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https://github.com/2006-Scape/2006Scape.git
synced 2026-07-04 08:39:05 +00:00
Update server skill magic numbers (#502)
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@@ -318,7 +318,7 @@ public class ObjectsActions {
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//if (c.objectX == 2675 && c.objectY == 3170) {
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//c.getDH().sendDialogues(79, 0);
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//} else {
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if (player.playerLevel[player.playerFishing] <= 50) {
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if (player.playerLevel[GameConstants.FISHING] <= 50) {
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player.getPacketSender().sendMessage("You need a fishing level of 50 or higher to play Fishing Trawler.");
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return;
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}
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@@ -437,16 +437,16 @@ public class ObjectsActions {
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case 2112:
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if (player.absY == 9756
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&& player.playerLevel[player.playerMining] >= 60) {
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&& player.playerLevel[GameConstants.MINING] >= 60) {
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player.getPlayerAssistant().movePlayer(3046, 9757, 0);
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player.getPacketSender()
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.sendMessage("You enter the guild.");
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} else if (player.absY == 9757
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&& player.playerLevel[player.playerMining] >= 60) {
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&& player.playerLevel[GameConstants.MINING] >= 60) {
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player.getPlayerAssistant().movePlayer(3046, 9756, 0);
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player.getPacketSender()
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.sendMessage("You enter the guild.");
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} else if (player.playerLevel[player.playerMining] < 60) {
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} else if (player.playerLevel[GameConstants.MINING] < 60) {
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player.getPacketSender().sendMessage(
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"You need 60 mining to enter this guild");
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}
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@@ -677,7 +677,7 @@ public class ObjectsActions {
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break;
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case 10596:
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if (player.playerLevel[player.playerSlayer] < 72) {
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if (player.playerLevel[GameConstants.SLAYER] < 72) {
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player.getPacketSender().sendMessage(
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"You need 72 slayer to enter.");
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return;
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@@ -761,7 +761,7 @@ public class ObjectsActions {
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player.getItemAssistant().deleteItem(4255, 1);
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player.getItemAssistant().addItem(1925, 1);
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player.getItemAssistant().addItem(1931, 1);
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player.getPlayerAssistant().addSkillXP(18, player.playerPrayer);
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player.getPlayerAssistant().addSkillXP(18, GameConstants.PRAYER);
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}
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else
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{
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@@ -801,14 +801,14 @@ public class ObjectsActions {
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case 2634:
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if (player.absX == 2837
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&& player.playerLevel[player.playerMining] >= 50) {
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&& player.playerLevel[GameConstants.MINING] >= 50) {
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player.getPlayerAssistant().movePlayer(player.absX + 3,
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player.absY, 0);
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} else if (player.absX == 2840
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&& player.playerLevel[player.playerMining] >= 50) {
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&& player.playerLevel[GameConstants.MINING] >= 50) {
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player.getPlayerAssistant().movePlayer(player.absX - 3,
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player.absY, 0);
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} else if (player.playerLevel[player.playerMining] < 50) {
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} else if (player.playerLevel[GameConstants.MINING] < 50) {
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player.getDialogueHandler().sendStatement("You need 50 mining to pass to this rock slide.");
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player.nextChat = 0;
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return;
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@@ -1415,7 +1415,7 @@ public class ObjectsActions {
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break;
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case 9295:
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if (player.playerLevel[player.playerAgility] < 51) {
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if (player.playerLevel[GameConstants.AGILITY] < 51) {
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player.getPacketSender().sendMessage(
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"You need 51 agility to use this shortcut.");
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return;
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@@ -1527,7 +1527,7 @@ public class ObjectsActions {
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break;
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case 2287:
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if (player.playerLevel[16] < 35) {
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if (player.playerLevel[GameConstants.AGILITY] < 35) {
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player.getPacketSender().sendMessage(
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"You need 35 agility to enter here!");
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return;
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@@ -1679,21 +1679,21 @@ public class ObjectsActions {
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case 2320:
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long clickTimer = 0;
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if (player.absY <= 9963 && player.playerLevel[player.playerAgility] > 14 && System.currentTimeMillis() - clickTimer > 2000) {
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if (player.absY <= 9963 && player.playerLevel[GameConstants.AGILITY] > 14 && System.currentTimeMillis() - clickTimer > 2000) {
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player.getPlayerAssistant().movePlayer(3120, 9970, 0);
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player.startAnimation(744);
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player.turnPlayerTo(player.objectX, player.objectY);
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player.getPacketSender().sendMessage("You swing on the monkey bars.");
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player.getPlayerAssistant().addSkillXP(25, player.playerAgility);
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player.getPlayerAssistant().addSkillXP(25, GameConstants.AGILITY);
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clickTimer = System.currentTimeMillis();
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} else if (player.absY <= 9970 && player.playerLevel[player.playerAgility] > 14 && System.currentTimeMillis() - clickTimer > 2000) {
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} else if (player.absY <= 9970 && player.playerLevel[GameConstants.AGILITY] > 14 && System.currentTimeMillis() - clickTimer > 2000) {
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player.getPlayerAssistant().movePlayer(3120, 9963, 0);
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player.startAnimation(744);
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player.turnPlayerTo(player.objectX, player.objectY);
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player.getPacketSender().sendMessage("You swing on the monkey bars.");
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player.getPlayerAssistant().addSkillXP(25, player.playerAgility);
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player.getPlayerAssistant().addSkillXP(25, GameConstants.AGILITY);
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clickTimer = System.currentTimeMillis();
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} else if (player.playerLevel[player.playerAgility] < 15) {
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} else if (player.playerLevel[GameConstants.AGILITY] < 15) {
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player.getPacketSender().sendMessage("You need 15 agility to use these monkey bars.");
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} else {
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player.getPacketSender().sendMessage("You can't do the monkey bars here.");
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@@ -1904,7 +1904,7 @@ public class ObjectsActions {
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player.getItemAssistant().addItem(2130, 1);
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player.getItemAssistant().deleteItem(1927, 1);
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player.getPlayerAssistant()
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.addSkillXP(18, player.playerCooking);
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.addSkillXP(18, GameConstants.COOKING);
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} else {
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player.getPacketSender().sendMessage(
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"You need a bucket of milk to do this.");
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@@ -2553,14 +2553,14 @@ public class ObjectsActions {
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case 10638:
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case 411:
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case 412:
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if (player.playerLevel[5] < player.getPlayerAssistant()
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.getLevelForXP(player.playerXP[5])) {
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if (player.playerLevel[GameConstants.PRAYER] < player.getPlayerAssistant()
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.getLevelForXP(player.playerXP[GameConstants.PRAYER])) {
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player.startAnimation(645);
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player.playerLevel[5] = player.getPlayerAssistant()
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.getLevelForXP(player.playerXP[5]);
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player.playerLevel[GameConstants.PRAYER] = player.getPlayerAssistant()
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.getLevelForXP(player.playerXP[GameConstants.PRAYER]);
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player.getPacketSender().sendMessage(
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"You recharge your prayer points.");
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player.getPlayerAssistant().refreshSkill(5);
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player.getPlayerAssistant().refreshSkill(GameConstants.PRAYER);
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} else {
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player.getPacketSender().sendMessage(
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"You already have full prayer points.");
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@@ -2573,14 +2573,14 @@ public class ObjectsActions {
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"You can't use this in the wilderness.");
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return;
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}
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if (player.playerLevel[5] < player.getPlayerAssistant()
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.getLevelForXP(player.playerXP[5])) {
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if (player.playerLevel[GameConstants.PRAYER] < player.getPlayerAssistant()
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.getLevelForXP(player.playerXP[GameConstants.PRAYER])) {
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player.startAnimation(645);
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player.playerLevel[5] = player.getPlayerAssistant()
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.getLevelForXP(player.playerXP[5]) + 2;
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player.playerLevel[GameConstants.PRAYER] = player.getPlayerAssistant()
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.getLevelForXP(player.playerXP[GameConstants.PRAYER]) + 2;
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player.getPacketSender().sendMessage(
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"You recharge your prayer points.");
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player.getPlayerAssistant().refreshSkill(5);
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player.getPlayerAssistant().refreshSkill(GameConstants.PRAYER);
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} else {
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player.getPacketSender().sendMessage(
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"You already have full prayer points.");
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