itemHandler.createGroundItem(c, StaticItemList.RAW_PHEASANT, npcs[i].absX, npcs[i].absY, 1, c.playerId);
|
||||
break;
|
||||
case 92:
|
||||
case SKELETON_92:
|
||||
if (c.restGhost == 3) {
|
||||
GameEngine.itemHandler.createGroundItem(c, 553, npcs[i].absX, npcs[i].absY, 1, c.playerId);
|
||||
GameEngine.itemHandler.createGroundItem(c, StaticItemList.SKULL, npcs[i].absX, npcs[i].absY, 1, c.playerId);
|
||||
c.restGhost = 4;
|
||||
}
|
||||
break;
|
||||
case 47:
|
||||
case RAT:
|
||||
if (c.witchspot == 1 || c.romeojuliet > 0 && c.romeojuliet < 9) {
|
||||
GameEngine.itemHandler.createGroundItem(c, 300, npcs[i].absX, npcs[i].absY, 1, c.playerId);
|
||||
GameEngine.itemHandler.createGroundItem(c, StaticItemList.RATS_TAIL, npcs[i].absX, npcs[i].absY, 1, c.playerId);
|
||||
}
|
||||
break;
|
||||
case 645:
|
||||
case JONNY_THE_BEARD:
|
||||
if (c.shieldArrav == 5) {
|
||||
GameEngine.itemHandler.createGroundItem(c, 761, npcs[i].absX, npcs[i].absY, 1, c.playerId);
|
||||
GameEngine.itemHandler.createGroundItem(c, StaticItemList.SCROLL, npcs[i].absX, npcs[i].absY, 1, c.playerId);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1202,11 +1195,11 @@ public class NpcHandler {
|
||||
return false;
|
||||
}
|
||||
switch (npcs[i].npcType) {
|
||||
case 1456:
|
||||
case 2892:
|
||||
case 2894:
|
||||
case 1532:
|
||||
case 1534:
|
||||
case MONKEY_ARCHER:
|
||||
case SPINOLYP:
|
||||
case SPINOLYP_2894:
|
||||
case BARRICADE:
|
||||
case BARRICADE_1534:
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
@@ -1226,11 +1219,11 @@ public class NpcHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
if (npcs[i].npcType == 1532 || npcs[i].npcType == 1534) {
|
||||
if (npcs[i].npcType == BARRICADE || npcs[i].npcType == BARRICADE_1534) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!followPlayer(i) && npcs[i].npcType != 1532 && npcs[i].npcType != 1534) {
|
||||
if (!followPlayer(i) && npcs[i].npcType != BARRICADE && npcs[i].npcType != BARRICADE_1534) {
|
||||
npcs[i].facePlayer(player);
|
||||
return;
|
||||
}
|
||||
@@ -1293,36 +1286,26 @@ public class NpcHandler {
|
||||
**/
|
||||
public static int distanceRequired(int i) {
|
||||
switch (npcs[i].npcType) {
|
||||
case 2025:
|
||||
case 2028:
|
||||
case AHRIM_THE_BLIGHTED:
|
||||
case KARIL_THE_TAINTED:
|
||||
return 6;
|
||||
case 50:
|
||||
case 2562:
|
||||
case KING_BLACK_DRAGON:
|
||||
case COAL:
|
||||
return 2;
|
||||
case 172: // dark wizards
|
||||
case 174:
|
||||
case 2881:// dag kings
|
||||
case 2882:
|
||||
case 3200:// chaos ele
|
||||
case 2743:
|
||||
case 2631:
|
||||
case 2745:
|
||||
case DARK_WIZARD: // dark wizards
|
||||
case DARK_WIZARD_174:
|
||||
case DAGANNOTH_SUPREME:// dag kings
|
||||
case DAGANNOTH_PRIME:
|
||||
case CHAOS_ELEMENTAL:// chaos ele
|
||||
case KETZEK:
|
||||
case TOKXIL:
|
||||
case TZTOKJAD:
|
||||
return 8;
|
||||
case 2883:// rex
|
||||
case DAGANNOTH_REX:// rex
|
||||
return 1;
|
||||
case 2552:
|
||||
case 2553:
|
||||
case 2556:
|
||||
case 2557:
|
||||
case 2558:
|
||||
case 2559:
|
||||
case 2560:
|
||||
case 2564:
|
||||
case 2565:
|
||||
return 9;
|
||||
// things around dags
|
||||
case 2892:
|
||||
case 2894:
|
||||
case SPINOLYP:
|
||||
case SPINOLYP_2894:
|
||||
return 10;
|
||||
default:
|
||||
return 1;
|
||||
@@ -1331,15 +1314,10 @@ public class NpcHandler {
|
||||
|
||||
public static int followDistance(int i) {
|
||||
switch (npcs[i].npcType) {
|
||||
case 2550:
|
||||
case 2551:
|
||||
case 2562:
|
||||
case 2563:
|
||||
return 8;
|
||||
case 2883:
|
||||
case DAGANNOTH_REX:
|
||||
return 4;
|
||||
case 2881:
|
||||
case 2882:
|
||||
case DAGANNOTH_SUPREME:
|
||||
case DAGANNOTH_PRIME:
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
@@ -1347,21 +1325,21 @@ public class NpcHandler {
|
||||
|
||||
public static int getProjectileSpeed(int i) {
|
||||
switch (npcs[i].npcType) {
|
||||
case 2881:
|
||||
case 2882:
|
||||
case 3200:
|
||||
case DAGANNOTH_SUPREME:
|
||||
case DAGANNOTH_PRIME:
|
||||
case CHAOS_ELEMENTAL:
|
||||
return 85;
|
||||
|
||||
case 2745:
|
||||
case TZTOKJAD:
|
||||
return 130;
|
||||
|
||||
case 50:
|
||||
case KING_BLACK_DRAGON:
|
||||
return 90;
|
||||
|
||||
case 2025:
|
||||
case AHRIM_THE_BLIGHTED:
|
||||
return 85;
|
||||
|
||||
case 2028:
|
||||
case KARIL_THE_TAINTED:
|
||||
return 80;
|
||||
|
||||
default:
|
||||
@@ -1371,22 +1349,22 @@ public class NpcHandler {
|
||||
|
||||
public static int offset(int i) {
|
||||
switch (npcs[i].npcType) {
|
||||
case 50:
|
||||
case 110:
|
||||
case 941:
|
||||
case 1590:
|
||||
case 1591:
|
||||
case 1592:
|
||||
case 2642:
|
||||
case 55:
|
||||
case 54:
|
||||
case 53:
|
||||
case KING_BLACK_DRAGON:
|
||||
case FIRE_GIANT:
|
||||
case GREEN_DRAGON:
|
||||
case BRONZE_DRAGON:
|
||||
case IRON_DRAGON:
|
||||
case STEEL_DRAGON:
|
||||
case KING_BLACK_DRAGON_2642:
|
||||
case BLUE_DRAGON:
|
||||
case BLACK_DRAGON:
|
||||
case RED_DRAGON:
|
||||
return 2;
|
||||
case 2881:
|
||||
case 2882:
|
||||
case DAGANNOTH_SUPREME:
|
||||
case DAGANNOTH_PRIME:
|
||||
return 1;
|
||||
case 2745:
|
||||
case 2743:
|
||||
case TZTOKJAD:
|
||||
case KETZEK:
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
@@ -1403,13 +1381,13 @@ public class NpcHandler {
|
||||
}
|
||||
|
||||
public boolean retaliates(int npcType) {
|
||||
return npcType < 3777 || npcType > 3780
|
||||
&& !(npcType >= 2440 && npcType <= 2446);
|
||||
return npcType < PORTAL || npcType > PORTAL_3780
|
||||
&& !(npcType >= DOORSUPPORT && npcType <= DOORSUPPORT_2446);
|
||||
}
|
||||
|
||||
public static void handleSpecialEffects(Player c, int i, int damage) {
|
||||
if (npcs[i].npcType == 2892 || npcs[i].npcType == 2894 || npcs[i].npcType == 1158
|
||||
|| npcs[i].npcType == 1160) {
|
||||
if (npcs[i].npcType == SPINOLYP || npcs[i].npcType == SPINOLYP_2894 || npcs[i].npcType == KALPHITE_QUEEN
|
||||
|| npcs[i].npcType == KALPHITE_QUEEN_1160) {
|
||||
if (damage > 0) {
|
||||
if (c != null) {
|
||||
if (c.playerLevel[Constants.PRAYER] > 0) {
|
||||
@@ -1436,21 +1414,11 @@ public class NpcHandler {
|
||||
|
||||
public static int getMaxHit(int i) {
|
||||
switch (npcs[i].npcType) {
|
||||
case 1158:
|
||||
case KALPHITE_QUEEN:
|
||||
return 30;
|
||||
case 2558:
|
||||
if (npcs[i].attackType == AttackType.MAGIC.getValue()) {
|
||||
return 28;
|
||||
} else {
|
||||
return 68;
|
||||
}
|
||||
case 1265:
|
||||
case 1267:
|
||||
case ROCK_CRAB:
|
||||
case ROCK_CRAB_1267:
|
||||
return 2;
|
||||
case 2562:
|
||||
return 31;
|
||||
case 2550:
|
||||
return 36;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user