Update server skill magic numbers (#502)

This commit is contained in:
Danial
2021-09-24 00:34:58 +12:00
committed by GitHub
parent 06b509c4d0
commit d30e833dd8
91 changed files with 856 additions and 794 deletions
@@ -1341,32 +1341,32 @@ public class ItemAssistant {
|| targetSlot == ItemConstants.HAT
|| targetSlot == ItemConstants.HANDS) {
if (player.defenceLevelReq > 0) {
if (player.getPlayerAssistant().getLevelForXP(player.playerXP[1]) < player.defenceLevelReq) {
if (player.getPlayerAssistant().getLevelForXP(player.playerXP[GameConstants.DEFENCE]) < player.defenceLevelReq) {
player.getPacketSender().sendMessage("You need a defence level of " + player.defenceLevelReq + " to wear this item.");
canWearItem = false;
}
}
if (player.rangeLevelReq > 0) {
if (player.getPlayerAssistant().getLevelForXP(player.playerXP[4]) < player.rangeLevelReq) {
if (player.getPlayerAssistant().getLevelForXP(player.playerXP[GameConstants.RANGED]) < player.rangeLevelReq) {
player.getPacketSender().sendMessage("You need a range level of " + player.rangeLevelReq + " to wear this item.");
canWearItem = false;
}
}
if (player.magicLevelReq > 0) {
if (player.getPlayerAssistant().getLevelForXP(player.playerXP[6]) < player.magicLevelReq) {
if (player.getPlayerAssistant().getLevelForXP(player.playerXP[GameConstants.MAGIC]) < player.magicLevelReq) {
player.getPacketSender().sendMessage("You need a magic level of " + player.magicLevelReq + " to wear this item.");
canWearItem = false;
}
}
}
if (player.slayerLevelReq > 0) {
if (player.getPlayerAssistant().getLevelForXP(player.playerXP[18]) < player.slayerLevelReq) {
if (player.getPlayerAssistant().getLevelForXP(player.playerXP[GameConstants.SLAYER]) < player.slayerLevelReq) {
player.getPacketSender().sendMessage("You need a slayer level of " + player.slayerLevelReq + " to wear this item.");
canWearItem = false;
}
}
if (player.agilityLevelReq > 0) {
if (player.getPlayerAssistant().getLevelForXP(player.playerXP[16]) < player.agilityLevelReq) {
if (player.getPlayerAssistant().getLevelForXP(player.playerXP[GameConstants.AGILITY]) < player.agilityLevelReq) {
player.getPacketSender().sendMessage("You need a agility level of " + player.agilityLevelReq + " to wear this item.");
canWearItem = false;
}
@@ -1374,19 +1374,19 @@ public class ItemAssistant {
// Weapon
if (targetSlot == ItemConstants.WEAPON) {
if (player.attackLevelReq > 0) {
if (player.getPlayerAssistant().getLevelForXP(player.playerXP[0]) < player.attackLevelReq) {
if (player.getPlayerAssistant().getLevelForXP(player.playerXP[GameConstants.ATTACK]) < player.attackLevelReq) {
player.getPacketSender().sendMessage("You need an attack level of " + player.attackLevelReq + " to wield this weapon.");
canWearItem = false;
}
}
if (player.rangeLevelReq > 0) {
if (player.getPlayerAssistant().getLevelForXP(player.playerXP[4]) < player.rangeLevelReq) {
if (player.getPlayerAssistant().getLevelForXP(player.playerXP[GameConstants.RANGED]) < player.rangeLevelReq) {
player.getPacketSender().sendMessage("You need a range level of " + player.rangeLevelReq + " to wield this weapon.");
canWearItem = false;
}
}
if (player.magicLevelReq > 0) {
if (player.getPlayerAssistant().getLevelForXP(player.playerXP[6]) < player.magicLevelReq) {
if (player.getPlayerAssistant().getLevelForXP(player.playerXP[GameConstants.MAGIC]) < player.magicLevelReq) {
player.getPacketSender().sendMessage("You need a magic level of " + player.magicLevelReq + " to wield this weapon.");
canWearItem = false;
}