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https://github.com/2006-Scape/2006Scape.git
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Fixed shops.. again
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@@ -1,2 +1,23 @@
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[2019/10/04] 10:46 irdb sold thread to store id: 24 for 2 coins
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[2019/10/04] 10:46 irdb sold thread to store id: 24 for 2 coins
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[2019/10/04] 10:47 irdb sold bronze dagger to store id: 88 for 8 coins
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[2019/10/04] 10:47 irdb sold bronze dagger to store id: 88 for 8 coins
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[2019/10/04] 16:54 irdb sold bronze dagger to store id: 88 for 8 coins
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[2019/10/04] 16:54 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:54 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:54 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:54 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:54 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:54 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:54 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:54 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:54 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:54 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:55 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:55 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:55 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:55 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:55 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:55 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:55 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:55 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:55 irdb sold bucket to store id: 88 for 0 coins
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[2019/10/04] 16:55 irdb sold bucket to store id: 88 for 0 coins
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@@ -113,6 +113,7 @@ public class ShopAssistant {
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for (int i = 0; i < Constants.ITEM_LIMIT; i++) {
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for (int i = 0; i < Constants.ITEM_LIMIT; i++) {
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if (ItemDefinitions.getDef()[i] != null) {
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if (ItemDefinitions.getDef()[i] != null) {
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ShopValue = ItemDefinitions.getDef()[ItemID].highAlch/3.0 *5.0 * sellingRatio;
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ShopValue = ItemDefinitions.getDef()[ItemID].highAlch/3.0 *5.0 * sellingRatio;
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ShopValue = ShopValue <= 0 ? 1 : ShopValue; //Don't let the value be 0
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}
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}
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}
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}
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